NEW
- Added Physics to Ships in Port;
- Added Deals game mechanic;
- Added lights in Port;
- Added new terrain generator;
- Added more details on terrain;
- Added crabs selling promptly with penalty warning;
- Added icons on port buildings entrance;
- Added more lights in the port;
- A reputation system has been added between the player and the NPC at sea. When a player has a low reputation among the NPCs, he will not help us or charge more for hauling away. The reputation between the NPCs can be viewed in the tablet in the scoreboard
- Added The ability to tow NPC ships to the port;
- Added the option to grind the bait by crew members (they take the bait themselves from the fridge and grind it);
- Storm mechanics added. Storms occur in specific areas and move according to the direction of the wind. Swimming in will take damage and sink;
- Land and shoals added;
- The option to receive radio messages has been added. After receiving it; it shows us the appropriate menu;
- Added ship speed up option in debugger options to check for errors;
- Added more information about the current crew status on the UI;
- Added an option for the player to push the crew back for critical situations when they get stuck somewhere;
IMPROVED
- AI find the road to fridge better;
- Birds no more pass through the ship;
- Damaged item can be trashed;
- Improved collider on King crab;
- Improved crewmen paths;
- Improved crewman pathfind to bait grinder
- Improved Crewmen animation;
- Improved port scene;
- Improved enter and exit to wheelhouse;
- Crewmen interaction with cage improved;
- Improved crewmen AI;
- Improved the sound of the feet in the port;
- Improved game performance at sea;
- Improved the transparency of the control panel (letters are better visible);
- Improved texture settings for buildings in the port;
- The infinite world has been improved;
- Light FX in the port improved (more realistic, darker);
- The player can call for help by radio to be towed to the port;
- The icons on the sorting table have been improved;
MISCELLANEOUS
- Crewmen can stop sorting if it is needed for more priority work;
- Bait grinder shows state correctly;
- Crewmen no longer try to grind new bait; before then old bait end grind;
- Corrected typos in the tutorial;
- Tutorial updates;
- Tote does not fall out of player's hands;
- More fishes needed for creating new bait;
- When the season ends we get a prompt with the end of the season
- The ship may become immobilized ashore;
- Reduced-intensity of illumination (overexposure);
- The wind direction is displayed on the monitor at the helm;
- The game world for terrain operation has been reduced and adjusted, fuel consumption, map distances, and enemy positions;
FIXES
- Fixed making a debit by player.
- Fixed a bug with hook duplicating;
- Fixed a bug with AI not cleaning deck on White Star;
- Fixed crewmen cleaning behavior;
- Fixed ship sinking;
- Fixed bug with Crewman coiler interaction;
- Bug fix for not being able to fully empty a crab container;
- Fixed game could not be saved after error with crabs;
- Fixed penalty UI sorting order;
- Fixed a bug with AI (Sometimes leaves a winch hook in a locked state);
- Fixed a bug with loading old port after accepting prompt on season-ending;
- Fixed an issue with disappearing cages;
- Fixed sync with loading terrain details;
- Fixed blocking a hook in the tutorial;
- Fixed crab selling;
- Fixed storm mechanic;
- Fixed Game Over Blocker;
- Fixed Storm mechanics;
- Fixed possibility of throwing fish prematurely in the tutorial;
- Fixed tutorial bait grind task;
- Fixed sorting crab animation by crewmen;
- Fixed stairs collider in port;
- Fixed lighting in port;
- Fixed a bug with a visible gray plane on-camera zoom out;
- Fixed a bug with throwing buoys under the sorting table;
- Fixed bug with crewman blocking when going to grind bait;
- Fixed colliders on King Crab;
- Fixed fast travel UI bug;
- Fixed sorting animation rotation of crewman;
- Fixed grinder animation;
- Fixed problem with crab pots 'ghosting' through ship elements when on; winch hook; on Whitestar;
- Fixed bug which made players produce too much bait from fish;
- Fixed several problems with UI;
- Fixed a bug with the ground information not being displayed on the map;
- Fixed a bug with the crew catching frames;
- Fixed a bug with NPCs that were influencing the land;
- Fixed NPCs dropping frames;
- Fixed a bug with the crewman throwing the hook;
- A few missing terms translated; lots of typos and grammar errors fixed;
- Fixed a bug with the second steak not being visible in the ship select screen;
- Fixed the bug with the Crew panel overlap on the tablet map;
- Fixed bolsters in the port;
