????️ Patch Notes v0.1.8
[p][/p]- [p]Two new elemental orbs (wind and earth) have been added[/p][/*]
- [p]Use the wind orbs to throw or place wind mines, if triggered by mortals they will fly around! Use the wind mines to protect your settlements against attackers or sabotage trade routes![/p][/*]
- [p]The earth orb is a big magical stone; throw it to damage buildings strongly or drop it as a gift so that your mortals receive a large amount of stone[/p][/*]
- [p]Reduced memory consumption for vegetation system[/p][/*]
- [p]Reduced memory consumption for mass crowd rendering system[/p][/*]
- [p]Reduced memory consumption for the terrain rendering system[/p][/*]
- [p]Reduced memory consumption for the impostor rendering system[/p][/*]
- [p]Fix issues of keeping delayed happenings in individual handling even long gone[/p][/*]
- [p]Added safety mechanisms to ensure that even such a thing happens in the future, will be detected and automatically removed[/p][/*]
- [p]Added extra mechanism to identify such invalid data in a save game and remove before initializing data[/p][/*]
- [p]Fixed another possible crash based on deformed NoWaterAreas which results in crashes on some graphic cards due to invalid memory access[/p][/*]
- [p]Adjusted elemental orbs tutorial to reflect the two new elements[/p][/*]
- [p]Fixing issue with migration when migrating mortal has no source settlement (quest characters mostly)[/p][p][/p][/*]
[p]Let us know what you think about the new patch! If you feel like the game is heading into the right direction, consider leaving a Steam review. It would help us a lot on our way to shape Fata Deum into the god game you're looking for![/p]
