News Liste Crusader Kings III

Dev Diary 183 - Coronations Art & Changelog
Crusader Kings III
04.09.25 12:01 Community Announcements

Hello everyone! Today's developer diary is a short one, as everyone at Studio Black is currently focused on putting extra polish on our remaining Major Updates this year. In this dev diary, we're sharing two high-resolution illustrations from [i]Coronations[/i], as well as giving you the full changelog for the 1.17 “Ascendant” Update itself. To be clear, the update is NOT live yet; it will be released alongside [i]Coronations[/i] on September 9th.

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Coronation & Anointment Art​

The two images we're including here were crafted by our wonderful Studio Black 2D Art team. This type of illustration is limited to 460x1100 in-game, but we're posting them in their original 2688x6224 resolution so you can see their full detail. Please note that these images are too large to display at full size here; you can access the full size version by clicking on the links underneath them. [img src="https://clan.akamai.steamstatic.com/images/36033026/ef456142218e174c100284783fbf64e3a37d8710.jpg"][/img]

[url="https://forumcontent.paradoxplaza.com/public/1353401/Coronation.jpg"]https://forumcontent.paradoxplaza.com/public/1353401/Coronation.jpg[/url]

[img src="https://clan.akamai.steamstatic.com/images/36033026/c2c6542ed6881d395822ac39208454ee6665291a.jpg"][/img]

[url="https://forumcontent.paradoxplaza.com/public/1353402/Anointment.jpg"]https://forumcontent.paradoxplaza.com/public/1353402/Anointment.jpg[/url]

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PC Update 1.17.0 "Ascendant" Changelog​

Expansion Features (Paid)​

  • Added Coronation activity

  • Added game rules for Coronations: one making them optional by turning off Crowned laws, another that allows rank-up to emperor without losing crown

  • Added laws for kings and emperors regarding their Uncrowned, Crowned or Anointed status

  • Uncrowned kings and emperors - and their spouses - do not wear crowns

  • Adds Coronation Tradition doctrine to faiths, determining whether they have Anointment Required (for emperors), Anointment Permitted or No Anointment

  • Adds faith-based triggers for whether a culture is focused specifically on crowns during coronations, on regalia, or utilizes either without preference

  • Two Coronation types: Regular Coronation and Anointment by the HoF

  • Adds Request Anointment character interaction with the HoF

  • New filter for activity locations that permits your capital and holy sites, both within and outside your realm

  • Ties coronations into title gain events and elsewhere

  • Provide coronation artifacts (crowns or regalia) through multiple avenues: on game start, from free inspirations, on regular pulse for AI

  • Adds imperial rank-up event informing players that they become uncrowned when increasing tier

  • Coronation activity options: Ceremony and Celebrations

  • Coronation host intents: Impress Attendees, Embrace Supporters, Weaken Detractors, Exalt the Crown

  • Coronation guest intents: Bear Witness, Seize Advantages, Advocate Domain, Profess Rights, Offer Support, Disrupt Loyalists

  • ~44 prelude phase random host events

  • ~19 prelude phase random guest events

  • ~28 feast phase random host events

  • ~18 feast phase random guest events

  • Above events include guest intent fulfilment events, where guests with shared intents choose what related reward they are interested in asking of the host

  • “Critical fail” outcome for Coronations based on guests with disrupt loyalists besting the host

  • Events include content for Christians, administrative, clans, nomads, tribals and confederations

  • New Activity Pulse Actions for Coronations

  • 10 ceremony phase key events with triggered success-based and regional loc variations

  • Magnificence meter determining a Coronation’s level of success

  • Scaling Coronation and Oath rewards based on magnificence

  • through activity and at conclusion, opinion gain with vassal stances based on intents

  • Background relationship formations amidst and between Supporters and Detractors during Coronation

  • Supporters and Detractors guest subsets

  • Activity view widget displaying Major Supporters and Major Detractors

  • Added 16 Oaths with bespoke rewards and fulfillment conditions

  • Includes Oath-tracking story cycle, Oath decisions, and Oath failure and success events

  • New Oath-based building lines

  • New Oath-based cultural tradition

  • Added crowning animation

  • Added new intent icons for the coronation activity

  • Coronation activity type illustration

  • Illustrations for Regular Coronation and Anointment sub-types

  • AI behavior adjustments so they will host a Coronation ASAP while uncrowned

Game Content​

  • Added bow inspiration type and added bows to the weapon option of the commission artifact decision.

    [list]
  • Bow artifacts now increase hunter trait venator track xp gain.

[/*][*]

Adds 4 free random yearly events about being a councillor

[/*][*]

Underaged kings/emperors over 12 years old now wear crowns

[/*][*]

New camera angles for event characters, many playing with perspective

[/*][*]

~8 new feast events

[/*][*]

Adds regional/government type-based custom loc keys like GetFighterTerm, GetRegionalSword, GetTitleTierAdjective, GetLocalCommonerTerm

[/*][/list]

Bug Fixes​

  • Fixed bug where player couldn't close the travel window after opening it during an ongoing travel - only check if a travel plan is cancel-able when checking if the travel window can be closed if we have a travel plan draft. for ongoing travels, the window should always be close-able.

  • Fixed travel_danger_events.6000 listing the wrong character in its effects and hunt_legendary_animal_custom_loc_trigger no longer errors if scoped on the root character.

  • Blocked certain disease recovery event outcomes for children

  • Cultivated Sophistication's development bonus now only applies if your Estate is in your realm capital, preventing vassals from providing repeated development bonuses to their liege.

  • Added a cooldown check for activities, so they are moved to the right list when they are unavailable, and tell you how long is left before they are available again on hover

  • Various fixes to tsagaan sar feast flavor events

  • Added non-nomad music tracks to nomadic music list to lessen repetition

  • Fixed an issue with mass ransoming, where you would get all of the character’s money instead of a fixed amount

  • Updates background triggers for more appropriate regional backgrounds

  • Makes holy_site_unique background include generic fallback backgrounds

  • Fixed the effects and progression of Paiza Office nomad domicile upgrade for the Barter Stalls yurt

  • Fixed the effects of Skull Collection nomad domicile upgrade for Court Yurt

  • Fixed edge cases in activity invalidation events

  • Makes HoF more likely to accept Declaration of Repentance if you are their liege or top liege

[hr][/hr]

That’s all we have for today. We’ll see you again on Tuesday!

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Release:01.09.2020 Genre: Strategie Entwickler: Paradox Interactive Vertrieb: Paradox Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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