[b]Changes[/b]
- [space-age] Changed self-recycling recipe statistics to be ignored in production graph.
- Changed sprites with scale between 0.5 and 1 (exclusive) to apply downscaling to low resolution (affects base game biter sprites).
- Changed cargo landing pad mining time to 1.
- Moved the mods GUI search to be with the content it is searching.
- Added linear interpolation method (used by default now) for audio resampling when playback speed is changed. [url=https://forums.factorio.com/116936]more[/url]
- Added an option to disable animated ghosts to aid performance on integrated GPUs. [url=https://forums.factorio.com/116304]more[/url]
- [space-age] Added a confirmation box when deleting space platforms.
[b]Bugfixes[/b]
- Fixed that having multiple key bindings could cause some keys to get stuck. [url=https://forums.factorio.com/118498]more[/url]
- Fixed that it wasn't possible to parametrised item filter to any quality. [url=https://forums.factorio.com/118272]more[/url]
- Fixed a crash when killing segmented units attached to a segmented controller. [url=https://forums.factorio.com/118639]more[/url]
- Fixed that tank logistic trash slots did not work correctly when using roboports in the tank. [url=https://forums.factorio.com/118235]more[/url]
- Fixed that shortcuts marked as not toggleable still allowed being toggled. [url=https://forums.factorio.com/115015]more[/url]
- Fixed that lua shortcuts ignored unavailable_until_unlocked. [url=https://forums.factorio.com/117464]more[/url]
- Fixed that teleporting certain entities would delete their fluid contents. [url=https://forums.factorio.com/117719]more[/url]
- Fixed that the reactor GUI temperature would flicker when the temperature was < 100 degrees. [url=https://forums.factorio.com/118121]more[/url]
- Fixed that some errors related to prototypes would report coming from the wrong prototype. [url=https://forums.factorio.com/118703]more[/url]
- Fixed that copying spider vehicle settings between spiders of different quality did not work correctly. [url=https://forums.factorio.com/118711]more[/url]
- Fixed that pumps would pull fluid from internal machine buffers instead of the connected fluid segment. [url=https://forums.factorio.com/118688]more[/url]
- Fixed that mods were able to create item stacks without quality which crashed the game. [url=https://forums.factorio.com/118677]more[/url]
- Fixed rocket silo requesting more items even if another rocket wasn't ready yet. [url=https://forums.factorio.com/118163]more[/url]
- Fixed incorrect lightning protection visualisation in some cases where shorter range attractor is close to longer ranged one [url=https://forums.factorio.com/117751]more[/url]
- Fixed vehicle sounds not playing in some menu simulations. [url=https://forums.factorio.com/117674]more[/url]
- Fixed a crash when reading repair state of a character not assigned to a player. [url=https://forums.factorio.com/118767]more[/url]
- Fixed asteroid collector navigation not generating in time when a straight platform edge is aligned with chunk border, which caused a crash. [url=https://forums.factorio.com/118050]more[/url]
- Fixed consistency issue when removing a turret that was connected to logistic network. [url=https://forums.factorio.com/117498]more[/url]
- Fixed a crash when prototype data changes and roboports are requesting specific robots. [url=https://forums.factorio.com/117618]more[/url]
- Fixed combinators could get stuck after cancelling deconstruction order. [url=https://forums.factorio.com/118748]more[/url]
- Fixed a crash when fast-replacing not-a-heat-interface entity with a heat interface. [url=https://forums.factorio.com/118778]more[/url]
- Fixed a crash when trying to recycle blueprint books with contents. [url=https://forums.factorio.com/118825]more[/url]
- Fixed being able to enter a frozen rocket.
- Fixed flames not updating on a frozen or deconstructed rocket silo.
- Fixed a crash when viewing players in the players GUI when they disconnect from the server.
- Fixed a crash when copy-pasting settings from an assembling machine to a logistic chest that did not support requests. [url=https://forums.factorio.com/118716]more[/url]
- Fixed that the space map GUI would not show until you had visited at least 1 other planet. [url=https://forums.factorio.com/118865]more[/url]
- Fixed loader energy source buffer size computation. [url=https://forums.factorio.com/118529]more[/url]
- Fixed that tesla turret and tesla gun chain lightning sometimes arced to friendly entities. [url=https://forums.factorio.com/118726]more[/url]
- Fixed that character_mining_speed_modifier was not handled in latency state.
- Fixed factoriopedia for space connections would highlight wrong graph series when hovering over slots of spawned asteroids. [url=https://forums.factorio.com/118057]more[/url]
- Fixed pinning other players did not work correctly. [url=https://forums.factorio.com/118939]more[/url]
- Fixed demolishers getting disturbed by vehicles and other non-building entities. [url=https://forums.factorio.com/117092]more[/url]
- Fixed "Get off my lawn" achievement not being awarded when building close to a demolisher. [url=https://forums.factorio.com/118420]more[/url]
- Fixed a crash when copy-pasting from cars with equipment grids to ghost-cars without equipment grids. [url=https://forums.factorio.com/118480]more[/url]
- Fixed a crash when showing logistic request tooltip immediately after joining a multiplayer game. [url=https://forums.factorio.com/116939]more[/url]
- Reverted a fix for train interrupts not being checked when passing a station without conditions (https://forums.factorio.com/117530) because it crashed the game. [url=https://forums.factorio.com/118822]more[/url]
[b]Modding[/b]
- Combined four ghost tint definitions in UtilityConstants into UtilityConstants::ghost_shader_tint and added UtilityConstants::ghost_shaderless_tint.
- Added LoaderPrototype::per_lane_filters.
[b]Scripting[/b]
- Added LuaEntity::loader_filter_mode (read/write).
