[b]Changes[/b]
- Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. [url=https://forums.factorio.com/125581]more[/url]
- Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips.
[b]Optimizations[/b]
- Improved performance when removing roboports in large active networks by 60%. [url=https://forums.factorio.com/126004]more[/url]
[b]Graphics[/b]
- Removed reflections from lava. Tile transitions to lava now use the foam channel instead to keep their appearance. [url=https://forums.factorio.com/125097]more[/url]
[b]Bugfixes[/b]
- Fixed mouse cursor showing up when exiting Steam Big Picture in controller input method. [url=https://forums.factorio.com/115242]more[/url]
- Fixed belts under elevated rails were not being removed when building a pair of undergrounds. [url=https://forums.factorio.com/125789]more[/url]
- Fixed that inserters could grab items from belts that crafting machines no longer wanted. [url=https://forums.factorio.com/125825]more[/url]
- Fixed taking screenshot could crash in some cases. [url=https://forums.factorio.com/125845]more[/url]
- Fixed that select list background drawing was incorrect for the first row. [url=https://forums.factorio.com/125864]more[/url]
- Fixed that inventory rendering did not work correctly if part of it was off the left or right side of the screen. [url=https://forums.factorio.com/125902]more[/url]
- Fixed that reset technology effects would clear in-progress research triggers. [url=https://forums.factorio.com/125790]more[/url]
- Fixed that writing "nil" to storage_filter did not work correctly. [url=https://forums.factorio.com/125856]more[/url]
- Fixed that UI sounds would not play when dedicated UI sound resources were exhausted. [url=https://forums.factorio.com/125831]more[/url]
- Fixed display panel text and player names were not covered by onboard rocket/cargo pod flight cutscene. [url=https://forums.factorio.com/120496]more[/url]
- Fixed that upgrading pairs of underground belts could transform one end of the belt. [url=https://forums.factorio.com/125896]more[/url]
- Fixed visualisation of asteroid collector range sometimes being drawn wrong. [url=https://forums.factorio.com/122048]more[/url]
- Fixed upgrading a blueprint could fail to upgrade preview icons if the upgrade only changed quality. [url=https://forums.factorio.com/125484]more[/url]
- Fixed clicking space connections in factoriopedia would not update selected items. [url=https://forums.factorio.com/125394]more[/url]
- Fixed that on_equipment_removed did not fire for robots removing equipment. [url=https://forums.factorio.com/125919]more[/url]
- Fixed that some hidden items would show in Factoriopedia. [url=https://forums.factorio.com/124957]more[/url]
- Fixed that Sound::audible_distance_modifier and SoundPrototype::audible_distance_modifier would be effectively applied twice.
- Fixed pentapod eggs default import surface. [url=https://forums.factorio.com/125355]more[/url]
- Fixed that loading old save files created from a freeplay custom scenario would not load because of outdated scripts. [url=https://forums.factorio.com/119410]more[/url]
- Fixed trunk of a specific tree flickered when moving while zoomed out. [url=https://forums.factorio.com/125036]more[/url]
- Fixed "Open character logistics/info/crafting" hotkeys sometimes not closing the character gui. [url=https://forums.factorio.com/118493]more[/url]
- Fixed a desync related to cliffs and deleting multiple chunks in the same tick. [url=https://forums.factorio.com/125941]more[/url]
- Don't auto-focus blueprint parameter fields when using a controller. [url=https://forums.factorio.com/123006]more[/url]
- Fixed a crash when interacting with GUIs while auto-save runs. [url=https://forums.factorio.com/125930]more[/url]
- Fixed that the steam 'low steam remote storage' warning would show even if all steam remote storage options were disabled. [url=https://forums.factorio.com/125958]more[/url]
- Fixed that player.render_mode didn't report chart_zoomed_in for the remote controller. [url=https://forums.factorio.com/125942]more[/url]
- Fixed crash when clicking a shortcut rich text link in controller input method.
- Fixed BP of storage chest with filters would be incorectly overbuilt over non-storage logistic chests [url=https://forums.factorio.com/124387]more[/url]
- Fixed quality icon being shown twice in in-world icons for blacklist quality filter (without entity)
- Fixed a crash when building entities with linked pipe connections in multiplayer latency. [url=https://forums.factorio.com/123266]more[/url]
- Fixed that manually launching items to space platforms would wrongly say some combination of items wouldn't fit. [url=https://forums.factorio.com/125713]more[/url]
- Fixed that map rendering would wrongly show your player as on the map when paused. [url=https://forums.factorio.com/124338]more[/url]
- Fixed that going back in browse history didn't return to player location if the character was in space platform hub.
- Fixed an audible click at certain zoom levels when playing positional sounds with custom zoom attenuation and aggregation.
- Fixed offshore pump underwater patch was not rendered under water.
- Fixed issue where plants were not being destroyed when (super)force building entities that autofill tiles that collide with them [url=https://forums.factorio.com/122632]more[/url]
- Fixed loading of scenarios when entities were configured with difficulty settings. [url=https://forums.factorio.com/125927]more[/url]
- Fixed biters and pentapods getting frozen mid-attack. [url=https://forums.factorio.com/118055]more[/url]
- Fixed infinity container parametrization could set empty filters causing crash on saving.
- Fixed rocket silo GUI not fitting on small screens. [url=https://forums.factorio.com/119785]more[/url]
- Fixed a crash when writing LuaItem::entity_filters. [url=https://forums.factorio.com/126017]more[/url]
- Fixed that blueprint preview rendering did not work correctly. [url=https://forums.factorio.com/103953]more[/url]
- Fixed a crash with positional GuiEffect sounds with aggregation when dedicated UI sound resources were exhausted. [url=https://forums.factorio.com/126057]more[/url]
- Fixed upgraded blueprint entities would have their flip reverted [url=https://forums.factorio.com/124584]more[/url]
- Fixed worm shooting at fast moving target sometimes created multiple acid puddles with single spit and even outside of its range. [url=https://forums.factorio.com/77071]more[/url]
- Fixed that labs could try to research trigger based technologies. [url=https://forums.factorio.com/120370]more[/url]
- Fixed LuaEntity::get_logistic_sections was not always working with entity ghosts. [url=https://forums.factorio.com/126097]more[/url]
- Fixed selector combinator was using wrong open and close sounds. [url=https://forums.factorio.com/123464]more[/url]
- Fixed remote item requests leaving a visual deconstruction/ghost mark when inserters interacted with the slot. [url=https://forums.factorio.com/121577]more[/url]
- Fixed issue related to rendering items on belts when a belt was also rendered through a camera widget. [url=https://forums.factorio.com/124058]more[/url]
- Fixed that assembler input slots could exceed stack limits. [url=https://forums.factorio.com/116644]more[/url]
- Fixed a crash in assembling machine GUI when the output was full and a recipe containing a research progress product was being crafted. [url=https://forums.factorio.com/126094]more[/url]
- Fixed shooting actions missing vibrations when playing with a controller.
[b]Scripting[/b]
- ItemPrototype::spoil_result and spoil_to_trigger_result can now be used at the same time.
- Added connection_category to LuaFluidboxPrototype::pipe_connections.
[b]Modding[/b]
- Added FluidStream::target_initial_position_only. It's used by worm acid spit.
