Changelog 1.1.78_a
[quote]- A reputation system has been added between the player and the NPC at sea. When a player has a low reputation among the NPCs, he will not help us or charge more for hauling away. The reputation between the NPCs can be viewed in the tablet in the scoreboard
- Added The ability to tow NPC ships to the port
- Added the option to grind the bait by crew members (they take the bait themselves from the fridge and grind it)
- Storm mechanics added. Storms occur in specific areas and move according to the direction of the wind. Swimming in will take damage and sink.
- Land and shoals added
- The option to receive radio messages has been added. After receiving it, it shows us the appropriate menu
- Added ship speed up option in debugger options to check for errors
- Added more information about the current crew status on the UI
- Added an option for the player to push the crew back for critical situations when they get stuck somewhere
- Fixed a bug with the ground information not being displayed on the map
- Fixed a bug with the crew catching frames
- Fixed a bug with NPCs that were influencing the land
- Fixed NPCs dropping frames
- The infinite world has been improved
- Fixed bolsters in the port
- Improved the sound of the feet in the port
- Improved game performance at sea
- Crew animation has been improved
- Fixed a bug with the second steak not being visible in the ship select screen
- Fixed the bug with the Crew panel overlap on the tablet map
- The icons on the sorting table have been improved
- Fixed a bug with the crewman throwing the hook
- Improved the transparency of the control panel (letters are better visible)
- The ship may become immobilized ashore
- Improved texture settings for buildings in the port
- Reduced-intensity of illumination (overexposure)
- The player can call for help by radio in order to be towed to the port
- The wind direction is displayed on the monitor at the helm
- The game world for terrain operation has been reduced and adjusted, fuel consumption, map distances, and enemy positions
