
Greetings, Pilots!
EVERSPACE 2: Wrath of the Ancients is now live on PC and consoles! It’s time to take flight through an all-new adventure set after the events of EVERSPACE 2, that leads pilots deep into star systems controlled by the Okkar. As Adam and his band of misfits seek the origins of mysterious Ancient ships attacking Human colonies, truths of the Okkar race come to light. Apart from that, you may also reunite with an old friend, leading into the Aethon System.
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As part of the new storyline, players adventure through four new explorable star systems, each packed with multiple locations filled with new enemies, secrets, and new types of puzzles. New side quests expand on characters and stories introduced in EVERSPACE 2, adding greater depth to the universe. All-in-all, this new expansion adds more than ten hours of new post-game and side quest storylines to the base game.
Wrath of the Ancients adds a new playable Okkar spaceship, the Wraith, which enables new playstyle options through powerful ability combos, increased damage opportunities, and an ultimate skill that transforms the ships’ appearance and special abilities. Pilots will be able to further power up their ships to take on the Ancient threat with legendary weapons, a new gear rarity tier, craftable components, and more. Find out more in our Deep Dive blog.

All EVERSPACE 2 owners should see a new base game update available to download. This update fixes many community reported issues and adds optimizations that should improve experiences for many players, especially those on Xbox Series S. Most notably, update 1.4.47918 brings some very cool quality-of-life features that fans have been asking for:
- Expanded ship hangar—one more ship slot
- Ship-to-ship gear transfer at Homebase - Equipment compare and swapping across player ships - Fast one-click cargo transfer (PC-only)
- Gear reroll stat / trait locking
- We’ve removed the gear level up cap—now pilots can upgrade favorite weapons and gear up to the player’s current level, but each upgrade has an increased cost
- Added mark-as-favorite action for all non-stackable items to protect favorites from (mass-) dismantling and selling operations
- Mark-all-items action and hotkey (Ctrl+A) / Gamepad: Action available on empty slots within Expand view
- Dedicated sorting type for set-items
- Direct ship selection with mouse (PC only)
- World codex quick jump-to-category feature including dedicated category for ship classes
- Added ship customization option to import styles from other ships
- Ship customization action to manually toggle effects / night-mode in every submenu

These features come alongside dozens of changes and improvements. Skip to the bottom of this post for a full list of bug fixes, tweaks, and quality-of-life features introduced in this new update.

Sci-fi concept art fans, today is your lucky day! The Art of EVERSPACE 2 - Ancients & Titans is now available! This digital-only artbook contains 152 pages of concept art, sketches, character portraits, and developer stories created during the development of EVERSPACE 2: Titans and EVERSPACE 2: Wrath of the Ancients. Fair warning, this digital book is FULL of spoilers for anyone who hasn’t yet completed both expansions.

Today, we are also releasing a new soundtrack DLC! The EVERSPACE 2 Official Soundtrack - Expansion Tracks collects twenty-five new tracks from Titans and Wrath of the Ancients into a new collaboration album combining the talents of longtime EVERSPACE series Composer and Sound Director Gero Goerlich and Senior Sound Designer Lukas Deuschel! This album celebrates the best music created for EVERSPACE 2 DLCs and former free content updates.
With the addition of these three new DLCs, we’re changing up our bundles on Steam. A new Complete Edition allows new space fans to get everything EVERSPACE 2 in one. The Galactic Edition contains the base game and all gameplay DLC. Base game owners who haven’t purchased any DLC can buy a bundle to get all gameplay DLC in one package. Finally, we’ve put together a collect the set bundle for our artbooks and soundtracks. These content packages are replacing older bundles and offer better deals to players looking to get as much EVERSPACE 2 content as they can in one go.

