[b]Changes[/b]
- Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power.
- Reduced selector combinator energy usage from 5kW to 1kW.
- When using "Entity tooltip delay", the timer is also reset when moving the camera or the character. Fixes blinking entity tooltip when moving.
[b]Bugfixes[/b]
- Fixed scripted technology trigger was unable to load layered icons. [url=https://forums.factorio.com/131107]more[/url]
- Fixed tips and tricks item was unable to load layered icons.
- Fixed stomper stomp sound playing way too many times when dying by stomping in a mine field. [url=https://forums.factorio.com/131100]more[/url]
- Fixed electric turret was suggesting it is possible to read ammo. [url=https://forums.factorio.com/131119]more[/url]
- Fixed a crash when artillery turret didn't have rotating_sound defined even though it's optional. [url=https://forums.factorio.com/131140]more[/url]
- Fixed startup crashes on some Intel Macbook Pros. [url=https://forums.factorio.com/131153]more[/url]
- Fixed that changing player's character could cause equipment related events to not fire. [url=https://forums.factorio.com/131165]more[/url]
- Fixed upgrading programmable speaker would clear settings. [url=https://forums.factorio.com/131191]more[/url]
- Fixed that LuaPlayer::can_build_from_cursor would play the not-allowed sound when out of reach. [url=https://forums.factorio.com/131201]more[/url]
- Fixed that on_chart_tag_modified was not called when name/icon was modified by script. [url=https://forums.factorio.com/131176]more[/url]
- Fixed a crash when a surface is deleted while viewing a ping tooltip for that surface. [url=https://forums.factorio.com/131146]more[/url]
- Fixed some OpenGL lighting issues when light occlusion was enabled.
- Fixed color saturation problems on some Intel Macs. [url=https://forums.factorio.com/128726]more[/url]
- Fixed crashes on Intel Macs with AMD GPUs by disabling GPU timings for those cards.
- Fixed a crash when robots try to charge at a roboport that only supports charging when using quality. [url=https://forums.factorio.com/131253]more[/url]
- Fixed asteroid collector navmesh would in rare cases be stuck computing forever. [url=https://forums.factorio.com/130063]more[/url]
- Fixed crash on Intel Macs with Intel Iris Plus Graphics by disabling GPU timings for those cards.
- Fixed freeze with unknown cause when placing rails. [url=https://forums.factorio.com/131330]more[/url]
- Fixed "Entity tooltip delay" causing entity tooltips to never show in controller input method.
- Fixed turrets would clear "read ammo" when migrating a save file. [url=https://forums.factorio.com/131362]more[/url]
- Fixed that diagonal connected resources did not group in the map total-patch tooltip logic. [url=https://forums.factorio.com/131405]more[/url]
- Fixed a crash when cloning trees/rocks marked for deconstruction.
- Fixed a crash when using roboport requests with spoilable robots. [url=https://forums.factorio.com/131326]more[/url]
- Fixed electric poles would connect when checking pole buildability by script. [url=https://forums.factorio.com/131450]more[/url]
- Fixed double space in fuel pollution tooltip lines. [url=https://forums.factorio.com/131453]more[/url]
[b]Modding[/b]
- Added CargoStationParameters::is_input_station and ::is_output_station to mainly clarify tooltips. [url=https://forums.factorio.com/126749]more[/url]
