Changelog V3.0.2
- fixed a very deep layer being indestructible despite looking like normal dirt
- tesla reticle slowdown only sets in right before finishing the charge
- tesla now has a second quickshot upgrade and two instead of three perfect timing upgrades. This makes perfect timing less important and quickshot more useful. Second quick shot upgrade deals 120% of base damage, from initial 60%.
- slightly increased tesla base damage to compensate for lower buffs from perfect timing
- limiting maximum size of tesla dome's electro orbs. They can still be charged higher to remain for longer, but their size is hard capped now (still very large).
- reduced spire's targetting time from 0.5s to 0.2s (reload time is unaffected)
- reduced artillery mortar damage by 10% on later upgrades
- reduced direct hit damage bonus on artillery splash upgrade line
- slightly reduced rate of fire on artillery machine gun
- better visibility for artillery mortar aim line
- fixed prospection meter not detecting power core chamber or relic switch chambers
- made orchard roots explode in short succession after each other instead of all together
- fixed electro orbs not doing damage while keeper is outside of dome
- updated localisation
- better font for vietnamese
- fix small visual error of tesla dome in loadout stage
- no points will be deducted in prestige, even if the multiplier reaches a negative value
- fixed relic switch chambers looking inactive on reload, after activating them before
- fixed kept gadget getting lost if not immediately starting a new run
- removed small arc effects from the reticle after auto aim is bought
- added custom supplement order for prestige pro mode
- vignette will show up later the deeper the map is
- whitelisted three mods for prestige (Ste - Prestige Quick Restart, Nanimonull - Tech Tree Loop Select, Kana - Hello There)
Thank you and have a great autumn!