News Liste Crusader Kings III

Dev Diary 183 - Coronations Art & Changelog
Crusader Kings III
04.09.25 12:01 Community Announcements
[p]Hello everyone! Today's developer diary is a short one, as everyone at Studio Black is currently focused on putting extra polish on our remaining Major Updates this year. In this dev diary, we're sharing two high-resolution illustrations from Coronations, as well as giving you the full changelog for the 1.17 “Ascendant” Update itself.

To be clear, the update is NOT live yet; it will be released alongside Coronations on September 9th.

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Coronation & Anointment Art​

[p]The two images we're including here were crafted by our wonderful Studio Black 2D Art team. This type of illustration is limited to 460x1100 in-game, but we're posting them in their original 2688x6224 resolution so you can see their full detail. Please note that these images are too large to display at full size here; you can access the full size version by clicking on the links underneath them.

[img src="https://clan.akamai.steamstatic.com/images/36033026/ef456142218e174c100284783fbf64e3a37d8710.jpg"][/img][/p][p]https://forumcontent.paradoxplaza.com/public/1353401/Coronation.jpg[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36033026/c2c6542ed6881d395822ac39208454ee6665291a.jpg"][/img][/p][p]https://forumcontent.paradoxplaza.com/public/1353402/Anointment.jpg[/p][p][/p]
[p]
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PC Update 1.17.0 "Ascendant" Changelog​

Expansion Features (Paid)​

  • [p]Added Coronation activity[/p][/*]
  • [p]Added game rules for Coronations: one making them optional by turning off Crowned laws, another that allows rank-up to emperor without losing crown[/p][/*]
  • [p]Added laws for kings and emperors regarding their Uncrowned, Crowned or Anointed status[/p][/*]
  • [p]Uncrowned kings and emperors - and their spouses - do not wear crowns[/p][/*]
  • [p]Adds Coronation Tradition doctrine to faiths, determining whether they have Anointment Required (for emperors), Anointment Permitted or No Anointment[/p][/*]
  • [p]Adds faith-based triggers for whether a culture is focused specifically on crowns during coronations, on regalia, or utilizes either without preference[/p][/*]
  • [p]Two Coronation types: Regular Coronation and Anointment by the HoF[/p][/*]
  • [p]Adds Request Anointment character interaction with the HoF[/p][/*]
  • [p]New filter for activity locations that permits your capital and holy sites, both within and outside your realm[/p][/*]
  • [p]Ties coronations into title gain events and elsewhere[/p][/*]
  • [p]Provide coronation artifacts (crowns or regalia) through multiple avenues: on game start, from free inspirations, on regular pulse for AI[/p][/*]
  • [p]Adds imperial rank-up event informing players that they become uncrowned when increasing tier[/p][/*]
  • [p]Coronation activity options: Ceremony and Celebrations[/p][/*]
  • [p]Coronation host intents: Impress Attendees, Embrace Supporters, Weaken Detractors, Exalt the Crown[/p][/*]
  • [p]Coronation guest intents: Bear Witness, Seize Advantages, Advocate Domain, Profess Rights, Offer Support, Disrupt Loyalists[/p][/*]
  • [p]~44 prelude phase random host events[/p][/*]
  • [p]~19 prelude phase random guest events[/p][/*]
  • [p]~28 feast phase random host events[/p][/*]
  • [p]~18 feast phase random guest events[/p][/*]
  • [p]Above events include guest intent fulfilment events, where guests with shared intents choose what related reward they are interested in asking of the host[/p][/*]
  • [p]“Critical fail” outcome for Coronations based on guests with disrupt loyalists besting the host[/p][/*]
  • [p]Events include content for Christians, administrative, clans, nomads, tribals and confederations[/p][/*]
  • [p]New Activity Pulse Actions for Coronations[/p][/*]
  • [p]10 ceremony phase key events with triggered success-based and regional loc variations[/p][/*]
  • [p]Magnificence meter determining a Coronation’s level of success[/p][/*]
  • [p]Scaling Coronation and Oath rewards based on magnificence[/p][/*]
  • [p]through activity and at conclusion, opinion gain with vassal stances based on intents[/p][/*]
  • [p]Background relationship formations amidst and between Supporters and Detractors during Coronation[/p][/*]
  • [p]Supporters and Detractors guest subsets[/p][/*]
  • [p]Activity view widget displaying Major Supporters and Major Detractors[/p][/*]
  • [p]Added 16 Oaths with bespoke rewards and fulfillment conditions[/p][/*]
  • [p]Includes Oath-tracking story cycle, Oath decisions, and Oath failure and success events[/p][/*]
  • [p]New Oath-based building lines[/p][/*]
  • [p]New Oath-based cultural tradition[/p][/*]
  • [p]Added crowning animation[/p][/*]
  • [p]Added new intent icons for the coronation activity[/p][/*]
  • [p]Coronation activity type illustration[/p][/*]
  • [p]Illustrations for Regular Coronation and Anointment sub-types[/p][/*]
  • [p]AI behavior adjustments so they will host a Coronation ASAP while uncrowned[/p][/*]
[p][/p]

