Hey Keepers,
in the past we've seen a few cases of progress being lost if the system crashed or was turned off while the game was saved, for example due to a power outage. We added an improvement to the save system that prevents the complete loss of progress and will fall back to the previous save, if a file got corrupted due to a crash. We also added some improvements to the modding and moddability of the game.Here is what's new for [b]v4.2.2[/b]:
Balance and Changes
- implemented rolling save files. If your save file gets corrupted while writing, this means the game will fall back to the previous save and avoid losing the complete progress
- improvements and fixes to modloader
- fixed several bugs around side driller resource transportation
Bugfixes
- made loadout more resilient to remnant data from uninstalled mods
- fixed iron worms misbehaving in some cases when handled by assessor
- fixed lunar new year cave capturing mouse inputs, preventing keeper controls
- fixed badly formatted separators in hint popup and added hint about exiting battle mode to loadout only
- fixed probe supplement carrying over into next run
- fixed condenser visuals on reload
- fixed shredder stopped shredding after reloading run
- stag projectiles won't have particles now, if running with option "reduced particles". This means much better performance on some Mac Systems when the Stag shows up.
