
Hello Stalkers!
When talking about character animations, we usually think of images from Disney or Pixar movies, where computer-generated puppets are set in motion. In Chernobylite we also used computers to create character animations, but before that we used motion capture to help with the process. When hearing the term "motion capture" someone could probably say that it makes working much easier and faster compared to doing everything manually on a computer. What if we told you that this is one of the most physically exhausting methods we have ever used? Character animations can be divided into two types. The first one includes gameplay animations related to... well, gameplay. The second is interactive animations. This type includes small gestures, dialogue poses, NPC behavior, etc.
















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