PvP defense effectiveness changes
[p]We heard your feedback after implementing defence reduction in player vs player combat with Hotfix 2.4.0c, and we decided to decrease the reduction percentage from 20% to 15% for both physical and magical defence. Your defences are still 100% effective against monsters.[/p][p]As always, we will be monitoring this topic, so feel free to post your feedback on the new value in the pinned feedback thread on Discord. We'd love to hear what you guys think of this adjustment.[/p][p]
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Changes
- [p]Decreased MP auto-recovery values to what they originally were prior to update 2.4.1[/p][/*]
- [p]Adjusted wedding teleportation to disallow teleportation if you or your pet were recently damaged[/p][/*]
- [p]Various client performance & loading improvements[/p][/*]
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Fixes
- [p]Fixed pressing V (to hide players), making party members non-selectable[/p][/*]
- [p]Fixed wedding teleportation being unavailable after finishing a combat until partners re-logged[/p][/*]
- [p]Fixed wedding teleportation being available while one of the partner were dead[/p][/*]
- [p]Fixed multiple instances of damage, forcing players to stand up (dot damages, etc.)[/p][/*]
Known Issues
- [p]Melee characters have unintended movements after target's death[/p][/*]
- [p]Mouse navigation is worse in Droes since update 2.4.1[/p][/*]
- [p]Keybinds / quick slots can sometimes reset themselves randomly[/p][/*]
- [p]High-quality textures can still cause crashes (especially in crowded areas)[/p][/*]
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