Welcome to the first Chernobylite 2 devlog entry!
What will you read about in the coming weeks? Among other things, about the project's path, from the first sketches to full production (did you know that one of the ideas assumed that Chernobylite 2 would be a tactical game?). We will show graphics and videos of gameplay that have not been published anywhere else. We will also tell you how our experiences with Chernobylite influenced the production process of the sequel. As you can see, we have a lot to talk about with you. So stay tuned! In the meantime, we encourage you to watch the video below, in which the developers discuss an important issue: the first-person mode in Chernobylite 2. [previewyoutube=qjZck5b4Gx4;full][/previewyoutube] We recently launched a Kickstarter campaign, the aim of which is to raise funds for the developing and implementation of this feature in the game. This move on our part was the result of analyzing many of your opinions. You often expressed concerns that the lack of a combat mode in FPP would deprive the game of the fun you experienced while playing Chernobylite.







Now you can rest assured. You have a 100% guarantee from us that the FPP mode will appear in the game! And it's all thanks to your support!
But that's not all. We will continue our campaign for the next few weeks. We have added several additional goals to the campaign to provide the game with several more elements that will make the gameplay more attractive. Some of them has already been achieved.




That’s all for today. See you next time!
