Hey Keepers,
we understand there were a lot of troubles with the gamepad with the recent patch. I think it was mainly due to twin stick controls being activated by default, changing up how the Assessor plays without telling you explicitly about it, or having tutorials that are specific to the current way of input. That was one reason i was delaying mouse support for so long, as suddenly the situation is much more complicated, having basically 4 ways of input:- keyboard only
- keyboard and mouse
- one stick gamepad
- twin stick gamepad
Changelog V3.1.1
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[b]
- fixed some gamepads not working in menus anymore
- twin stick is now disabled by default and also set to disabled for every player, as a lot of people had difficulties with it. If you want to play with twin stick, you have to activate it again. Sorry for the invonvenience![/b]
- fixed the battle popup also showing mouse key hint if mouse was not enabled in battle, but enabled in menus
Changelog V3.1.2
-
[b]
- fixed d-pad not working for aiming when using single stick controls with gamepad[/b]
[i]I always like to share small bits with these news. Here you can see a concept for a world that we have and might bring it to the game one day (not a promise though, we also have a lot of other exciting stuff). You can see these tall things in the background? These are actually creatures and they should be animated, walking around in the background.[/i]
