Read on for the full patch notes.
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Challenge Events Refreshed
Challenge Events like Science of Love and Pioneer Scout’s Uncharted Lands have been a great way to gather the community together to earn some fun rewards.
As they were, we felt that these events were easy for players to miss, which resulted in a lot of people missing out on unique rewards. We also saw that the system for unlocking the rewards created confusion whenever a new event kicked off.
We’re refreshing Challenge Events to make it easier to know when one is happening but also make it more straightforward to obtain the rewards. From here on out, Challenge Events are now called Mini Seasons and you’ll be able to find the latest one right next to the current Season within the Seasons menu.
Season Tickets are used to claim the rewards in a Mini Season. Completing all the Event Challenges will give you enough tickets to unlock everything, but if you have enough tickets when a Mini Season starts you can unlock all the rewards immediately. Just make sure you complete the Mini Season challenges to get your tickets back if your goal is to unlock all the rewards in the main season.
Outside of the changes noted above, the Mini Season experience remains very similar to the Challenge Events you know. Things kick off with a free reward (now obtainable through the Mini Season instead of the Atomic Shop) and a challenge that requires you to wear that reward to complete it. After that, you complete Mini Season Challenges to obtain more Season Tickets to unlock the rest of the rewards.
The first Mini Season starts today with the Appalachian Outlaws.
Check out this article on it for a look at what rewards await you.
The Big Bloom – Starting April 29
Spring is here!
Meet Black-Eyed Susan. She loves flowers, floral arrangements, and she may have a penchant for violence. Right now, she needs your help with her latest project.
Black-Eyed Susan’s favorite meadow has been overtaken by strange, plant-like beasts called Overgrown. They’re making the area too dangerous for her to pick flowers. So, she needs you to head into the meadow, pick some flowers and defeat those monsters.
After gathering flowers and dealing with the Overgrown threat with some explosive flair, Susan’s archnemesis will appear! Bee-zlebub. The King Bee. Defeat him and claim your rewards!
Do watch out for the mines though. They’re the remnants of her previous attempt to get those persistent beasts out of her meadow.
Armor
- Power Armor no longer removes the ghoul disguise headwear.
- Vulcan Ultracite Bracers Radiation and Poison effects are now properly identified as "Unarmed" effects.
- Fixed an issue where the Nuclear Jetpack for the Civil Engineer (Muni) armor required you to also know Secret Service Jetpack.
C.A.M.P. and Workshops
- C.A.M.P. items that require any of the following items will no longer return them when being scrapped: Fusion Cores, Mentats, Stimpaks, RadX, Radaway and MedX.
- Fixed an issue where the Skulls Firepit behaved as a container instead of furniture.
- Fixed an issue where the Urinal was not properly being granted when claimed through the Season.
- Fixed an issue where applying wallpaper to the Triumph Terrace walls changed the color from red to blue.
- Blood Transfusion Pump can no longer have multiple versions stacked on itself.
- Fixed an issue where the Mothman Windchime would not animate correctly.
- Improved the "Exit to Appalachia" activator position when leaving the Radiant Remedy shelter.
- Vault Girl Brooch should now properly display on displays.
- Fixed collision for Ranch House Wall and Blue Ridge Outpost Wall kits so wall decor no longer clips into the walls.
- Balloon Animal Bouquet now has proper collision.
- Red Bow Collar (Dog) is now the correct size when added to a display case.
- Iron Mountain Anvil Door no longer has collision when in a destroyed state.
- Thrasher Egg can now be used on the Bird Nest Display.
- Piggy Bank will no longer levitate slightly when placed in a C.A.M.P.
- Light Machine Guns are properly placed into the Rotary Rifle Rack Display Case.
- Deathclaw Radiation Test Dummy is now properly named in the Workshop Menu.
- Ghoul Wanted Poster and Framed News Paper now properly display on wallpapered walls.
Combat
- Onslaught counter no longer de-syncs and stacks properly based on what Perk cards the player has/if they have a Furious modded weapon equipped.
- Fixed an issue where V.A.T.S. could target enemy limbs even if players didn't meet the proper requirements (5 Perception or Concentrated Fire).
- Increased the base damage of the Hunting Rifle from 100 to 140 at level 50 (proportionally increased at lower levels). ㄴ The Hunting Rifle Prime Receiver no-longer provides an additional damage increase (this is now baked into the Hunting Rifle's base damage).
- Changed explosion spawned by following sources to target the center of its target instead of its feet: ㄴ Collateral damage perk ㄴ Circuit breaker weapon ㄴ Collateral Damage legendary perk
Creatures/Humans
- Scorchbeasts will no longer spam their sonic blast attack.
- Super Mutants and other enemies once again award the expected amount of XP when running Daily Ops.
- Glowing Hunter should now properly drop Glowing Blood, rather than Glowing Blood Packs.
- Feral Lost now count towards the Kill a Lost Challenge.
- Communists at Camp Liberty no longer spawn with broken weapons.
Items
- Glowing Bobbleheads should properly be granted from Bobblehead Boxes.
- Fixed incorrect movement controls while using a jetpack.
- Players should no longer be notified of Canned Cranberry Relish being a craftable recipe.
Limb Damage and Crippling Changes
We expect the changes below will make most enemies easier to cripple while making limb damage more consistent and predictable. It will also result in making crippling enemies like Region Bosses more difficult, requiring more focused fire.
These changes also allow us to remove cripple immunity from many creatures and leverage limb damage and crippling in more engaging ways moving forward.