Wrath of the Ancients is the last piece of gameplay DLC coming to EVERSPACE 2. The team has been working on this project for nearly eight years now and we’re excited to get a start on our next adventure. You all will likely see another update or two with bug fixes, tweaks, and minor quality-of-life features—please keep reporting bugs in our Discord and the EVERSPACE 2 Steam community hub! We can’t say anything about what we’re dreaming up right now, but there are cool things coming on the distant horizon. Stay tuned!
Read on for a complete list of everything in today’s update.
Changelog: 1.4.47918 Wrath of the Ancients DLC
Features
- Wrath of the Ancients DLC card added to main menu
- Added “Nightmare” Ancient Rift difficulty that scales up to Lunacy 4000 and unlocks after completing Lunacy 2000
- Upgraded Unreal Engine version from 5.4.4 to 5.5.4
- UI: Added ship-to-ship item transfer interface at Homebase
- Including equipment comparison and swapping across player ships
- Fast one-click cargo transfer (PC-only)
- UI: Added mark-as-favorite action for all non-stackable items (community suggestion)
- Use case: Protect favorites from (mass-) dismantling and selling operations
- UI: Added mark-all-items action and hotkey (Ctrl+A) (community suggestion)
- Gamepad: Action available on empty slots within “Expand View” (Mark mode)
- UI: Added attribute locking for item reroll modification (community suggestion)
- UI: Added dedicated sorting type for set-items (community suggestion)
- UI: Added direct ship selection with mouse (community suggestion)
- UI: Added world codex quick jump-to-category feature, including a dedicated category for ship classes
- UI: Added ship customization option to import styles from other ships
- UI: Added ship customization action to manually toggle effects/night-mode in every submenu
- UI: Added ship customization option to change livery color opacity (supporter pack feature)
- [XSS] Xbox Series S is now using “Lockhart Advanced Memory Profile
Tweaks
- Removed restriction that you can only level up an item two times. Now, the more often you increase an item's level, the more resources it will cost you.
- Push Leviathan pearl loot items away from the geometry the pearl collides with to minimize chances that loot could get stuck in geometry
- Judgment Day mines will no longer damage the player
- Removed "auto-fire on primary critical" attribute from Cruise Missiles
- Mounted turrets don’t auto-aim if player has locked their owner
- Disabled critical hits for Combat Drones and Sticky Turrets, but increased their base damage accordingly
- Balancing: reduced “Hollow” legendary plating hull damage reduction
- [Windows: Steam, GOG, Microsoft Store] Upscaling plugins: Updated DLSS to version 4.0.0, FSR to version 3.1.3 (FSR 4 available on supported GPUs through AMD Adrenaline), XeSS to version 1.3.1.
- Added support for DLSS Ray Reconstruction & Multi Frame Generation
- Added support for AMD Antilag2
- Note: Unreal Engine FSR plugin no longer supports DX11
- Reduced overall memory usage and usage spikes
- Steam Deck now uses DX12 by default again
- UI: Commodity item demand info is always shown in item icon now
- UI: Added grade-based sorting condition to rarity and item type filter
- UI: Added an option to restock secondaries in cargo even when there are no restockable secondaries equipped (community suggestion)
- UI: Customization - Dedicated color indication badge for livery color (supporter pack feature)
- UI: Customization - Color indication badges on category buttons
- UI: Customization - Multiple root menu layout adjustments to improve readability and consistency
- UI: Optimized size of item statcard when shown in space
- UI: Added amount and ammo info to item statcard in space
- UI: Improved player feedback in many error cases
- UI: Showing set item icon for items that have been modified to be part of a set by installing a catalyst
- UI: Increased statcard height of crafting and modify result and preview screen
- UI: Added basic intro fade-in animation for logbook widgets
- UI: General memory and performance optimizations within the in-game menu
- UI: Integrated community suggestions for translation improvements from Crowdin and our community tester
- UI: Fixed some grammatical flaws in the dynamic naming of equipment in French
Bugfixes
- Fixed that Exorcist Missiles (mission item) could have an attribute that reduced the lock-on duration
- Fixed that the last burst of “Ritual” (legendary item) fires only one missile
