[img src="https://clan.akamai.steamstatic.com/images/38910396/39c4457c9e5e08ccd45bf62e5370affb2da85097.png"][/img]
[b]Patch 12[/b] is now available for everyone on the [b]Default Branch[/b]!
After taking a short winter break over Christmas, we’re back with fresh godly energy – and we’re excited to introduce a brand-new feature: [b]Hero Priests![/b]
You mighty gods can now [b]delegate minor wonder-making tasks to especially powerful mortals[/b].
Every time you complete a quest, you’ll get to choose:
Create a new Hero Priest by transforming one of your believers
Or upgrade one of your existing heroes
[b]Destroyer or Preserver - Meet the Mighty Hero Priest:[/b]
[img src="https://clan.fastly.steamstatic.com/images//38910396/cd4380500c657235d72c9e353d5f67eede0d687d.jpg"][/img]
With each upgrade, a hero can perform more wonders – and they’ll even start hovering to speed things up. Sure, they slowly lose their soul in the process… but who’s counting?
Do you care?
As always, the choice is yours.
You can also give your heroes guidance and define their profile, similar to high-level settlement management: Destroyer or Preserver (with more profiles planned for the future).
[img src="https://clan.fastly.steamstatic.com/images//38910396/2741945eac99653a793046293bcb3927aadc9770.jpg"][/img]
And this is just the beginning! We’re already planning additional features for Hero Priests – like possessing them… or maybe even possessing any mortal? ????
We’d love to hear what you think about the Hero Priest feature and what you’d like to do with them!
[b]The Hero Priest in Action: [/b]
[img src="https://clan.akamai.steamstatic.com/images/38910396/b1daa894b13afb9dc13cff0fcabc4178146dfbf3.jpg"][/img]
On top of that, we’ve added a [b]new drawing ability for the Water Orb[/b]:
????️ Summon a fog of war that hides your mortals and protects them from enemy god interactions
????️ Or conjure a massive magical rain to grow food
[b]How the Fog Works:[/b]
[img src="https://clan.fastly.steamstatic.com/images//38910396/da0768cca3122ee25bd2e8a7d96f42f97ee699ae.gif"][/img]
[b]How the Magic Rain Works:[/b][img src="https://clan.fastly.steamstatic.com/images//38910396/14d55fb427baeb3858101f3fa4da76dd60379f4f.gif"][/img]
Now that we’re fully awake from our winter sleep and have done plenty of long-term planning over the past weeks, all we can say is:
Stay tuned – there’s much more to come. ????
[hr][/hr]????️ [b]Patch Notes v12[/b]
Added general hero priest feature
Added hero priest profile: Destroyer
Added hero priest profile: Preserver
Added hero priest daytime logic
Added hero priest fight support logic
Added drag and drop logic to assign hero priest to neutral or own villages
Added hero priest transformation wonder: apotheosis
Added tutorial for hero priests
Added clockwise drawing wonder fog of war
Added counterclockwise drawing wonder grow food
Added depth of field and distance fog dependent on camera distance and angle
Performance improvements on building damage transformer logic (reduces lages when using meteor strike or similar)
Collecting food is now possible from the start
Fixed invalid doubled creations of simple building entries, and thereby avoiding long lags during simple building creation after large set of manually added buildings
Fixed vegetation not created via wonder in some biomes
[b]Minor Improvements:[/b]
Godly fist can now be used directly in context where no collecting action is triggered
Fixed bug related to blueprint extraction for invalid building types
Fixed two bugs related to broken savegames
Improved lowe res collider data for all scenes
Minor general performance improvements
If you’re enjoying the new update, please consider leaving a positive Steam review — it really helps us a lot!
Thank you for your continued support.
[img src="https://clan.akamai.steamstatic.com/images/38910396/df104b89ab6acc3dd535bb914f4863946a9aaaed.jpg"][/img]
