The game has undergone major changes, and new content has been added. Check out the full patch notes below.

GENERAL CHANGES
Content and events:
- Common Cause: Victorious March Event started.
- Added Storm thematic game mode.
- Added Return of Legends Battle Pass with Anticyclone Legendary Outfits for SSO.
- Weapon customization system improved: added muzzle equipment and sight preview function.
- Added two missions: Hospital and Oil Platform.
- Added Karma system.
- Added an opportunity to change weapons during the battle preparation stage.
- Containers: added a meter that shows a number of openings needed for a 100% chance of receiving some items.
- Added thematic bundles to the website: Allies and Reward Weapon.
- New Clan Season started.
- Onboarding: for completing it, a new player can receive 7 days of Premium. Operators Volk, Stern, Monk, and Sztylet are now available for the very beginning.
Fixes:
- Settings: fixed a bug that made it impossible to remove the FPS cap.
- Ranked Objectives: fixed a bug that caused the objective timer to not function.
- Practice mode: fixed a bug that caused a defeat notification to appear after leaving the mode.
- Threshold mode: fixed a bug connected with an incorrect applying of points to the progress bar when viewing stats while in a battle.
- Picks and Bans window and Battle Statistics: fixed a bug that made it impossible to close another player’s profile with the ESC button.
- Weapon customization: fixed a bug that caused available Camos/Outfits to look incorrectly whenever a weapon was initially viewed without Camos/Outfits and then with available Camos/Outfits.
- Battle preparation screen: fixed a bug that caused weapon icons to overlap the skill panel.
- Replays: fixed a bug that caused the hint screen, which can be accessed by pressing the F1 button, to show incorrect information about the team.
- Weapon settings window: fixed a bug that prevented changes of characteristics from appearing when upgrades were selected.
- L110A1 machine gun, procured weapon: the description was updated so it no longer mentions possible changes regarding rate of fire which are applicable only to Bishop.
- Operator characteristics panel: fixed bugs that caused incorrect parameters to appear for some operators when upgrades were selected.
- Hunting Grounds, Eastern Highway, and Bridge HQ Backgrounds: fixed a bug that prevented gamma and brightness settings from saving.
- M240LWS procured weapon: fixed incorrect poses in the HQ for Almaz, Svarog, Sputnik, and Kit.
- Weapon Container: fixed a bug that made it possible to receive sights for the operators who didn’t have suitable weapons.
OPERATORS
SSO collection rebalance
Volk, Vympel
- Iron Grip ability description: fixed a bug that caused a redundant digit to appear in a collapsed description.
Almaz, Vympel
- OTs-128 procured weapon with MARS sight: fixed a bug that made flashes from shots too big.
Sputnik, SSO
- RPO Shmel special gear: fixed a bug that caused the damage radius to be displayed incorrectly.
Karavai, 22 SpN
- Forester Epic Outfit, primary weapon: fixed a bug that caused an iron sight to appear on the weapon’s model when a laser designator was selected.
Koszmar, GROM
- Fixed a bug that prevented upgrade #5-1 from working correctly.
Mikołaj, GROM
- Fixed a bug that prevented upgrade #7-1 from working correctly when a procured weapon was equipped.
Rein, KSK
- Point Sweep mode, Depot map: fixed a bug that prevented Rein’s ability from destroying bots’ turrets.
Schatz, KSK
- Flat Trajectory Personal skill: fixed incorrect skill behavior for some operators.
Kurt, KSK
- Spartan Legendary Outfit: fixed a redundant detail of the primary weapon’s model.
Sly, CST
- Impersonation ability: fixed a bug that caused Sly to copy an incorrect number of HP.
- Romeo sight: fixed an aiming dot, it’s not so pale anymore.
Bishop, TFB
- Tommy Epic Outfit: fixed a bug which caused an ammunition belt to disappear from the primary weapon’s model.
Archer, TFB
- Upgrade #13-3: fixed a bug which caused both effects to apply simultaneously to Archer instead of one Slowed.
Avant-garde, RAID
- Fixed a bug that caused upgrade #12-2 to work incorrectly.
Velour, RAID
- Fixed a bug that enabled upgrade #7 before its unlocking.
Vagabond, RAID
- Hair trigger Personal skill: fixed incorrect skill behavior.
- Upgrade #5-2: fixed a bug that caused a secondary weapon to deal incorrect radius damage when shooting an incapacitated enemy while the ability is active.
Aphela, Nesher
- Upgrade #10-2: fixed the description. Now the upgrade also works when you gain immunity to the Burning effect.
Hagana, Nesher
- Lightweight Chest Rig Personal skill: fixed the incorrect skill description.
Faro, EZAPAC
- Sand Devil Legendary Outfit: fixed the displacement of the primary weapon’s aiming dot.
Mustang, Arystan
- Radar ability: fixed a bug that inflicted the Marked effect on Mustang right away and not after a while.
Tibet, Arystan
- Primary weapon: fixed a bug that prevented the magazine’s model from changing when a larger magazine was selected or taken off. The bug was visual.
Kaval, SSO RB
- Bodyguard Legendary Outfit: fixed a bug that caused incorrect characteristic names in the special gear description to be displayed.
Víðarr, AMF
- Woodward Legendary Outfit: fixed a bug that caused a weapon model to go through the chest rig in the HQ.
Yàowáng, Jiaolong
- Readiness Personal skill: fixed incorrect skill behavior for the operators with shields.
Cánglóng, Jiaolong
- Fixed a bug that prevented upgrade #3-1 from working correctly.
Spark, SAS
- Upgrade #12: fixed a bug that caused positive effects to be applied to the entire team.
Bell, SAS
- Primary weapon: fixed a bug that caused the primary weapon’s damage to differ from the description.
Saif, PÖH
- Bond Ability: fixed a bug that caused negative effects to be inflicted on the operator himself.
- Annihilation mode, Bullet Rain Field Bonus: fixed a bug that prevented the operator from shooting after a special gear activation.
Aslan, PÖH
- Sturdy Armor Personal skill: fixed a bug that caused the skill to reduce less damage from explosions than it was intended to do.
- Sturdy Armor Personal skill: fixed a bug that caused the active skill to block the effect from Medic Yàowáng’s Healing Plate.
Sungur, PÖH
- Primary weapon: fixed a damage falloff visual error.
- Kirpi Medical Drone ability: fixed a bug that caused a battle to end prematurely if the drone was released at the end of a round.
Tirkesh, PÖH
- Fixed incorrect upgrades’ (#5-1 and #13-2) behavior.
- Fixed a bug that disabled upgrade #15-2.
- Fixed a bug that prevented Tirkesh from receiving positive effects after eliminating a Heavy Fighter in the Threshold mode.
MAPS, MODES AND BOTS
SHOPPING MALL
PvE Version
- Onslaught mode: fixed a bug that caused one of the bots to spawn outside the game area.
RADAR
PvE Version
- Fixed a visual bug in the victory cutscene.
OIL PLATFORM
PvE Version
- Fixed a bug that allowed players to pass through the container.
SOUND
- Procured M4A1 weapon, under-barrel grenade launcher: fixed an incorrect sound for Sterling and Faro.