News Liste Crusader Kings III

Update 1.16.2
Crusader Kings III
1 Tag 12:06 Community Announcements
Hello everyone! Today we're releasing Update 1.16.2, which brings a broad range of feature tweaks, improvements, balance adjustments, and bug fixes.

Check the changelog below for more information!




1.16.2 Changelog


Features​


  • Added Golden Lineage trait for the Greatest of Khans and their descendants, replacing the GoK house modifier
  • Added Ask to Join Confederation interaction, so players can hop into existing confederation on their own initiative
  • Added a Confederation Member guest pool to activities, so the members of your Confederation will be invited to activities
  • Added an important action to join your Tributaries’ wars
  • Dominating a Title now bypasses existing truces
  • Tribal era innovations now provide some Nomad specific bonuses
  • Added a Reindeer internal yurt building that provides county fertility bonuses in Forest and Taiga terrain
  • External yurt levels now have unique names
  • Gives Mogyer Confederation the Confederation Elective succession law, and gives Almos Arpad the First King of the Confederation modifier
  • Adds horse animations to the Warhorse story cycle, and diversifies background art
  • Steppe-culture castle and city holdings will now use art associated with their geographical region, and the steppe will use MENA holding art
  • Audits character window and event backgrounds for some general improvements, as well as specific steppe and tribal updates
  • Steppe-culture non-nomads (feudal, clan etc.) use backgrounds appropriate to their geographical region, ex. Western backgrounds in France, Indian backgrounds in India
  • Steppe-culture non-nomads use MENA backgrounds everywhere in the steppe if their location’s religion is Muslim, and otherwise: MENA backgrounds everywhere but the western steppe or Siberia (where they use Western backgrounds)
  • Steppe-culture tribals and landless adventurers use nomadic backgrounds in most cases
  • Tribals will use appropriate tribal-looking fallback backgrounds in more cases, rather than generic western feudal fallbacks
  • Improves Mongol invasion events with some updated loc, music, animations, backgrounds


Bugfixes


  • Government type and vassal stance filters no longer resets whenever a subject contract gets modified
  • Fixed an issue where no courtiers were generated for landed characters because of a faulty check on filled council positions
  • You can no longer mug herders
  • Cumania will no longer be named Khazaria in 1066 and 1178 start dates
  • Lowered the frequency of AIs asking for Paizas
  • Recently Sacked modifier now has a mixed martial icon
  • Added a 10-year cooldown to A Servant of WitchGodName event
  • Greatest of Khans Domicile will no longer bypass locked domicile slots
  • Iron Cavalry and Wolves of the Deep Steppe are not shown as potential to every culture in the game anymore
  • Bring Under Tribute CB has correct info about which Tributary Contracts will be established
  • Fixed tooltip for Herders County Fertility effects from the Seasons
  • Adopt Feudal Ways decision - the check for Tribes of the North culture is no longer visible for everyone
  • Organize Court task for Yeke Jarquchi Court Position now correctly increases Aptitude of other Court Positions
  • The Skull Collection internal upgrade for the Court Yurt now properly affects the agent joining chance for Schemes.
  • Schemes are no longer sometimes incorrectly invalidated when loading a save
  • The Impose Obedience intent is no longer visible if you don't own Tours & Tournaments
  • The Byzantine throne room will no longer appear in unrelated Steppe cultures
  • Both Heavy Horse Archers and Horse Archers now count towards the Horse Breeders cultural tradition discount
  • The Tribes of the North cultural tradition only requires the Khans of the Steppe DLC now
  • The Steppe by Steppe achievement now takes into account the expanded areas of the Steppe through the Expand the Steppe decision
  • The Peace of the Great Khan decision no longer turns your government into a Republic
  • Opinion now properly affects the migration acceptance
  • The Vassals Cannot Migrate current situation tooltip is now more clear
  • Reactive advice for razing holdings as a nomad now takes the cooldown into consideration
  • Added a new trigger for checking if a holding could be razed by a nomad to improve the reactive advice for razing holdings
  • The Pleasure Dome building is always enabled after building it, even if your culture no longer has the Turkic or Mongolic heritage
  • The tooltip for the stargazer now correctly states you need to not be a kurultai member, rather than just "is not a councilor"
  • Added new defines for determining how many commanders are generated for mercenary and holy order titles
  • Landless rulers no longer have a max dread of zero
  • Fixed values displayed for contributed herd from herder tributaries in the realm subjects window
  • Fixed a bug where co-monarchs' would show up as "co-co-co-co-co-co-co-co-co-co-co-co-co-co-co-co-[title]" when they were becoming an independent ruler
  • Fixed information about culture heads determined by herd in the culture window
  • Fixed a softlock when the travel planning window was open
  • Fixed nomads being charged gold for reducing maa size and receiving double herd back in some cases
  • Made the game rule for nomadic situations unique so they are findable by type
  • Fixed crash when trying to update a null province's domicile location cache
  • Fixed white screen soft lock when canceling from iron man save interface
  • Claims now use the base name of a title
  • Added cost icon to men-at-arms that are creatable because of a tributary contract
  • Vassals being targeted by the migration interaction now defer to their liege as the interaction recipient
  • Prevented men_at_arms_limit modifier to drop the max size of men-at-arms regiments below 0
  • Improved levy contribution tooltip when inspecting vassal and tributary levy contributions in the realm window
  • Vassals of tributaries now contribute levies to the tributary's suzerain
  • Made levies income row visible for nomads since they can get levies from feudal tributaries and vassals
  • Fixed calculation for adjusted county fertility decline
  • Fixed noble family rating growing from house members outside realm
  • Fixed many court positions randomly invalidating for nomads during migration or when the holders got wounded/ill/old
  • Fixed a bug causing parts of some subject contracts to be reset when loading a save
  • Fixed bookmark characters not always wearing what their bookmark showed them wearing
  • Fixed the Cuman war mask not being selectable in the barbershop
  • Made the confederation_member script list work properly
  • Made visit settlement for adventurers work as it should in herder and nomad holdings
  • Explicitly cancels a character's tributary contract once they become a vassal
  • Cancels truces both ways when a tributary contract is cancelled
  • A suzerain and a tributary are no longer referred to as 'liege' and 'vassal' in the subject contract window
  • Improved the tooltips for the court position tasks 'blend cultures' and 'accommodate tributaries', so they describe in detail how much they will increase cultural acceptance
  • Fixed issue in army window where there was a lot of lag opening the screen when you had a lot of special troops
  • Suzerains who join defensive wars should not be listed as allies when starting offensive wars. Also properly excluded defensive-only allies when calculating military strength with clear attacker-defender relation
  • Reduces incidents of peasant characters wearing rags while married to noble characters
  • AI will now use Herd to ransom themselves
  • Prevents priest characters in nomad flavor events from being deleted or moved to the pool after being hired


