▌New Season: Debut
Remember the old days when you'd hang in the lobby forever just to snatch up all those rewards for daily, event, and battle pass tasks? Well, kiss that goodbye! Here's the all-new Season System! In this new system, each season will last 3 months, each with unique themes and challenges. The new season design will provide us with a clearer sense of goals and participation.Triumph Tracker
Now, Rank task, Battle Pass, and Daily task will all combined into the new "Triumph Tracker". It is way more concentrated and efficient. You only need to focus on leveling up the Triumph Tracker and get all kinds of rewards from it. Dive into battle, knock out tasks, climb the ranks, and unlock loot that's more epic than ever!



▌New Events
Lottery Wheel - Aurora Excursion
Lottery Reward includes: 1. UR Hero Skin Freddie - Winter Night 2. More stickers, emotes, and vehicle skins are waiting for you to unlock! Check the in-game description for event duration.
Rare Consolidation
Event Reward includes: SSR Jetpack, SR Weapons Skins, and SR Pod Skins, etc. Players can get the event items through missions or looting. Use to obtain the designated rewards in the Rare Consolidation. Check the in-game description for event duration.Others
1. Optimized the player rebate system, offering higher value rewards as part of daily gaming progress. As a result, the Weekly Card and Monthly Card have been temporarily removed. However, players with active subscriptions can still enjoy their benefits until they expire. 2. Removed the Activeness Chest and integrated its rewards into the Tracker reward system. Players with remaining chest openings will receive compensation rewards via Mail.▌Hero Updates
This update brings new tactical skills for Phantom and Maychelle, along with a model optimization for Phantom, who now looks more enchanting than ever. Maychelle, the rock star, is excited to introduce everyone to her cute little rabbits! Additionally, based on actual battlefield performance and community feedback, we have made balance adjustments to some heroes, with the hope of providing a more balanced experience for everyone.Phantom:New Look and New Tactical Skill
Remade Phantom's appearance.

New Tactical Skill and Adjustments
- Adjusted Tactical Skill - Portable Scout to passively increase Phantom's Headshot Damage with Sniper Rifles.


