From the Depths - Additional Fixes
???? Fixes
[p]Missiles:[/p]- [p]Improved missile guidance handling of roll so that turning thrusters don't keep firing when pointed at a target[/p][/*]
- [p]Fixed connection colours not being saved in breadboard prefabs.[/p][/*]
- [p]Fixed naming an anchor component "start" or "Start" causing the breadboard to automatically move to that location.[/p][/*]
- [p]Additional NaN (Not a Number) protections for missile breadboards.[/p][/*]
- [p]Fixed set target position and set target offset disabling guidance modules when active.[/p][p][/p][/*]
- [p]Fixed file selection menus breaking when a folder is deleted.[/p][/*]
???? Changes
[p][/p][p]Breadboard:[/p]- [p]Changed multiply component clamping to allow smaller numbers.[/p][/*]
Additional Vehicle Updates
[p][/p]Neter
DWG (Deep Water Guard)
[p]Flying Squirrel[/p]- [p]Overhauled propulsion/evasion[/p][/*]
- [p]Price reduced without compromising evasion[/p][/*]
- [p]Fixed clipping issue with frontal shield and smokestacks[/p][/*]
OW (Onyx Watch)
[p]Palisade[/p]- [p]Overhauled; still retains its original concept but heavily improved[/p][/*]
- [p]Hard difficulty, adventure difficulty 30-40[/p][/*]
- [p]Difficulty reduced to hard from godly[/p][/*]
LH (Lightning Hoods)
[p]Quadrupole[/p]- [p]Added proper structuring to the material platform[/p][/*]
- [p]Added BB notation[/p][/*]
TG (Twin Guard)
[p]Alarmed[/p]- [p]Torso should now anchor to the base more reliably[/p][/*]
- [p]Fixed a critical issue with missing BB components[/p][/*]
GT (Gray Talons)
[p]Hyperion[/p]- [p]Difficulty increased to godly as originally intended[/p][/*]
SS (Steel Striders)
[p]Allegiance[/p]- [p]Fixed disconnected cooler on main gun[/p][/*]
- [p]An incorrect version was submitted, which has now been addressed[/p][/*]
- [p]Fixed block missing from hull[/p][/*]
- [p]Fixed block missing from hull[/p][/*]
- [p]Potential fix for leaving the resource zone[/p][/*]
- [p]This will only apply in new campaigns[/p][/*]