Balance


  • Limits Blood Brotherhood to same-gender characters, unless both are rulers or gender law is Equal
  • Rebalanced Temujin’s conqueror event to give smaller immediate rewards, but recurring bonuses over the next few years
  • Temujin’s conqueror event won’t give the Mongol Empire title, but clears the cooldown for Dominate Title
  • Made it likely Temujin’s conqueror event will happen earlier, while he is ~30-40 years old
  • Adds Herd effects to random conqueror events and their modifiers, making them more suitable for nomads
  • Balanced MaA ai quality so that nomads will hire more diverse MaA types, and be less obsessed with Steppe Raiders
  • Reduced the number of Confederations being formed and reduced the acceptance chance once they have 3 members.
  • Low Prowess and Low Dominance decreases marriage acceptance for Nomads
  • Player characters starting in regions that have Extra Nomads game rule turned on will always have Nomadic government (unless playing as a historically tribal culture in their area, such as Ethiopian in the Horn of Africa region)
  • Readjusted the inspection tree for nomadic rulers, removing some settled elements and giving them access to more elements from the Adventurer variant of the tree instead
  • Made levels 1 and 2 of the Herd Barter internal upgrade allow you to sell 10% of herd for a 10:1 exchange ratio, Levels 3 and 4 15% for 8:1, Levels 5 and 6 20% for 6:1
  • Removed the option to sell more and earn more from the event you get after taking the Summoning Wealthy Visitors: Local Offers decision
  • Non-nomadic characters targeted by the migration interaction are now much less willing to peaceably give up their lands
  • Reduced herder fertility growth bonus from pastoralists and the communal ethos from 2 to 0.35 (roughly the same as one single province with steppe terrain)
  • Reduced sources of knight effectiveness % from nomad yurt buildings
  • Reduced duration of First King of the Confederation modifier and added title creation cost malus
  • Potential GoK’s tributaries (and rulers below them) are prevented from joining the Great War of Defiance, reducing difficulty for the potential GoK in most circumstances
  • AI are more likely to take the Become GoK decision when they are valid for it
  • Adds vassal herd modifier to Disciplinarian Accolade


Art


  • Added domicile building icon for reindeer yurt
  • Added Golden Lineage trait icon


Interface


  • Added a fix to the traits possibly pushing buttons out of the list widget
  • Made trait overspill hide under button or bottom right box in character lists
  • Fixes for culture names pushing interface
  • Toast messages fired during succession are now properly animated and no longer half transparent
  • Improved the Migration window when playing nomadic situations other than The Great Steppe such as the Sápmi
  • Fixed issue causing subject opinion changes not to show in tooltips when modifying subject contracts for tributaries
  • Separated barony and character modifiers in the UI for domicile buildings
  • Updated the Dominance level indicators on the Nomad widget


Localization


  • Added information about the change of Obedience acceptance in Legitimacy tooltips
  • Improved display of edge case fail conditions for Negotiate Obedience interaction
  • Lowered Eyelid options are now properly localized
  • Updated the Domicile game concept to reflect their current succession behavior
  • Improved the description of Sovereignty CB
  • Fixed the localization for the disband_confederation effect
  • Changed mention of vassal in tax tooltips to subject
  • Fixed loc of Situation game concept


Databases


  • Renamed black horde to red horde which would be more suitable with cardinal direction color assignment


User Modding


  • Added a new neighboring_top_overlords_connected_by_land ai_recipients list that targets overlords of neighbors that are connected to them by land (including through tributaries)
  • Added define to control the maximum size of horde riders independent of maa modifiers that a character might have





As always, if you encounter any issues after today's update, please disable any mods and post a thread in the Bug Report board of our official forums. if the issue persists. We hope today's update improves your in-game experience!
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Release:01.09.2020 Genre: Strategie Entwickler: Paradox Interactive Vertrieb: Paradox Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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