
- Fixed that "Find and destroy all eggs & parasites" leviathan task could not be completed if eggs were already destroyed or parasites had hatched before task became active
- Fixed that new Titans catalyst blueprints did not drop from high-risk areas
- Fixed that the Dreadnought's beam laser could sometimes fire for an unlimited amount of time
- Fixed that the Missile Defense System device also counted in dreadnought task which requires the player to destroy missiles
- Fixed that Leviathan Pearls could spawn at BRI before even obtaining the first pearl in a Leviathan
- Improved game over screen display when Dreadnought kills the player with one of its one-shot missiles.
- Fixed that the right-hand side UI progress bar did not update while HUD was disabled
- Fixed different issues with HUD and task-specific elements when a Dreadnought event was failed
- Fixed an issue that could cause the “failed” dialogue to play when dropping a decoy at the Dreadnought's targeting array
- Fixed that attacking outlaw bosses did not fail the mission during "Going Once, Going Twice…"
- Handle an edge case that could cause problems with Leviathan mission if Titans DLC was just installed and a save was loaded in which the player was docked at Prescott Starbase
- Fixed a potential crash with Tides of the Siren's Sea final damage bonus
- Fixed that alarm drone scanning sound sometimes persisted after destruction of a drone
- Fixed that teleporting into a wall while grabbing objects could lead to the grabbed object being stuck inside the wall
- Fixed that Leviathan Jellyfish destroyed by Flak projectiles did not decrease agitation
- Fixed that pickups could become broken when cargo was nearly full and Dismantler catalyst was equipped
- Fixed that shooting own sticky turrets counted as kills for Evolution catalyst
- Reduced Twin Surge camera shake in 1st person view to prevent camera from going behind the seat
- Fixed reflection of negative damage/healing with the Reflect perk/condition to enemies
- Fixed that EMP Mines did not target Ancient Wardens
- Fixed Preparation perk resetting when collecting orbs or flying through mending spores
- Fixed that shield reset when docking while Tides of Siren’s Sea 3 set bonus was active
- Fixed problems with Perfect Hatred and The Scourge when they were not active while entering a location
- Fixed Ancient lens sometimes starting to rotate wildly while aiming
- Fixed an issue which caused NPCs to jump out immediately at the beginning of a location (fixes problem with missing Ancient Wardens in “Bodyguard” Rift Boss modifier)
- Fixed ability to "roll away" attribute amplification by the catalyst when re-rolling attributes
- Fixed a rare blocker in “The Emissary” mission in which it was somehow possible to undock from the corvette without the game noticing
- Fixed an issue that could prevent the start of a follow-up Dreadnought mission
- Fixed a rare case in which it was impossible to finish “Risky Business” mission
- Fixed that players were able leave mission are during “Demolition Bot” mission
- Fixed that Lumen artifacts were caused by ship exhaust effects
- Fixed wrong size of Inferno muzzle effect
- Fixed that Last Rites buff reset when player turrets missed shots
- Fixed that Pigeons Stare did not always recharge energy correctly
- [WinGDK, XSX|S] Fixed a crash when starting the game while xbox-app was disconnected from the internet.
- [Windows: Steam, GOG, WinGDK] Fixed a crash when entering a Leviathan, running AMD GPUs
- [Windows: Steam, GOG, WinGDK] Implemented mitigations for a crash on game startup when running FSR3 on Dx12 (much less likely now, but may still occur)
- [Windows: Steam, GOG, WinGDK] Fixed that XeSS version was misreported as 1.4 (Unreal Engine Plugin version), actual version (XeSS library version) is 1.3.0