Hey Keepers,
we've been busy at work! Most importantly, the guild rewards are in now. You can spend the badges you earned in the assignments on some cool things like a timelapse of how you mined the map ([b]be careful with the "save images" button[/b] there, this can take several minutes in a long run). We also switched to a vulkan based render mode. This should resolve all rendering issues on Mac and might improve performance for most hardware. [b]Older hardware might not support vulkan though. Please let us know if you cannot launch the game because of this.[/b] If it happens to many players, we'll provide a vulkan and an opengl version of Dome Keeper in the future.
Here is what's new for [b]v4.0.0.52[/b]:
Balance and Changes
- changed to forward+ renderer
- added guild rewards
- added additional post run statistics, unlockable as guild reward
- added mining timelapse, unlockable as guild reward
- moved guild rewards to its own area in loadout. They affect all modes, so should not be part of the assignment configuration.
- made remote station minimap more useful, also showing drops and carryables
- improved colors of minimap
- creatures and clouds in world 7 are now animated
- added friend leaderboard for assignment badges
- significantly improved performance of swapping gamemode in loadout
- faster camera in loadout, added zoom stage
- improved hud to show amounts above 99
- added buttons to put gadgets to first or last entry in pro mode
- added 10 icons
- resource packer can pack carried resources
- assessor bundle reaches further and moves faster if guided
- increased how fast drilling rig will move downwards
- added domearmor adapting visually based on dome used
- removed rotated tiles that created an ugly mine look
- metastate is now saved to a new file in v4, so the manual rename of the backup metastate is not needed anymore
- improved sounds
Bugfixes
- fixed fonts across all languages
- fixed wrong loadout map on clean install
- fix crash if javelin has no bomb
- Fixed Mine texture, pixelization issues and crack texture error
- fixed tiles being rendered visible too far into the dark area
- fixed halfpixel offset and double pixels in mine rock graphics
- fixed resource shred looking different than before
- fixed keeper spark animation
- fixed black border around chambers
- fixed battle popup always showing hint for sword speedup
- fixed remote control station making resources-ui color gray
- fixed shield hud special icon positioning
- fixed seed and mineral tree in upside down
- fixed drillbot treat arrow
- fixed teleporter not displaying cooldown after using it while on item-cooldown
- fixed teleporter blue "active teleport" sprite remaining active on abort
- fixed relic switch chamber on after loading and extracting relic
- fixed seed having wrong center of mass causing weird movement
- fixed squidly positioning behind drone
- fixed teleporter charging effect sometimes remaining active when it shouldnt
- fixed relic music overlapping with level music
- fixed mine ambience music still disabled
- fixed shield active ability hud display inaccurate
- fixed remote station reveal not revealing caves
- fixed weird particles behind assessor
- fixed sorting of monsters when accessibility mode is on
- fixed keeper2 ammo achievment not working
- fixed "escape" not working on switch pro controller
- fixed being able to quit run won popup without unlocking something when possible
- fixed missile launcher floating in world 1 (by changeing ground layer)
