
Moreover, we've finally added a codex to keep track of all the notes you find in the game, so you can brush up on yer readin'! (and remind yourself which monsters are weak to what)

This will also let you know how many notes you're missing, for you completionists out there.
Speaking of completion - we've added *10* new achievements for Dead Man's Promise:

good luck Shaman...

We've also done plenty more, so read on down... there's even a surprise at the end.
Bug fixes:
- Fixed an issue where the Chapter 1 boss would become unresponsive if the player performed save & load at the start of the boss fight
- Fixed an issue with the Rotten Skeleton’s incorrect behavior if his soul was sold and the player simply rested in a bed.
- Fixed an issue where combination of Watch and Tentacle Cyst artifacts as well as maxed out Strong Lungs trait would allow player to “skip” from place to place
- Fixed an issue where the Doctor in Chapter 3 would not give his sidequest
- Fixed an issue with Alvaro’s Rib where it would grant different boost values than expected when combined with certain artifacts, perks or consumables
- Fixed an issue where Hangman’s Noose kill streak would be interrupted with a headshot when using any shotgun
- Fixed an issue where player was able to heal themselves with the Cursed Doll weapon by using its secondary attack on dead enemies’ heads (lol)
- Fixed an issue where it was impossible to remove certain weapons that required “death or Purple revival” even after dying if player died while holding a different weapon in hand
- Fixed an issue where players would take twice as mumch damage when landing on ladders or rope
- Fixed an issue where regular Cultists in Dead Man’s Promise would give a lot more Soul Essence than they should
- Fixed an issue where status effect icons would remain on screen when loaded into a new map and a dialogue was instantly triggered
- Fixed an issue where Hellfire Cultist's would have a second heart as a loot even after his heart was already stolen using pickpocketing
- Lots of controller related issues have been fixed
- Few language improvements have been added as well
Improvements:
- Font size has been scaled up - this change is both for PC and Steam Deck and should make everything much easier to read. This also means Blood West is officially Steam Deck verified!
- Added “drop item” functionality for controllers - default bind can be changed in the Settings menu
- Added an option to change default metric units from meters to paces. For immersions sake :)
- Added a launch parameter “-nogamepad” on Steam - when used, it disables any non-keyboard/mouse inputs that could in specific cases cause issues. To enable it, just enter the command in the Launch Options in Blood West’s properties on Steam.
- Chapter 2 boss is now slightly tougher and a bit more aggressive (rawr)
- Lady Anabelle or The Priest will offer discounts to their wares if given the cure (mind you, this will only affect games where the player didn’t give the Cure to any of those characters yet)
- Purple Revival now removes Blessings as well
- Resolution in the Settings menu is now a proper dropdown list
- Improvements to the input system to better handle certain cases like when player uses AZERTY keyboard layout and changes certain keybinds
- Totem of Souls voice is now more “spectral” (at Gianni's request)
- Improvements to the quest tracking and journal entries for a few Chapter 2 quests
- A slew of small SFX improvements
https://store.steampowered.com/app/1587130/Blood_West/
But wait a minute there, partner. I promised y'all a surprise, didn't I?
Well I can't let you leave before I finally confirm...
That we're working on...
Something y'all have been asking for, for a long LONG time.
You ready?
Because it's comin' at ya.
NEW GAME +
Next update.
See ya there o7
https://store.steampowered.com/bundle/47719/Blood_West_Dead_Mans_Edition/
https://store.steampowered.com/bundle/47671/The_New_Blood_Stealth_Trilogy/