
Hello Stalkers!
The fractal world was one of the most exciting projects we've worked on. Just imagine: you're creating a bridge between the real world and a location where time and place don't exist. We have devoted two reports to this topic. In the first one, we presented what the original ideas for what function would the fractal world play in the game. The very concept of walking inside a large sphere still makes us dizzy to this day. https://store.steampowered.com/news/app/1016800/view/3019080202255987439 In the second report, we presented where the idea for the fractal world came from and how it evolved over the years (e.g. we used some of the solutions earlier in Get Even). https://store.steampowered.com/news/app/1016800/view/3642879484778982379 Today we return to this topic again. This time we want to show you the first attempts at turning our ideas into reality. We put down the results of the brainstorming on paper. The result are conceptual sketches of something that was supposed to appear in our game soon. Crystals were the priority. Not only were they basis of the fractal world, but basically of the entire game - chernobylite crystals can be found almost everywhere, not to mention that almost the entire story of Chernobylite revolves around crystals. Only at a later stage of project were we able to combine them in such a way that they formed part of a larger architecture.









That's it for today!
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