News Liste Factorio

Factorio version 2.0.30 released as stable
Factorio
21.01.25 14:47 Community Announcements
Changes from 2.0.29 and 2.0.30

[b]Minor Features[/b]

  • Added smart pipette for items on the ground.

[b]Graphics[/b]

  • Improved graphics of Recyclers.
  • Added corpse graphics for Asteroid Collectors.

[b]Changes[/b]

  • Changed map generated lightning attractors to always produce full-health items when mined. [url=https://forums.factorio.com/125629]more[/url]
  • Reordered results of scrap recycling to make the recycler stack them on belts more efficiently. (https://mods.factorio.com/mod/better-scrap-stacking) [url=https://forums.factorio.com/125706]more[/url]

[b]Bugfixes[/b]

  • Fixed a crash when mods define heat pipes with heating_radius of 0.
  • Fixed that deleting a surface with global electric network would leak an electric network. [url=https://forums.factorio.com/124953]more[/url]
  • Fixed blueprint could be configured with invalid set of grid size and absolute grid position. [url=https://forums.factorio.com/124937]more[/url]
  • Fixed that the space map would not show when unlocking space-locations. [url=https://forums.factorio.com/124314]more[/url]
  • Fixed map artifacts on space platforms when removing in-progress builds. [url=https://forums.factorio.com/118405]more[/url]
  • Fixed that frozen radars still worked. [url=https://forums.factorio.com/125006]more[/url]
  • Fixed that instant blueprint over-building would not auto fulfill item requests. [url=https://forums.factorio.com/124805]more[/url]
  • Fixed that marking a space platform to be deleted while a starter pack is on the way would break the platform state. [url=https://forums.factorio.com/124249]more[/url]
  • Fixed statistics would not include values from a newest sample that is still being created. [url=https://forums.factorio.com/125025]more[/url]
  • Fixed an issue with memory management in some cases when rotating entities. [url=https://forums.factorio.com/125108]more[/url]
  • Fixed a crash related to modded triggers on spider legs. [url=https://forums.factorio.com/125102]more[/url]
  • Fixed that hidden mining drills would still show in "mined by" in resource tooltips. [url=https://forums.factorio.com/125126]more[/url]
  • Fixed that the artillery wagon auto-targeting checkbox was not shown when the artillery had an equipment grid. [url=https://forums.factorio.com/121511]more[/url]
  • Fixed LuaTransportLine::get_line_item_position would return incorrect positions. [url=https://forums.factorio.com/125232]more[/url]
  • Fixed that writing to LuaPlayer::opened did not update the GUI in multiplayer. [url=https://forums.factorio.com/121678]more[/url]
  • Fixed pumps were setting filter when given negative fluid signals. [url=https://forums.factorio.com/124825]more[/url]
  • Fixed a crash related to merging forces and gui. [url=https://forums.factorio.com/125317]more[/url]
  • Fixed trains could switch to manual when due to interrupts the schedule became empty. [url=https://forums.factorio.com/119054]more[/url]
  • Fixed math expressions were not accepting numbers with positive exponent and + sign. [url=https://forums.factorio.com/125225]more[/url]
  • Fixed a desync related to worker robots charging when force has worker robot battery bonus set.
  • Fixed a crash when installing mods with almost-cyclic dependencies. [url=https://forums.factorio.com/125281]more[/url]
  • Fixed that changing surface::localised_name did not update the surfaces list in remote view. [url=https://forums.factorio.com/121352]more[/url]
  • Fixed that quality could add a supply area to an electric pole without one. [url=https://forums.factorio.com/124841]more[/url]
  • Fixed that the LAN games browser would not show anything if the public-games filter was set to only show favorites. [url=https://forums.factorio.com/124594]more[/url]
  • Fixed a crash related to cargo pods when loading older save files. [url=https://forums.factorio.com/124932]more[/url]
  • Fixed bad rendering logic for space platform trash slots. [url=https://forums.factorio.com/124916]more[/url]
  • Fixed that flying robots did not render quality indicators correctly. [url=https://forums.factorio.com/122584]more[/url]
  • Fixed arithmetic combinator gui not refreshing circuit network selection when combinator parameters are changed externally. [url=https://forums.factorio.com/124115]more[/url]
  • Fixed solar panels bonus description didn't display correctly. [url=https://forums.factorio.com/123191]more[/url]
  • Fixed copy source was cleared when source entity was built from ghost or destroyed leaving ghost. [url=https://forums.factorio.com/124328]more[/url]
  • Fixed that tesla turret chain bolts could damage protected biter spawners. [url=https://forums.factorio.com/121679]more[/url]
  • Fixed that some actions would still be processed while the game was paused. [url=https://forums.factorio.com/123309]more[/url]
  • Fixed a latency armor related crash. [url=https://forums.factorio.com/125422]more[/url]
  • Fixed that some remote view GUI elements did not align correctly. [url=https://forums.factorio.com/118564]more[/url]
  • Fixed that Factoriopedia would claim some recipes as exclusive to a given planet/location when they weren't. [url=https://forums.factorio.com/125424]more[/url]
  • Fixed that the blueprint GUI didn't render vehicles correctly. [url=https://forums.factorio.com/125454]more[/url]
  • Fixed that you could launch yourself to a platform in flight. [url=https://forums.factorio.com/124935]more[/url]
  • Fixed that changing loader direction through script could cause transport lines to become inconsistent. [url=https://forums.factorio.com/125377]more[/url]
  • Fixed that plants would show the wrong expected amount in deconstruction planner totals. [url=https://forums.factorio.com/125509]more[/url]
  • Fixed that map pipeline rendering would show other forces pipes. [url=https://forums.factorio.com/124720]more[/url]
  • Fixed that pipette over tiles would always override other actions bound to the same hotkey. [url=https://forums.factorio.com/124692]more[/url]
  • Fixed that vehicles would get stuck as 'reserved by remote driver' if they died while being remote driven. [url=https://forums.factorio.com/125429]more[/url]
  • Fixed inserters would keep using filters after migration when new prototypes disallowed usage of filters. [url=https://forums.factorio.com/125591]more[/url]
  • Fixed that item request proxies would show bad "missing materials for construction" counts. [url=https://forums.factorio.com/124613]more[/url]
  • Fixed a crash when creating a ghost assembling machine with a pre-set recipe through script. [url=https://forums.factorio.com/125634]more[/url]
  • Fixed a multiplayer latency related crash when deleting surfaces. [url=https://forums.factorio.com/125574]more[/url]
  • Fixed crash due to division by zero when line_length of sheet definition of SpriteVariations was 0. [url=https://forums.factorio.com/125493]more[/url]
  • Fixed quality filter comparators did not dim at night. [url=https://forums.factorio.com/125109]more[/url]
  • Fixed ammo turrets with target leading would undershoot ammo with range modifier. [url=https://forums.factorio.com/124963]more[/url]
  • Fixed opening a train stop on another surface from a tag would show the wrong trains. [url=https://forums.factorio.com/125253]more[/url]
  • Fixed only pings from last message in a given tick were being recognized. [url=https://forums.factorio.com/125672]more[/url]
  • Fixed circuit condition signal selection title was "Set the filter" instead of "Select a signal". [url=https://forums.factorio.com/124589]more[/url]
  • Fixed asteroid collector could fail to grab some chunks if there were no other chunks nearby. [url=https://forums.factorio.com/124971]more[/url]
  • Fixed a crash when interacting with ghost assembling machines after migrating recipes. [url=https://forums.factorio.com/125669]more[/url]
  • Fixed crash when using the same sprite as both decal and decorative. [url=https://forums.factorio.com/125106]more[/url]
  • Fixed that cycling quality did not work while the mouse was over scrollable widgets. [url=https://forums.factorio.com/125424]more[/url]
  • Fixed that logistic groups could get broken when mining and un-doing ghost logistic containers. [url=https://forums.factorio.com/124026]more[/url]
  • Fixed long custom ending text would not fit in the victory screen. [url=https://forums.factorio.com/123818]more[/url]
  • Fixed that hidden surfaces would show in the evolution command. [url=https://forums.factorio.com/124561]more[/url]
  • Fixed a crash when hovering some widgets at very small resolutions. [url=https://forums.factorio.com/125734]more[/url]
  • Fixed that orbital request weight tooltips wouldn't show any decimal values. [url=https://forums.factorio.com/119405]more[/url]
  • Fixed a crash when quitting abnormally in multiplayer while the menu was visible. [url=https://forums.factorio.com/124954]more[/url]
  • Fixed that labs would consume power for one tick when not working. [url=https://forums.factorio.com/125737]more[/url]
  • Fixed that the mods GUI did not fit on small screens such as the Steam Deck. [url=https://forums.factorio.com/118372]more[/url]
  • Fixed crash when frame count of animation layer definition using stripes didn't match frame count of previous layer. [url=https://forums.factorio.com/125728]more[/url]
  • Fixed hovering cursor over undo button could change rail planner start location. [url=https://forums.factorio.com/125739]more[/url]
  • Fixed missing Ў character in the game font. [url=https://forums.factorio.com/119359]more[/url]
  • Fixed yet another issue with flow statistics. [url=https://forums.factorio.com/125742]more[/url]
  • Fixed script rendering objects targeting an entity didn't draw at render position of the entity. [url=https://forums.factorio.com/125393]more[/url]
  • Fixed issue of incorrect undo of deconstruction of multiple tile ghost with common dependent entity ghost [url=https://forums.factorio.com/123389]more[/url]
  • Fixed macOS Game Mode not activating for the non-Steam version of the game.
  • Fixed that items would end up in crafing machine trash slots when it wasn't desired. [url=https://forums.factorio.com/125212]more[/url]