- Fixed that it was possible to teleport through a closing Leviathan door
- Fixed FPS degradation in supralight when having “Inferno” weapon installed
- Fixed an edge case in which it was possible to jump into supralight while remote controlling a drone
- Fixed that jumping away from Leviathan sighting locations could instantly kill the player (crash into planet), despite no "Planetary Obstruction" warning was shown
- Fixed that Scrap Screen plating affected Vindicator drones when docking
- Fixed that Redeemer Inquisitor was sometimes rotating weirdly (was colliding with its turrets)
- Fixed that shield charge drones would not recharge their target’s shield if it was already depleted
- Fixed that Vindicator drones could be created while using a remote drone
- Fixed legendary weapons mixing up their attributes when two or more of the same weapon were installed
- Fixed Nexus Heart drain effect still persists after unequipping
- Fixed that repair bonuses (e.g. Dax/Ben perk) were ignored when calculating the total repair costs
- Fixed that the buyback price of items in shop inventory was displayed wrong in certain cases
- Fixed minor gamepad navigation problems within loot container screen
- Fixed a rare crash that could occur when using “Take All” within loot container screen to collect an already unlocked blueprint
- Fixed a bug in the calculation for crafting missing components
- Fixed that missile silos were not firing their rockets straight up but to the side
- UI: Fixed a possible soft lock following a menu layering problem that could happen while creating an Ancient Rift at a spatial bypass
- UI: Fixed a rare soft lock that could happen after purchase of the Primesense STA item
- UI: Fixed potential negative ship cargo ratio after modifying an equipped cargo unit in rare cases
- UI: Fixed appearance of category filters within item selection of loot containers
- UI: Fixed that mission info panel might be outdated when entering for the first time in rare cases
- UI: Fixed that the item info within reliquary selection could not be scrolled via gamepad
- UI: Fixed layout of reliquary selection for widescreens
- UI: Fixed potential loss of focus in repair and restock screen which would break hotkey functionality
- UI: Fixed minor issues regarding world codex background fade-in logic
- UI: Fixed that the wanted bar was not correctly displayed after re-entering a location
- UI: Fixed that some equipment item indicators could show up on ship items within ship dealer
- UI: Fixed that shop tutorial boxes could get stuck and lead to input problems after closing
- UI: Fixed a bug where category icons of equipment slots could get stuck in highlighted state after certain drag and drop operations
- UI: Fixed that mouse-only buttons of player attributes could be displayed even though gamepad was used
- UI: Improved layout of savegame info panel in some cases
- UI: Removed unnecessary shortening of resource requirement button labels within modify item panel in some cases
- UI: Fixed that button caption of certain toggle actions was not properly initialized
- UI: Fixed that expand cargo view animation could render a misleading slot highlight frame in some cases
- UI: Fixed a rare focus loss issue within Ancient Rift setup screen
- UI: Fixed that sorting button tooltip label alignment was a bit off
- UI: Fixed a rare bug where statcard scrollbars did not show scrolling progress properly
- UI: Fixed that signal decoder map icon animation could get stuck when closing menu before completion
- UI: Customization - Added missing color badges for engine color selection screen
- UI: Customization - Ordering of livery color properties now in line with other colors
- UI: Customization - Gamepad navigation in livery panel was broken in some cases
- UI: Fixed that rarity navigation of catalyst crafting menu could be broken in rare cases
- [PC] Fixed that Ctrl key could get stuck after using the Windows key
- [PC] Fixed that entering photo mode via hotkey while holding an object and holding F key and then exiting photo mode led to object being grabbed with no option to let go
- [XSX|S] Fixed Intelligent Chunk Install
- [PS5] Fixed PlayGo Chunk Install
- [XSX|S, PS5] UI: Gamepad settings menu page fade-in animation was wrong
- Known Issues
- [Mac] Visual glitches in large UI elements utilising background blur
- [Mac] Steam Overlay is broken (can’t handle the surface format UE5.5 uses)
See you in the stars,
Lee and your ROCKFISH Games team