Check the changelog below for more information!
Update 1.16.2.1 Changelog
Game Content
- Added a game rule to add Tibet as a Nomadic Region.[list]
- Due to the ruler setup of the area, many nomadic rulers will start with Bodpa culture but a Tuyuhun Nomadic Capital
- The philosophy behind these changes is to try and compensate for what the AI can't or shouldn’t be able to do as efficiently as a player. For example: the AI doesn’t change Vassal Contracts very often, intentionally use Abductions to win wars/gain loads of money, use Marriages to pull realms into losing wars en masse, or mass construct economic buildings before hiring MaA, to name a few. We’ve tried to keep most of these changes as invisible as possible, instead of showing ‘Very Hard’ as a modifier in various tooltips (although it happens in some places out of necessity).
- Added the Hard difficulty which boosts AIs and changes some systemic behavior for players, aimed at providing a more challenging yet still balanced experience
- While AI realms are buffed, generally the game should progress similarly to the Normal game
- Changes for the AI: [list]
- Buying and maintaining MaA is significantly easier
- Stress management is improved
- Constructing buildings and holdings is somewhat easier (not too much, or the player would be able to abuse it for their own gain!)
- Levies reinforce faster
- Improving opinion is faster
- Tyranny gain is reduced
- Mercenary use is cheaper
- Factions are slightly more lenient
- Revoking titles and retracting vassals is easier
- Activity costs are reduced
- Court Position management is significantly cheaper
- Agents are slightly more willing to join schemes vs. players
- Recruiting guests is significantly cheaper
- Amenities are significantly cheaper
- CB prestige costs are cheaper, especially vs. players
- Regular Mercenaries are more expensive
- Factions are somewhat less lenient (depending on vassal opinion)
- Revoking titles and retracting vassals is harder
- More vassals are inclined to join tyranny wars started by players, primarily guided by opinion
- Much less likely to randomly become a Conqueror
- Heavier penalties to arranging marriages based on number of existing alliances, lesser bonuses from desires alliance, etc. [list]
- The player should be able to have one significant alliance, and one minor alliance. Gaining alliances at war will be almost impossible.
- AI realms are going to be significantly more strong and stable, making the game progress differently
- Changes for the AI [list]
- Everything from hard, but the bonuses are greater
- AI Rulers gain extra advantage when leading their own armies
- Everything from hard, but the penalties are greater
- Hostile Scheme success chance starts at a much lower level
- Knight efficiency is reduced
- This allows you to add -1, -2, or -3 domain limit to players only, making it a good compliment to the regular difficulty game rule
Game Balance
- High and Extortionate tax obligations are now valued higher; you will have to offer more concessions to increase taxes without inducing tyranny
- Council Rights and Religious Protection is now scored extremely high; you will have to offer three concessions to get them
- You can now propose 4 vassal contract changes at once (up from 3).
- You are now allowed to propose a contract that is better for the Vassal than you as the Liege (necessary with the changes to Contract Option values)
- AI lieges now desire higher taxes over higher levy contributions
- AI vassals now dislike Scutage (you'll have to offer a concession)
- AI vassals now desire March status, Castellan Status, and Palatinate status
- Player Mongol Empires now get the Successor Khanate split during a Chaotic Succession.
- Made it significantly harder to abduct rulers or their subjects if you're at war with them.
- Similarly as with realm priests, you will no longer get gold when banishing byzantine bookkeepers.
- Reduced the damage per prowess that knights get to 50, down from 100.
- The automated armies companion now raises armies more aggressively.
Bugfixes
- Fixed Adventurers only getting Criminal & Travel contracts in the Steppe
- Made it possible for adventurers with the Take The Custom Where It Comes perk to recruit cultural Nomadic MaAs.
- When the foreign merchant invited by the Summon Wealthy Visitors decision dies you will now get a toast.
- Players and non-obedient vassals will now get turned into tributaries when their liege migrates.
- Made the Life on the Saddle internal camp building upgrade accessible if you have a regiment of horse archers or heavy horse archers.
- Fixed an issue where you could click on buildings through the side panels in the Domicile window.
- Fixed out-of-sync on hotjoin due to outdated Domicile cache.
- Players can no longer close the travel planning window when planning their next travel during the Fight Corruption adventurer contract.
- Province graphics now refresh on game start even if just reloading a save.
- Fixed a bug where Steppe counties wouldn't show which season they were in within the county view.
- Fixed out-of-sync related to incorrect tax collector aptitude data when loading a save or starting a new game.
- Fixed an issue where the UI for obediency would show if the person in question was loyal to someone at all - and not just the player.
- Fixed an issue where the siege window would show the wrong holding in some cases.
- Fixed an issue where the hostage window wouldn’t have a filter window available.
- Fixed an issue where the initial character selection list wouldn’t sort until a new sort option was chosen.
- Fixed a bug where the player could get soft-locked when committing suicide.
- Fixed an issue where some mods uploaded to https://mods.paradoxplaza.com/ would not load correctly.
Interface
- Tweaks and fixes for the Nomadic UI skin.
- The Decision view has been optimized and should no longer slow down the game when open.
- The Golden Lineage trait icon has been updated.
Animation
- Reduced memory usage of map animals
As always, if you encounter any issues after today's update, please disable any mods and post a thread in the Bug Report board of our official forums. if the issue persists. We hope today's update improves your in-game experience!