Greetings, Engineers!
[p align="justify"]In our last update, we rolled out \[Blueprints with Foundations] and the \[New Multithreading System]. Since then, we’ve been keeping a close eye on your discussions and feedback — and we really appreciate all the ideas and reports you’ve shared with us! Based on your input, we’ve been hard at work polishing things up with a round of fixes and improvements.[/p]Here is today's full update log:
[b]Verson 0.10.33.27005[/b]
[b]\[Changes][/b]
● Added an \[Auto-Assign] mode to the advanced settings of multithreading system, which is selected by default. When enabled, the operating system will automatically assign logical processors to game threads.
● Added an \[Attack Dark Fog Buildings] toggle to the fleet panel in the combat interface, allowing players to control whether Icarus’ ground or space drone fleets attack Dark Fog structures.
● When a Splitter inputs stacked cargos into a Depot above it, if the slots in the Depot cannot fully
accommodate the stack, the stacked items will be split before being input.
● Newly saved blueprints will now be auto-selected in the \[Blueprint Library].
● Players can now directly enter blueprint mode from the \[Planetary View].
[b]\[Bugfix][/b]
[p align="justify"]● Fixed a bug where thread affinity binding failures were not handled silently in certain system environments.[/p]● Fixed an issue where the copied blueprint area might be slightly larger than the actual range when copying blueprints.
● Fixed a bug where Logistics Bots interact with Inventory might cause an error when viewing blueprint data.
● Fixed an issue where dragging the \[Research Queue] after pausing game time in the \[Tech Tree] would cause incorrect animation behavior.
● Fixed a bug that prevented pasting a Dyson Sphere blueprint with a text length exceeding 300,000 characters after copying it.
