New content: The Rough 90s Battle Pass with the Vega Legendary Outfits for the Vympel collection, a new map Spaceport, updates for Threshold mode, a new operator rebalance, a number of bug fixes and more.
You can find the complete list of changes in our patch note.
GENERAL CHANGES
[*] Added The Rough 90s Battle Pass.
[*] Added Vega Legendary Outfits for the Vympel collection.
[*] Added the Spaceport map to Threshold, Showdown, Hacking, Annihilation, and Onslaught modes.
[*] Added major balance changes to Threshold mode.
[*] Tutorials: added a tutorial mission for Threshold mode.
[*] Onslaught mode: two new maps and improvements.
[*] Settings: added an option to assign the alternate use of an ability to a dedicated key with a single press. Previously, alternate activation was only possible by pressing and holding down the main activation key.
[*] Settings: added brightness and gamma options.
[*] Settings: added color and opacity crosshair options (hip-fire mode).
[*] Field Bonuses: it will now be possible to pick up a new Field Bonus without having an empty Field Bonus slot. Upon picking up a new bonus, the unused one will be automatically dropped.
[*] Fixed a bug that caused discounted outfit prices in the in-game Store Showcase to not always be correctly reflected in the operator Customization window.
[*] User Battles: the pause window was moved further up so it wouldn’t cover the player’s respawn timer.
[*] Contacts window: fixed a bug that caused internal strings to be displayed if (B) was entered in the search field.
[*] Fixed UI issues in the player report window.
[*] Improved the Battle Statistics screen: all elements now have a uniform style.
[*] Ranked Battles leaderboards: added an option to view player profiles.
[*] Referral Program window: fixed a bug that prevented the window from closing when clicking outside of it.
[*] Replays: fixed a bug that prevented player account levels from being displayed in the stats window (TAB).
[*] Fixed a bug that prevented enemy mines from being tagged with (C).
[*] Replays: fixed a bug that caused the announcer’s voice lines to replay from the beginning when rewinding the recording.
[*] Annihilation mode: fixed a bug that caused internal strings to be displayed when the match ended in a draw.
[*] Bipod: fixed a bug that caused the lower vignette to flicker.
OPERATORS
Check out a detailed description of all operator changes in a separate article: RE: Balance.
- Red Mist Emote: fixed a bug that caused the emote’s VFX to be displayed after its animation had been canceled.
- Precautionary Measures Emote: fixed a bug that caused the shot VFX to be displayed incorrectly.
- Fixed a bug that caused the reticle to become too bright under specific map lighting.
- Fixed a bug that prevented operators from automatically switching to another weapon after running out of special gear ammo.
- Fixed a bug that prevented items from being displayed when previewing emotes and executions.

Sputnik, SSO
- Basic outfit: fixed incorrect aiming dot position.

Miguel, EZAPAC
- Recon Drone ability: fixed a bug that caused the drone to not have an icon.

Zubr, SSO RB
- Bodyguard Legendary Outfit: fixed a bug that caused Sprint speed to be lower than intended. It is now equal to the basic outfit Sprint speed.

Busel, SSO RB
- Bodyguard Legendary Outfit: reduced the size and increased the contrast of the aiming dot.

Víðarr, AMF
- Payback ability: fixed a bug that prevented the Marked effect from being inflicted on enemies. The issue would occur when at least one teammate had left the game.

Yàowáng, Jiaolong
- HD 66 secondary weapon: the shoulder against the weapon is now displayed next to the reticle, and laser sight glare (such as that caused by Marksmen) is no longer displayed while aiming.

Cánglóng, Jiaolong
- Piercing Shot: fixed a bug with the click sound.

Barreira, BOPE
- Primary weapon, first-person view: the shield is now positioned higher during sprinting.
- Sieve ability: the description now mentions effective range after penetrating a cover.

Bell, SAS
- Fixed a bug that prevented the Bullet Rain Field Bonus from increasing rate of fire in fully-auto mode.
MAPS, MODES AND BOTS
- Threshold mode: fixed a bug that caused internal strings to be displayed in the victory and defeat screens.
- Threshold mode: the color of the recovery area has been changed to green.
- Threshold mode: fixed a bug that prevented Raid Ribbons from being awarded.
- Annihilation mode: fixed a bug that could cause the score to be higher than 30 in Battle Statistics.
- Threshold mode: fixed a bug that made it temporarily impossible to restart the bomb planting process after eliminating an operator who was planting the bomb on an AA system.
- Onslaught mode: fixed a visual bug with the mortar shot effects.
SHOPPING MALL
All modes:
- Fixed a bug that could cause throwable items to land below the ground.
PALM ROAD
PvPvE Version
- Threshold mode: fixed a bug that caused bots to hide behind nonexistent covers.
CARAVANSERAI
PvE Version
- Onslaught mode: fixed a bug that allowed players to get stuck between the scanner and the wall.
HOSPITAL
PvE Version
- Point Sweep and Special Operation modes: fixed a bug in the mission finale that prevented the doors the bots should come through from opening.
EMIR RESIDENCE
PvE Version
- Special Operation mode: fixed a bug that sometimes prevented the Medic bot from leaving its spawn area.
AMAL HARBOR
PvE Version
- Point Sweep and Special Operation modes: fixed a bug that caused environmental textures in the hangar to disappear.
AL-MALIK HOTEL
All modes:
- Removed the railing in front of the building to make it easier to move around.
OBJECT 903
PvE Version
- Point Sweep mode: fixed a bug that prevented water drops from appearing when the WIG craft flew overhead.
CROSSING
All modes:
- Fixed a bug that allowed partial clipping into some objects.
RADAR
PvE Version
Point Sweep and Special Operation modes:
- Fixed bugs related to drone navmeshes.
- Fixed a bug that caused the camera to behave incorrectly when a player walked right up to certain objects on the map.
- Fixed a bug that allowed bots to walk on air.
- Fixed a bug that allowed bots to walk through the base of the radar.
POLAR STATION
All modes:
- Fixed a bug that sometimes caused executed enemies to land below the ground.
PvE Version
- Onslaught mode: fixed the color of the helicopter in the cutscene to match the Theater of War.
- Onslaught mode: fixed a bug that allowed shooting through one of the covers.
KNOWN ISSUES
Assault Sterling
- Unfinished Business: the penalty for self-reviving while the ability is active is applied when the operator is revived by allies.