- Clunky controls
- Additional actions during daytime / more interactions with the environment would be great!
- Dynamic speed adjustment based on distance to terrain.
- Zoom in at mouse pointer
- Adaptive zoom based on distance
- Right mouse click to move to mouse pointer directly
- Fixed bad behavior due to lag.
- Improved panning (don’t hassle with selcting building while panning anymore)
- Hotkey to deactivate panning
- Control is more direct (less damping)
- ESC to cancel current ingame menu and to get back from main menu to game directly
- Hold STRG to move up and down instead of forward and backward
- Separate control for ambient and effect audio volume
- …and many more
But beware! Resources are not endless! Your followers won’t like it if you take their resources!
[b]Further Improvements[/b]
We have fixed a lot of smaller bugs or issues which did occur just on some specific systems and we want to say thank you to each gamer who has to struggle with such very specific bugs and helped us to identify the underlying reason! Thanks a lot!
In addition, we improved tutorial logic and added a part to introduce the collecting system.
And of course: performance.. as always we did some improvements here!
[b]Next Steps[/b]
We will now focus on AI (again) and localization!
Again, development has taken more time as expected, but we are very happy with the result (and regret nothing ????) and the list of “features to be done before EA release” is getting smaller and smaller ????
We will try to provide a new update before Christmas and provide you with a release update, too.
Thanks again for the feedback! That is helping a lot to make this game better and better (even before EA release)
Stay tuned!
