OPERATOR BALANCE CHANGES
VYMPEL
[b]Medic Ded[/b]- Vega Legendary Outfit, primary weapon: fixed reticle movement.
ALPHA
[b]Medic Travnik[/b]- Primary weapon: increased reticle contrast.
SSO
[b]Support Sputnik[/b]- Primary weapon: Horizontal recoil decreased by 15%.
- Added a new linear upgrade #13: full auto mode (primary weapon), damage decrease (-2), headshot damage decrease (-5), rate of fire decrease (-7), horizontal recoil (+5%), recoil decrease after first shot (-20%).
- Primary weapon: 1 magazine added.
22 SPN
[b]Support Kit[/b]- Primary weapon: 1 magazine added.
- Linear upgrade #10: "75-round magazine": now additionally decreases the magazines' amount by 1.
- Increased movement speed by +0.2.
GROM
[b]Assault Koszmar[/b]- Increased movement speed by 0.1.
- Upgrade #15-2: “Increased damage radius of the special gear”: radius bonus increased from +1 m to +2 m.
- Upgrade #14-2: “Special gear damage increase”: damage increase reduced from +2 to +4.
- New upgrade #12-3 added: "Primary and secondary weapon damage increases when in smoke and while the ability is active. Damage: +10%".
- Linear upgrade #9: "Ammo replacement: Tac-8 buckshot": armor penetration bonus increased by +5%. It is now 40% instead of 35%.
- Linear upgrade #9: "Ammo replacement: Tac-8 buckshot": now additionally increases the effective range by +3 m.
- Secondary weapon: decreased damage fall-off at a distance of 30 m, from 9.5 to 12.
- Emergency Care ability: activation cost decreased from 70 SP to 55 SP.
- Upgrade #8-2: Bolt carrier group modification": Rate of fire increased by +0.2, from +0.5 to +0.7.
- Upgrade #8-3: "Supersonic ammo": damage penalty for body shots and headshots decreased from -5/-11 to -4/-9.
- Primary weapon: reticle return to default position after firing speed increased by 30%.
- Primary weapon: rate of fire increased by 10%, from 1.55 to 1.7.
- Primary weapon: spread while moving is decreased by 30%.
- Secondary weapon: decreased damage fall-off at a distance of 30 m, from 9.5 to 12.
- M500 Shorty special gear: body shot and headshot damage increased from 11х8/13х8 to 12х8/14х8.
- Deep Wounds ability: the delay between damage application has been decreased from 2 seconds to 1. Total damage has not changed.
- Expanding bullets personal skill: duration increased from 3 seconds to 6.
KSK
[b]Assault Rein[/b]- Primary weapon: body shot and headshot damage increased from 22/38 to 23/40.
- Primary weapon: rate of fire increased by 0.5 shots per second, from 10.5 to 11.
- DM 51 special gear: decreased damage fall-off radius at a distance of 6.5 m, from 12 to 18.
- Upgrade #15-1: "Increased base Stamina of the operator": Stamina increased from +100 SP to +150.
- First Aid ability: cooldown decreased by 2 seconds.
SEAL
[b]Assault Corsair[/b]- Primary weapon: vertical recoil decreased by 10%.
- Primary weapon: horizontal recoil decreased by 15%.
- Primary weapon: increased reticle contrast, fixed reticle throw while firing, and reticle is now centered.
- Secondary weapon: decreased damage fall-off at a distance of 65 m, from 8.5 to 10.2.
- Increased reticle contrast, fixed reticle throw while firing, and reticle is now centered.
- Upgrade #3-1: "Reduced cost of Sprinting": SP cost reduced from -2 SP/sec. to -3.
- Decreased SP required for Sprinting from 14 SP to 12.
- Flare ability: activation cost decreased from 70 SP to 60.
TFB
[b]Medic Watson[/b]- Primary weapon: mouse sensitivity while aiming decreased by -20%.
- Primary weapon: increased reticle contrast.
NESHER
[b]Support Hagana[/b]- Primary weapon: 1 magazine added.
- Linear upgrade #10: "100-round magazine": the upgrade now decreases the number of magazines by 3 instead of 2.
- Harpy Legendary Outfit, primary weapon: increased reticle contrast.
- Primary weapon: mouse sensitivity while aiming decreased by 10%.
- Primary weapon: body shot and headshot damage increased from 15/24 to 16/25.
- Primary weapon: increased reticle contrast.
- Primary weapon: mouse sensitivity while aiming decreased by 20%.
- Primary weapon: reduced reticle size.
SSO RB
[b]Assault Lazootchick[/b]- Base Stamina increased from 500 SP to 550 SP.
- Basic stamina recovery speed increased from 1 SP/sec. to 2.
- Decreased stamina required for Sprinting from 14 SP to 12.
- Primary weapon: increased reticle contrast, and reticle is now centered.
- Primary weapon: vertical recoil decreased by 10% and horizontal recoil decreased by 50%.
- Secondary weapon: armor penetration increased by 10%, from 30% to 40%. Secondary weapon: rate of fire increased by 0.5, from 7 to 7.5.
- Secondary weapon: body shot and headshot damage increased from 16/38 to 18/43.
- New upgrade #8-3 added: "Weapon damage while in smoke increases by +10%".
AMF
[b]Assault Starkaðr[/b]- Primary weapon: vertical recoil decreased by 15%.
- Primary weapon: horizontal recoil decreased by 10%.
- Primary weapon: recoil after first shot decreased by 12%.
- Primary weapon: reduced reticle size.
- Touch of Iðunn ability: HP restoration time has been decreased, from 4 seconds to 3. The total amount of HP restored has not changed.
- Primary weapon: body shot and headshot damage increased from 17/28 to 18/29.
JIAOLONG
[b]Assault Shàowèi[/b]- Xigou special gear: turret turn speed increased by 20%.
- Linear upgrade #9: "Firing mode switch for the HD66 pistol": now also decreases the delay between shots by 10%.
- Linear upgrade #9: "Firing mode switch for the HD66 pistol": now also decreases secondary weapon spread in burst-firing mode.
- Healing Plate ability: healing increased by 15%, from 28 HP to 32.
- Healing Plate ability: the plate's healing rate has been increased by 20%. The total amount of HP restored has not changed.
BOPE
[b]Assault Martelo[/b]- Upgrade #15-2: "Special trait: incapacitating an enemy using the Chop ability restores the operator's HP". HP recovery has been increased from 30 HP to 40.
- Primary weapon: vertical recoil decreased by 15%.
- Primary weapon: horizontal recoil decreased by 18%.
- Primary weapon: recoil after first shot decreased by 15%.
SAS
[b]Assault Lumen[/b]- Primary weapon: body shot and headshot damage increased from 18/32 to 19/34.
- Chain Healing ability: activation cost decreased from 60 SP to 50.