[b]Scripting[/b]

  • Added LuaEntity::inserter_spoil_priority read/write.
  • Added LuaRecord::get_active_index.
  • Added LuaEntityPrototype::science_pack_drain_rate_percent read.
  • Added LuaEntityPrototype::get_fluid_usage_per_tick. LuaEntityPrototype::fluid_usage_per_tick is deprecated and should not be used.
  • Added LuaEntityPrototype::get_max_power_output. LuaEntityPrototype::max_power_output is deprecated and should not be used.
  • LuaEntity::combinator_description supports ghosts of combinators.
  • Added LuaDefines::car_trash read. [url=https://forums.factorio.com/124950]more[/url]
  • Added asteroid collector support to LuaEntity::get_filter, set_filter, and filter_slot_count.
  • Added LuaPlayer::clear_recipe_notification().
  • Changed LuaEntity::get_passenger() to give the character in cargo pods. [url=https://forums.factorio.com/121766]more[/url]
  • Added LuaControl::hub read.
  • Changed LuaEntity::cargo_pod read into LuaControl::cargo_pod read and made it work for players in cargo pods.
  • Changed LuaEntity::get_logistic_point() and LuaEntity::get_logistic_sections() to work with ghosts.

[b]Modding[/b]

  • Added CargoWagonPrototype::quality_affects_inventory_size.
  • Added FluidWagonPrototype::quality_affects_capacity.
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Release:14.08.2020 Genre: Strategie Entwickler: Wube Software LTD Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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