[img src="https://clan.akamai.steamstatic.com/images/27142043/7bcfea899156cdf1f968401ee69e524665862a88.jpg"][/img]
Hello Miners,
This patch fixes the potential horde of Scrabs that could spawn, Fixes Pit Jaw grabbing dwarves through walls and a few other fixes With Love, The Ghost Ship Crew
--- PATCH NOTES —
[b]Mission[/b]
Made compressed gold give the same credits payout as regular gold
Moved Heavy Extraction to 6th mission in intro assignment
[b]Sound[/b]
Fixed sounds not playing for certain scrab animations (flying and ground attack)
Fixed Cave Leech audio not following its head
[b]Scrabs[/b]
Fixed the amount of how many of scrabs can spawn instead of it being unlimited
Updated scrab spawn vfx to match most other enemies for improved performance
[b]PitJaws[/b]
Increased spawn spread: 300 -> 800
Increased difficulty rating to match cave leech: 80 -> 100
Increased rarity: 0.5 -> 1.0
Reduced Pit Jaw Colony spawn amounts to closer resemble Cave Leech Cluster amounts
Pit jaw now requires "line of sight" to target players. Hopefully fixing Pit jaws attacking through walls
[b]Season event[/b]
Adjust Ossium credit reward: 500 -> 200
Adjust Ossium XP reward: 1000 -> 420
Fixed text and voice lines for laserpoint ossium enamel
Added logic in case if Bone Collector borrows away instead of leading to the cave entrance
