- [p]Combat is meant to be fun, not frustratingly challenging. For those of you who like a real challenge, go pick a fight with a Vampire Hunter (they're almost undefeatable). [/p][/*]
- [p]Combat is meant to be relaxing - for the most part. Gathering resources, mining, and fighting monsters will feel like a unified experience with no big adrenaline spikes. At its core, Bloody Hell Hotel is merely the most ambitious, most advanced, most polished, most over-engineered, most detailed, most unforgettable simulation game in history, so we're trying to keep things simple. As you might have guessed, "simple" for us still means a pretty feature-rich combat system, but the point is - combat is not what this game is about. [/p][/*]
- [p]Don’t like combat? That’s fine - we still want your money, so we made it optional. The game offers several alternatives for obtaining everything you’d normally find in the dungeons. Some items can be purchased. Others... well, revealing how would be a massive spoiler - but stay tuned. We’ll cover it in an upcoming update.[/p][/*]
- [p]When? Saturday, June 28th, 6 PM CEST / 9 AM PDT / 12 PM EDT[/p][/*]
- [p]Where? Bloody Hell Hotel Discord (assuming Discord’s servers survive until then)[/p][/*]