Maychelle: New Tactical Skill
New Tactical Skill and Adjustments
- Added Tactical Skill - Sonic Tracking - Maychelle releases a scan in a fan-shaped area ahead. If enemies are detected, Maychelle's cute little rabbits will appear. These rabbits are in the same number as the enemies, and will dash towards them, slowing them down and revealing their position.
Balance Adjustments for Other Heroes
Maggie 1. Adjusted Ultimate - Supersonic Surge: Adjusted cooldown of Jet Sweep to 5s and Jet Leap to 6s when unenhanced Supersonic Surge is active. Momoi 1. Adjusted the level-up effects: At level 9, the enhanced Hoarder Drop summons an additional Weapon Mod. Freddie 1. Increased cooldown of Ultimate - Data Backup and reduced its duration. 2. Reduced the duration of copies generated by his tactical skill Mechanic Decoy. Watchman 1. The Tactical Skills Sheriff's Patrol and Sentinel Alert will no longer interrupt actions such as sprinting, sliding, or reloading. Other 1. Changed the calculation method for speed inheritance of some heroes' displacement skills to make their performance more in line with combat dynamics: - Maggie's flying. - Other characters when using jetpack to fly.Adjustments for All Heroes
Added slowdown effect upon hitting
In this update, we've focused on the relationship between damage and character speed. Typically, maintaining precise aim in intense battles is a challenge, especially when your enemies are constantly on the move. In this update, we're introducing a new mechanism of universal damage slowdown. 1. Now, being attacked by enemies will result in a temporary reduction in movement speed. 2. If you're in Sprint or is receiving a speed buff, you're still affected but to a lesser degree. 3. However, if a hero is performing a slide or jump action when taking damage, their speed won't be affected. This is because these movements are inertial and thus aren't impacted by the attack. Now you can aim more accurately with less pressure in the battles. On the other hand, Jetslide and Jump will become more important for evading enemies and counterattacks.
HP and Hitbox Adjustments
Now, all characters have the same HP. Instead, we adjust balance based on the character's head and body size. For example, larger characters will receive additional damage reduction and immunity to slowing effects when hit.: 1. All heroes now have a unified base HP of 150 points. Shields of varying tiers now provide shield values of 25/50/75/100/125/150 points, respectively. 2. Optimized HITBOX for all heroes and balanced heroes with larger body sizes: - Ducksyde gains a 15% damage reduction effect and is unaffected by slowdown effects. - Captain gains a 10% damage reduction effect and is unaffected by slowdown effects. - Other male heroes gain a 5% damage reduction effect. 3. Standardized movement speed calculation, with only the highest-value effect taking effect for the same type.Jetslide
The Jetslide is also improved. Now it's even smoother and responsive. You can now cast skills while jetsliding. You can also crouch in mid-air to jetslide, which applies to both side and backward jump. The details are as follows: 1. Optimized Jetslide and falling performance. 2. Easier trigger for Jetslide while falling. 3. Easier trigger for Jetslide to the sides and backward. 4. Improved Jetslide experience on gentle slopes. 5. Optimized Jetslide cooldown and penalty mechanism for better control. This means that whether you're on the ground or in the air, you can jetslide at any time, enhancing your mobility and ability to evade attacks.
Level-up Effects of All Heroes
1. Removed the automatic marking effect when aiming at enemies at level 1. 2. Enhanced Tactical Skill effects were granted to all heroes at levels 2, 3, 5, and 6, while enhanced Ultimate effects were given at levels 8 and 9. 3. Enhanced Weapon Mastery upgrade effects were provided to all heroes at levels 4, 7, and 10, resulting in heroes with higher Weapon Mastery levels dealing increased base damage with all weapons.▌Weapon Updates
1. We have fine-tuned the handling of all weapons, particularly focusing on their recoil and rate of fire, especially when firing from the hip. This has resulted in increased bullet spread and a slight decrease in rate of fire, requiring more skills to accurately hit enemies. 2. Adjusted the installation rules of some mods based on weapon type and optimized the prompt rules for mod items.This requires players to select magazine types based on the weapon category. The details are as follows: - Magazine Mods: adjusted to AR Mag, SMG Mag, and SNIPER Mag. - Stock Mods: adjusted to Tactical Stock and Sniper Stock. - Muzzle Mods: adjusted to Muzzle Break and SMG Muzzle Break.
▌Map Updates
Sunder Realms
The new map, "Sunder Realms" has been out for a while now, and we're still optimizing it. We noticed that some strongholds did not have enough intense battles and mobility. Which is not what we want. So we made the following adjustments to the map: 1. Adjusted and optimized the tactical structure of some Strongholds: a. Added cover groups suitable for small-scale tactical maneuvers. b. Added more zipline points. c. Added bounce pads that allow players to change their movement path with a double jump after activation. 2. Added various covers and overall adjusted the distribution of cover positions: a. Added covers such as giant trees and rocks. b. Increased the density of covers on the map to adapt to the combat pace after the addition of Jetslide. c. Replaced some small trees with giant trees to provide covers more suitable for team operations. 3. Simplified the map display: We removed some text info, such as tasks/vehicle Switch/high-Value resource areas, and replaced them with more intuitive event prompts. You can now quickly understand what's happening on the map, and make decisions more timely.
Resource Adjustments
1. Significantly increased the number of Tactical Supply Chests and removed all other resource Supply Chests on the Sunder Realms map. 2. Added Advanced Tactical Supply Chests on the Sunder Realms map: Advanced Tactical Supply Chests have a higher chance of yielding advanced equipment, and players can obtain their respawn location information from the map. 3. The Revive System will have a new mechanism: - Added a new environmental interaction item - the Revival Device: 1. The Revival Device can revive all fallen teammates, no matter where or when they died. 2. After the teammates are revived, the Revival Device will slowly disappear and it can't be used again. 3. Multiple Revival Devices will appear on the map, prompting players to their locations.
- Added Character XP gains for players opening Tactical Supply Chests, Advanced Tactical Supply Chests, and Shield XP devices.
- Added Character XP gains for players achieving kills, assists, and dealing damage.
- Adjusted the XP required for character level-up.
- The Character XP obtained from the map will be available in three qualities: Blue, Purple, and Gold. Higher-quality XP yields more XP points.
- Magazine Pouch: Increases ammo carrying capacity.
- Medical Container: Increases Med Kits carrying capacity and application speed.
- Shield Storage: Increases Shield Recharger and Shield Restorer carrying capacity and recharging speed.
- These Extended Items come in different qualities; higher-quality items provide more carry capacity and additional attributes.

Map Events
1. Sponsor Box - Reduced the activation time of Sponsor Boxes and increased the Character XP gained per second during activation. - Players have chances to obtain higher-level Extended Items and Helmets from Sponsor Boxes. 2. Added the map event - New Shield XP Device Deployment When the game progresses to a certain point, the system will randomly deploy a large number of new Shield XP devices at various locations on the map, allowing players to obtain Shield XP and Character XP.▌System Updates
Matchmaking Adjustments
1. High ping issues in certain regions will get better. You will get more local matches, depending on your region. 2. We also noticed there's some imbalance between 3 player and 4 player squad mode, only 20% of all players are now choosing 4 player squad mode while 80% is consistently opting for the 3 player squad mode. In order to shorten matchmaking times and gather more players, the four-player squad mode will be suspended. 3. Your historical rank of duo, trio and quad mode will be combined. The new season's rank will be based on the highest rank achieved. 4. Removed Team Deathmatch mode from ranked matches. Suspending any game mode is a tough choice. We would love to keep as many game modes open as possible to offer more variety, but we need to balance matchmaking time. We know some of you may feel sad about it, but we wish this tough choice could bring an overall better matchmaking experience. In the future, 4-player squad may be offered in other non-ranked modes, like regular matches or time-limited modes. In these modes, you'll still be able to enjoy playing as a team of four.New Lobby Interface
After the update, you will be greeted with a completely refreshed lobby interface! This new visual style is part of how we envision Farlight 84 to be--fresh and cutting-edge. You'll certainly see more of it in future updates. 1. In the lobby after this update, themed season content and player squad info will be more prominent. 2. New Tracker tasks will be easily accessible as well. Know your aim, find your drive. 3. A more stylish and streamlined matchmaking window. Real-time matchmaking status observation is now available.