- [p]Following the announcement, we made a deliberate choice to expand the scope of the game. Early feedback from the community confirmed what we already felt - Bloody Hell Hotel needed to be bigger, deeper, and bolder. So we doubled down on the vision and committed to building something that fully delivers on its potential.[/p][/*]
- [p]We explored funding opportunities to accelerate development but chose not to compromise the vision when it didn't happen immediately. Instead, we continued working with a smaller team until the right support came through.[/p][/*]
- [p]That support is now secured. With full funding in place, the scope locked, and production accelerating, we finally have the clarity to commit to a timeline.[/p][/*]
- [p]We’re still cautious about overpromising, which is why we’re announcing only the year for now. From the start, our goal has been to create something that doesn’t just feel ambitious - but actually is. The soundtrack is recorded with a 60-piece orchestra and mixed by the sound engineer behind Inception and Pirates of the Caribbean. Art direction is led by a Disney and DreamWorks veteran, with AAA voice talent and artists on board. That’s why we’re giving the team the breathing room they need to do their best work. [img src="https://clan.akamai.steamstatic.com/images/42810600/60008e6be7a145958ea73c1621a98853e6d0c520.png"][/img][/p][/*]
- [p]Bloody Hell Hotel is much bigger than what the original trailer suggests. Major features - some planned as early as 2022 - are yet to be revealed.[/p][/*]
- [p]In the coming months, we’ll begin unveiling these systems to give you a clearer picture of the full scope of the game. Our goal is to release a comprehensive gameplay trailer in early 2026 that showcases most of the core mechanics and systems.[/p][/*]
- [p]Until then, expect regular updates, previews, and occasional teasers - there’s a lot we’re excited to share. [/p][/*]
- [p]Early Access is yet to be confirmed - but it’s likely.[/p][/*]
- [p]That said, it’s important to clarify what we mean by Early Access. If we go this route, our intent remains the same as always: to release a highly polished game that delivers on everything we’ve promised. Bloody Hell Hotel was never meant to ship in a half-baked state - and it won’t.[/p][/*]
- [p]What Early Access would offer is a chance to shape the game together, right before the finish line - refining balance, pacing, and the overall experience through direct collaboration with the players who care most. That kind of creative partnership simply isn’t possible in a corporate environment, disconnected from its audience.[/p][/*]
- [p]To be clear, this isn’t about replacing QA - we’ll continue working closely with a dedicated QA team to catch bugs and technical issues. But some things can only be discovered once the game is in real players’ hands - how it feels, how systems connect, and how it all plays over time.[/p][/*]
- [p]If we move forward, the Early Access period will be relatively short and focused. Once confirmed, we’ll share a detailed roadmap and outline how the rollout will work.[/p][p][/p][/*]