




- Pickpocketing & Lockpicking – The only class capable of stealing from guests and unlocking their suitcases. A great source of extra income… if you don’t get caught.
- Stealth Expertise – Moves undetected, silences footsteps, and can slip past obstacles unnoticed.
- Skill tree – Focused on stealth, invisibility, counterattacks, poison, speed enhancements, and deceptive tactics to outmaneuver enemies and strike with deadly precision.

- High Dexterity – Quick and precise, the Darkstrider thrives on speed over brute force.
- Weapons of Choice – Specializes in daggers, short swords, and ranged weapons for swift, lethal strikes.
- Ambush Tactics – Excels at attacking from the shadows, dealing extra damage to unsuspecting foes.
- Parrying & Counterattacks – Masters the art of deflecting enemy strikes and swiftly retaliating with deadly precision.




- Necromancy Mastery – The only class capable of reanimating corpses and using them as minions in battle.
- Supernatural Dominance – Excels at combat magic, wielding powerful spells for both offense and defense. Their offensive spells prioritize speed over raw power, dealing moderate damage with fast cooldowns, allowing for a relentless barrage of magical attacks.
- Eerie Presence – Guests are naturally more suspicious of the Nekrocaster, but their fear also makes them less likely to resist feeding attacks.
- Skill Tree - The Nekrocaster's skills revolve around necromancy, magical destruction, defensive wards, and life-draining spells, allowing them to control the battlefield and sustain themselves through supernatural means.

- Spellcaster First – Unlike other vampires, the Nekrocaster relies on magic rather than brute strength in combat.
- Weapons of Choice – Limited to daggers, favoring magic-fueled precision over melee combat.




- Hypnotic Feeding – The only class that can hypnotize guests into willingly donating small amounts of blood, erasing their memory afterward. This allows for safe, low-risk feeding that won’t attract Vampire Hunters.
- Mind Control Mastery – Excels at persuasion, manipulation, and hypnosis, controlling others rather than fighting head-on. Great at detecting guest secrets (covered in this update)
- Unshakable Charisma – Their charm makes them more effective in social encounters. Guests are oddly comfortable around them and are likely to look the other way if they notice anything suspicious. Doesn't always work on the strong-willed.
- Skill Tree - Their skills revolve around hypnosis, mind control, illusion casting, enemy debuffs, and turning foes against each other.

- Psychic Combatant – While not the strongest melee fighter, the Bloodcharmer can control the battlefield through deception and confusion.
- Weapons of Choice – Prefers daggers and short swords, avoiding long swords in favor of speed and precision.




- Unmatched Strength – The only class that can wield every melee weapon, including massive long swords that other vampires struggle to handle.
- Forceful Feeding – Their feeding style is brutal, making it almost impossible for the victims to escape or fight back. It's also loud - making it easy for nearby witnesses to take notice.
- Smithing Expertise – Excels at blacksmithing, allowing them to forge superior weapons and to suit their brute-force playstyle, although they're incapable of enchanting weapons.
- Skill Tree - Their skills revolve around high-damage strikes, multi-target attacks, berserker-style rage boosts, and momentum-based assaults that grow stronger the longer they stay in battle.

- Relentless Warrior – Cannot parry, counterattack, or use ranged weapons, but blocks attacks effectively and shrugs off damage that would cripple others.
- Weapons of Choice – Can use all melee weapons, but masters long swords like no other.




- Tech-Savvy Schemer – The only class with advanced technology skills, capable of hacking the review system using the steampunk-y lobby computer. Youngblood is the only class that can mine Crypt-o as they upgrade the computer. What is Crypt-o? It's the vampiric digital currency used to trade rare items (e.g. blood) or services with the Vampiric Council. This is the secondary currency in Bloody Hell Hotel and we have a lot of fun stuff planned for it. To make it perfectly clear: there will never be microtransactions or anything like that - it's for entertainment purposes only and we have really fun features planned that utilize Crypt-o and technology in the game.
- Financial Trickster – Their hacking skills allow them to steal guest credit card information, ensuring payment even if the guest never checks out. Since guests use credit cards to pay for their stay, normally the player makes money only from the guests who survive their stay. This is not the case with Youngbloods.
- Social Chameleon – Excels in persuasion, negotiation, and deception, easily uncovering some of the guest secrets through conversation.
- Skill Tree – Their abilities revolve around hacking, Crypt-o mining, social manipulation, merchant negotiation, and discreet feeding methods that leave no witnesses.

- Cunning Opportunist – Not the strongest fighter, but adept with ranged weapons, daggers, and short swords for quick, strategic strikes.
- Weapons of Choice – Avoids long swords, favoring agility and precision over raw power.





- Ancient Spellcraft – The only class capable of wielding Ancient magic, a devastating form of combat magic.
- Royal Authority – Gains preferential treatment from the Vampiric Council, offering a variety of perks not available to other classes.
- Intimidating Presence – Vampire Hunters hesitate to confront them, allowing them to get away with far more questionable actions before drawing their wrath.
- Skill Tree – Their abilities revolve around Ancient spells for raw destructive power, temporary weapon enchantments for devastating melee strikes, battlefield control, and protective magic that compensates for their lack of blocking or parrying.

- Regal but Devastating – Their attacks are slow but can be extremely powerful, thanks to the enchantments they apply to their weapons, temporarily granting them immense destructive force.
- Ancient Magic – Their magic is centered on high-damage spells with long cooldowns, requiring them to rely on weapons between casts, making proper timing and resource management crucial.


- For smaller updates / sneak-peeks / behind-the-scenes, consider joining our Discord.