- Weapon mods that granted a 20% chance to cripple now increase limb damage by 50%.
- Removed immunity to crippled limbs from most enemy creatures.
Limb Related Perk Changes
- BashersㄴRank 1: Gun bashing does +35% limb damage. ㄴRank 2: Gun bashing does +75% limb damage.
- Enforcer ㄴRank 1: Your shotguns gain a 5% stagger chance and deal +25% limb damage. ㄴRank 2: Your shotguns gain a 10% stagger chance and deal +50% limb damage. ㄴ Rank 3: Your shotguns gain a 15% stagger chance and deal +75% limb damage .
- Modern Renegade ㄴ Rank 1: Small guns gain +15% hip fire accuracy and +25% limb damage. ㄴ Rank 2: Small guns gain +30% hip fire accuracy and +50% limb damage. ㄴ Rank 3: Small guns gain +45% hip fire accuracy and +75% limb damage.
- One Gun Army ㄴ Rank 1: Heavy guns gain 4% stagger chance and +25% limb damage. ㄴ Rank 2: Heavy guns gain 8% stagger chance and +50% limb damage. ㄴ Rank 3: Heavy guns gain 12% stagger chance and +75% limb damage.
- Bone Shatterer ㄴRank 1: Your melee weapon attacks deal +25% limb damage. ㄴ Rank 2: Your melee weapon attacks deal +50% limb damage. ㄴ Rank 3: Your melee weapon attacks deal +75% limb damage.
Mutation Related Limb Changes
- Twisted Musclesㄴ Standard: +25% melee, unarmed and bashing damage and +50% limb damage. ㄴWith Strange in Numbers: +35% melee, unarmed and bashing damage and + 62% limb damage.
Quests
- Harvesting Brahmin meat in “Second Helpings” questline should reliably complete the optional objective to get a piece of Brahmin meat.
- Updated the Sunshine Oil description in Delbert's Terminal, found in the “Second Helpings” quest, to correctly describe that recipe.
- Corrected a mismatch between subtitles and voiceover for some of Maddox Mullen's lines.
- As a disguised ghoul, cycling through the disguise after Batter is killed but before talking to Duchess will no longer block the “Wayward Souls” quest progression.
- Players will no longer be stuck in the radiation room during the ghoulification process in the “Leap of Faith” questline.
- Players will now have the correct quest marker for the "Clear the Lost from Vat Storage" objective if they relog during the “Powerhouse of the Cell” quest.
Weapons
- Fixed an issue where several paints could not be applied to the Combat Knife weapon.
- Fixed an issue where the Fancy Single Action Revolver would not receive contextual ammo.
- Patriotic Paint for The Fixer can now be applied to Combat Rifles.
- The needle on the Boiling Point Terror Flamer now animates correctly.
- Nuka Shank knife skin will no longer clip into the player's hand in first person.
Miscellaneous Fixes
- Fixed an issue where characters would flash/flicker when changing sexes during customization/changing appearance.
- Fixed an issue where some plans/items were not available through Mutated Party Packs.
- Pet Emotes will no longer be displayed twice in the Atomic Shop.
- The "Queen" suffix is now also available as a prefix.
- Atlantic City: Firing on the Overgrown group outside City Hall before they aggro, no longer causes them to become invulnerable.
- Fixed an issue where disembodied parts could be displayed during the initial ghoul character customization process.
- Updated the displayed text for the Twisted Muscles mutation and Serum.
- V.A.T.S. Specialist starting loadout now has the Bodyguards perk properly equipped.
- Radiation Quack Outfit now has proper glove colors when seen in first and third person.
- Gleaming Depths: Punch Card Machine before the Ultracite Terror encounter now works correctly.
- Fixed an issue where taking a picture of an Albino Yao Guai would not complete the associated challenge.
- Photomode Frames now display correctly when using ultrawide monitors/resolution.
- Fort Defiance is now properly listed in the "Discover Locales within the Cranberry Bog" challenge.
- Improved the loading time of the Atomic Shop.
- Fixed issue where underarmor appears under the lion dancer outfit.
- The player is no longer forced into first person after they stop listening to another team member's conversation with an NPC.
- Herbivore/Carnivore now properly double percentage-based heal rates on related food items.
Mods
- Viper's Four Star Legendary mod no longer applies bonus damage to NPC's that are immune to poison.
Perks
- Ghoul Perk "United Ordeal" should no longer be affecting Human Players.
- Ghoul Perk "Radioactive Strength" should no longer apply to Automatic Melee Weapons.
- Legendary Perk Card ranks will no longer reset when changing between human or ghoul.
- Ghoul Perk "Action Diet" rank 2 and 3 now give the proper values.
- Ghoul Perk "Thick Skin" Rank 1 now displays the correct 4% value.
UI
- Fixed an issue where the Ghoul Perk "Rad Specialist" displayed the incorrect value in the Pip-Boy.
- Fixed bulk scrapping legendary mods not applying the learn chance per item.
- Map Marker priority has been updated to make locations easier to select.
- Looting multiple corpses no longer causes ammo to sort away from the top.
- Fixed an issue with area looting where it wasn't immediately available after defeating an enemy.
- Broadsider’s Multi shot canister mod box text should no longer be misaligned when looking at it from inventory.
- Fixed an issue where Raid rewards screens overlapped other menus.
- Added Descriptions to Bobblehead effects for Small Guns, Melee, Medicine, Lockpicking.