Hello Runners!
As we revealed last week in our [url=https://community.focus-entmt.com/focus-entertainment/expeditions-a-mudrunner-game/blogs/106-upcoming-improvements-roadmap-update]roadmap update[/url], [b]we are currently focusing on Quality of Life improvements and decided to postpone the release of the Season 2[/b]. Veteran runners have been asking for a controller scheme that is closer to [i]SnowRunner[/i]’s. [b]This update brings a new scheme that is much closer to [i]SnowRunner[/i]’s Scheme A.[/b] We hope you’ll appreciate it. Don’t hesitate to give us feedback. [b]Another request that you had was to add a compass on the map. This has now been implemented.[/b] [b]Many other improvements have been made[/b] to make your experience smoother in [i]Expeditions[/i]. You’ll find the complete details in the patch notes down below. Once again, make sure to [url=https://community.focus-entmt.com/focus-entertainment/expeditions-a-mudrunner-game/ideas]give us feedback on Focus Together[/url], our community platform, so we can pinpoint where we can improve your experience.PATCH NOTES
⚙️ [b][u]Main features[/u][/b]- [b]New gamepad control scheme[/b] based on SnowRunner’s scheme A.
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- [b]Compass added on the map[/b]
- [b]The bridges that have been built on the terrain are shown on the map.[/b]
- Possibility of [b]truck recovery to any accessible outpost[/b], including recovery between different maps
- Truck’s markers on the map have been redesigned:
- The markers have been moved higher to avoid overlapping with the 3D thumbnail of the truck, which caused the player to not understand the direction of the truck
- The truck’s markers take on the color corresponding to the player in the co-op session and include a hint with the player's name
- Tips on the Customize screen, which add-on is required to install the selected add-on
- Area exploration stages have been made easier: players don't have to explore hard-to-reach places to pass a stage
- When the game starts, a 3D scene of the main menu is displayed instead of static 2D art
- Several UX and texts improvements related to Base modules
- Collected Amethyst crystals are sold on exit to HQ
- KHAN 317 Sentinel
⚙️ [b][u]Bug fixes[/u][/b]
- Fixed a significant number of crashes
- Fixed SIRO 72 T8-H animations on Xbox One
- PROS QR code is readable on Nintendo Switch Lite
- Ready-made graphics preset doesn’t reset after restarting
- Fullscreen display setting doesn’t reset after minimizing the game
- Player’s info is displayed on the truck card on the map while using the Helipad
- Fixed a bug where the trade window would not open for one of the co-op players if they were located too far away
- Fixed a bug where a truck occupied by a Guest in the previous deployment is blocked as occupied in the new deployment
- Fixed a bug where it wouldn't be possible to exit the trade if it had started while using a drone
- The HUD layer is hidden when the Expedition Complete screen is displayed
- Fixed an incorrect position of Start Co-op and Back buttons hints
- Technical strings without localisation for visiting zones aren't displayed when using binoculars
- Limited the number of stages that can be displayed on the screen at the same time on expeditions in the Sedona region
- Fixed repeated sound after skipping a Drone scanning
