You asked. We promised. We delivered.
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/41048939/a41cc86fbb2d4118315a952a05d6f0f59f64e041.png"][/img][/p][dynamiclink href="https://steamcommunity.com/games/1587130/announcements/detail/520841474254832253?snr=2___"][/dynamiclink]
[p][/p]New difficulty modes:
[p][/p]- [p]Story Mode - for those wanting to follow along the story without having to worry too much about dying again and again... and again.[/p][/*]
- [p]Blood, Sweat and Tears - for those wanting an extra challenge.[/p][/*]
- [p]Custom Mode - where you can adjust the experience and include modifiers like no more ammunition at traders, turn off curse lifting, blessings and more! [/p][/*]
- [p]One new achievement related to Blood, Sweat and Tears.[/p][/*]
- [p]A special “victory” item awaits those who battle through Blood, Sweat and Tears to forever remind them of their difficult deed.[/p][p][/p][/*]
New Game+ is here as well, with its own modifiers!
Dare to combine it with one of the new difficulty modes?
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/41048939/c538adde5a2ea2df6f0677b74ac9c346fdc8fd33.png"][/img][/p][p][/p]New quests:
[p][/p]- [p]Jim is suspicious of the new basement in the saloon, but he also has another big job on his mind.[/p][/*]
- [p]The shaman may require assistance once more in another attempt to right the wrongs.[/p][/*]
- [p]A brand new NPC may offer two wild, new quests that will take player across whole map[/p][p][/p][/*]
These modes and quests will most certainly need balancing...
so we're gonna need feedback from y'all!
[p][/p]Zitat:
[p]Please let us know how you feel about the new modes and let us know on the forums! We'll be looking to put out another patch for Blood West in a week or two![/p]
[p][/p]Bug fixes:
[p][/p]- [p]Traits screen is now back to how it looked prior to 4.3.0[/p][/*]
- [p]Fixed a rare issue in which certain saves from Chapter 1 could never load properly[/p][/*]
- [p]Fixed the Occult Mask to now apply a full Curse properly on player death[/p][/*]
- [p]Fixed an issue with Priest’s coughing in Chapter 2 that could be heard in the Fort area even after rescuing him[/p][/*]
- [p]Fixed kills with dynamite not counting towards Crimson Brooch’s value[/p][/*]
- [p]Fixed Strix dealing more damage in melee than intended[/p][/*]
- [p]Fixed arrows appearing at the center of the screen for a split second on high framerates[/p][/*]
- [p]Fixed “Loremaster of the Barren Lands” achievement being granted before gathering the last note[/p][/*]
- [p]Fixed bug that was preventing keybindings for staying for some users[/p][p][/p][/*]
Improvements:
[p][/p]- [p]Optimization for vast amounts of dead enemies across whole map - this should increase performance and stability of the game in cases where player killed a lot of enemies[/p][/*]
- [p]Game should be able to recognize corrupted saves a bit better and inform about them[/p][/*]
- [p]Debuff from using a Cigar has been improved/nerfed[/p][/*]
- [p]Totem of Souls voice has been slightly improved[/p][/*]
- [p]Text-scaling can be changed in the Settings menu[/p][/*]
- [p]Small text improvements[/p][/*]
- [p]Small improvements and fixes to keybinds (especially AZERTY layout) and controllers[/p][p][/p][/*]