We hope you had an exciting weekend adventuring in Okkar star systems in Wrath of the Ancients!
The team has put together another patch with fixes for bugs found by QA and the community, as well as a few small tweaks to improve the overall experience. We also took this opportunity to clean up a few small bugs found in the Titans DLC.

As mentioned in previous posts, thank you to the community members who took the time to report issues and follow up with more information. The details shared make it much easier for the team to find and fix bugs we’ve missed.
We’re continuing to keep an eye out for issues reported by players in the Steam Community Hub and the ROCKFISH Games Discord. While we can’t promise there will be another patch in the immediate future, we’ll be assessing a need for future updates based on the quantity and severity of issues found.
Read on for the full list of tweaks and bug fixes added in today’s update.
Tweaks
- Import custom styles from other ships is available on all stations now (not just at homebase)
- [WOTA] Reduced Ancient Altar Lunacy range from 400 - 1600 to 300 - 1000
- [WOTA] Added confirmation pop-up for Ancient Altar events if the player’s ship is ill-equipped for the challenge
- [WOTA] Highlight Viridium core during "Wrath of the Ancients" boss fight
- [WOTA] Ghost's ship can now also be stopped with the “Incapacitate” condition in “A Different Ending”
- [WOTA] Provided more guidance on how to start “Far and Beyond” side mission via mission indicators
Bugfixes
- Fixed that damage reduction was not capped at 90%
- Fixed "Break open the hardened ore patch" location challenge at “Grady and Brunt Refinery” potentially not counting towards location completion percentage
- Fixed that certain structures in the “Lost Cargo” job category blocked entry points or holes, making the job unfinishable
- UI: Fixed some cases where mining attributes were accidentally filtered out from the list of lockables when re-rolling
- UI: Fixed that “amount selection” radial progress bar color was wrong (blue)
- UI: Fixed minor navigation inconsistency in modal item modification screen
- UI: Fixed a rare issue that could render an empty slot statcard over the “Ship Stats” tooltip after changing ships
- UI: Fixed minor layout issues of some modal screens when using 16:10 aspect ratio
- UI: Fixed a graphical glitch affecting the mission intro/outro banner background blur
- [WOTA] Fixed that it was possible to leave during certain parts of the side mission "The Countdown" which lead to some Trinychs attacking in other locations
- [WOTA] Fixed a problem in which "The Countdown" mission did not continue properly after having left the mission location at a bad time
- [WOTA] Fixed that Ancient Rifts were aborted although "Second Chance" mode of Entropy Anchor was activated before hull hitpoints reached zero
- [WOTA] Fixed that Munition Motor booster was increasing weapon spread while boosting instead of decreasing it
- [WOTA] Fixed an issue that caused HIVE to keep on commenting during mission "Ukkram"
- [WOTA] Fixed a subtitle to voice-line mismatch in the mission "A Different Ending"
- [WOTA] Fixed that "Warden's Embrace" mine launcher could be fired with no ammo left
- [WOTA] Fixed that it was possible to use a portable conductor for a wrong puzzle, resulting in a puzzle blocker in “Shakut Waystations”
- [WOTA] Fixed that Reinforced Frame catalyst would give you unlimited consumables
- [WOTA] Fixed that a Hexaspatial catalyst installed on top of a Chaos catalyst would re-roll the shield's stats
- [WOTA] Fixed that Safety Delimiter catalyst would damage weapons that have the "Cannot be damaged" attribute
- [WOTA] UI: Fixed that Ushak codex entry was unlocked when entering Rhak Homeworlds and vice versa
- [TITANS] Fixed that it was possible for Leviathan or Dreadnought alert dialogues to play during cutscenes
- [TITANS] Fixed NPC character portraits during Dreadnought missions
- [TITANS] Fixed black screen that occurred when attempting to enter a 'Leviathan Sighting' location by automatically disabling the auto-pilot if the event has already expired
It will be a while until we can share about what comes next. For now, thank you to all you fantastic space game fans who have supported us during EVERSPACE 2’s journey.
Lee and your ROCKFISH Games team