Roadmap
[quote]MILESTONE 1 (EST 30.06.2020)
[olist][*] Analyze the source or output code and organize it for easier and faster implementation of new features. [*] Increase the performance of the Game. [*] Added a 3D F/V Northwestern ship model to the Game in the form of a free DLC. [*] Adding the ability to select a ship in the port (currently it's only on the campaign creation screen). [*] Remove any bugs in the game that will be revealed during the milestone development. [/olist]MILESTONE 2 (EST 31.07.2020)
[olist][*] Eliminate bugs detected by QA PLW/ULG teams and make appropriate adjustments to allow players to play smoothly. [*] Adding to the Game a fully functional wheel-house (currently only partially made):- Adding radio and radio support from the port e.g. "WARNING, A storm is coming" or "MEIDEI MEIDEI and coordinates concerning the ship which calls for assistance);
- Add interactive monitors to show your current location on the map and water temperature/depth
- The ability to walk around the control room (currently the player is closed and glued to the chair),
- Addition of other controls.
- Water temperature,
- Depth,
- Type of substrate.
MILESTONE 3 (EST 31.08.2020)
[olist] [*] Improving crew performance:- Animations,
- The smoothness of tasks performed,
- can be caught in cages,
- can be converted into the bait,
- may be thrown overboard.
- the possibility of the ship overturning during a storm,
- the possibility of entering the shallows,
- the possibility of sinking the ship by hitting another ship/iceberg.
MILESTONE 4 (EST 30.09.2020)
[olist] [*] Adding the ability to walk around the port and visit all the points i.e. shop, office, processing, [*] bar. The player can get off the ship himself and enter it- Ships are to be visible by the player while swimming,
- Ships throw their buoys and cages into the sea,
- The player can interact with ships, i.e.:[list]
- damage, sinking the ship;
- pulling out not your buoys/pots (theft = penalty);
- towing the damaged vessel.