Game Content​

  • [p]Added bow inspiration type and added bows to the weapon option of the commission artifact decision.[/p][list]
  • [p]Bow artifacts now increase hunter trait venator track xp gain.[/p][/*]
[/*][*][p]Adds 4 free random yearly events about being a councillor[/p][/*][*][p]Underaged kings/emperors over 12 years old now wear crowns[/p][/*][*][p]New camera angles for event characters, many playing with perspective[/p][/*][*][p]~8 new feast events[/p][/*][*][p]Adds regional/government type-based custom loc keys like GetFighterTerm, GetRegionalSword, GetTitleTierAdjective, GetLocalCommonerTerm[/p][/*][/list][p][/p]

Bug Fixes​

  • [p]Fixed bug where player couldn't close the travel window after opening it during an ongoing travel - only check if a travel plan is cancel-able when checking if the travel window can be closed if we have a travel plan draft. for ongoing travels, the window should always be close-able.[/p][/*]
  • [p]Fixed travel_danger_events.6000 listing the wrong character in its effects and hunt_legendary_animal_custom_loc_trigger no longer errors if scoped on the root character.[/p][/*]
  • [p]Blocked certain disease recovery event outcomes for children[/p][/*]
  • [p]Cultivated Sophistication's development bonus now only applies if your Estate is in your realm capital, preventing vassals from providing repeated development bonuses to their liege.[/p][/*]
  • [p]Added a cooldown check for activities, so they are moved to the right list when they are unavailable, and tell you how long is left before they are available again on hover[/p][/*]
  • [p]Various fixes to tsagaan sar feast flavor events[/p][/*]
  • [p]Added non-nomad music tracks to nomadic music list to lessen repetition[/p][/*]
  • [p]Fixed an issue with mass ransoming, where you would get all of the character’s money instead of a fixed amount[/p][/*]
  • [p]Updates background triggers for more appropriate regional backgrounds[/p][/*]
  • [p]Makes holy_site_unique background include generic fallback backgrounds[/p][/*]
  • [p]Fixed the effects and progression of Paiza Office nomad domicile upgrade for the Barter Stalls yurt[/p][/*]
  • [p]Fixed the effects of Skull Collection nomad domicile upgrade for Court Yurt[/p][/*]
  • [p]Fixed edge cases in activity invalidation events[/p][/*]
  • [p]Makes HoF more likely to accept Declaration of Repentance if you are their liege or top liege[/p][/*]
[p][/p]
[p]
That’s all we have for today. We’ll see you again on Tuesday![/p]
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Release:01.09.2020 Genre: Strategie Entwickler: Paradox Interactive Vertrieb: Paradox Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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