Stable 4.2.8
[p]Hello all, update with mainly multiplayer fixes. Setting this live so people can benefit from it before I undertake more extensive testing a major breadboard UI and component update as well as possibly missile bread boards. Following that a new sail system is due in December/January. Thanks to everyone for helping report a lot of these bugs![/p]
Fixes
[p]Multiplayer, Fixes for control surface synchronisation in multiplayer.[/p][p]Multiplayer, Fixes for client/host aps shell editing in multiplayer.[/p][p]Multiplayer, Build mode paint tool in multiplayer now syncs correctly when there are more than 2 players.[/p][p]Multiplayer, Paint sprayer now syncs properly in multiplayer.[/p][p]Multiplayer, Resource zone radius and growth rate is now properly synced in multiplayer.[/p][p]Multiplayer, Weapon status returns are now sent from the server to the client machines.[/p][p]Multiplayer, Drive syncing between players in multiplayer is more accurate.[/p][p]Multiplayer, Changing a colour palette in multiplayer now works between clients.[/p][p]World editor, Banned blocks cannot be bypassed by using the hotbar.[/p][p]Steam Jet, UI now shows actual capped thrust instead of the theoretical thrust.[/p][p]APS, Fix for APS colour picker blue values not saving properly. You might see slight variations in alpha due to this but it will be very, very small.[/p][p]Missiles, Fix for missile initialise smoke cutting out if a short range thruster with a low cut off is used.[/p][p]Fuel Engine, Fixes for fuel engine exhaust error handling and threading.[/p][p]LWC, Turrets send aim and fire commands to child turrets and so all turrets and weapons in a hierarchy can now be controlled by one LWC.(This may impact edge cases but those would've been working via a bug.)[/p][p]Breadboard, AI breadboards are now properly assigned an ID so that variable reader/writer in 'Breadboard mode' writes/reads exclusively to/from the correct AI breadboard.[/p][p]Breadboard, Double to Long conversion was broken in the breadboard, fixed now.[/p]
Changes
[p]Jet and missile colour pickers can go to 0.02 alpha and don't disable the toggle.[/p][p]Jet/Missile smoke, Black smoke should now be possible.[/p][p][/p]