Hello Miners,
[p]This patch fixes the potential horde of Scrabs that could spawn, Fixes Pit Jaw grabbing dwarves through walls and a few other fixes
With Love,
The Ghost Ship Crew
[/p]
--- PATCH NOTES —
[p]Mission [/p]- [p]Made compressed gold give the same credits payout as regular gold[/p][/*]
- [p]Moved Heavy Extraction to 6th mission in intro assignment[/p][/*]
- [p]Fixed sounds not playing for certain scrab animations (flying and ground attack)[/p][/*]
- [p]Fixed Cave Leech audio not following its head[/p][/*]
- [p]Fixed the amount of how many of scrabs can spawn instead of it being unlimited[/p][/*]
- [p]Updated scrab spawn vfx to match most other enemies for improved performance[/p][/*]
- [p]Increased spawn spread: 300 -> 800[/p][/*]
- [p]Increased difficulty rating to match cave leech: 80 -> 100[/p][/*]
- [p]Increased rarity: 0.5 -> 1.0[/p][/*]
- [p]Reduced Pit Jaw Colony spawn amounts to closer resemble Cave Leech Cluster amounts[/p][/*]
- [p]Pit jaw now requires "line of sight" to target players. Hopefully fixing Pit jaws attacking through walls[/p][/*]
- [p]Adjust Ossium credit reward: 500 -> 200[/p][/*]
- [p]Adjust Ossium XP reward: 1000 -> 420[/p][/*]
- [p]Fixed text and voice lines for laserpoint ossium enamel[/p][/*]
- [p]Added logic in case if Bone Collector borrows away instead of leading to the cave entrance [/p][/*]
