From the Depths - Additional Fixes
???? Fixes
[b]Missiles:[/b]
Improved missile guidance handling of roll so that turning thrusters don't keep firing when pointed at a target
[b]Breadboard:[/b]
Fixed connection colours not being saved in breadboard prefabs.
Fixed naming an anchor component "start" or "Start" causing the breadboard to automatically move to that location.
Additional NaN (Not a Number) protections for missile breadboards.
Fixed set target position and set target offset disabling guidance modules when active.
[b]UI:[/b]
Fixed file selection menus breaking when a folder is deleted.
???? Changes
Breadboard:
Changed multiply component clamping to allow smaller numbers.
Additional Vehicle Updates
Neter
DWG (Deep Water Guard)
[b]Flying Squirrel[/b]
Overhauled propulsion/evasion
Price reduced without compromising evasion
[b]Riverhome[/b]
Fixed clipping issue with frontal shield and smokestacks
OW (Onyx Watch)
[b]Palisade[/b]
Overhauled; still retains its original concept but heavily improved
Hard difficulty, adventure difficulty 30-40
[b]Palstave[/b]
Difficulty reduced to hard from godly
LH (Lightning Hoods)
[b]Quadrupole[/b]
Added proper structuring to the material platform
Added BB notation
TG (Twin Guard)
[b]Alarmed[/b]
Torso should now anchor to the base more reliably
[b]Harmony Swarm[/b]
Fixed a critical issue with missing BB components
GT (Gray Talons)
[b]Hyperion[/b]
Difficulty increased to godly as originally intended
SS (Steel Striders)
[b]Allegiance[/b]
Fixed disconnected cooler on main gun
[b]Falcon Squadron[/b]
An incorrect version was submitted, which has now been addressed
[b]Iron Maiden[/b]
Fixed block missing from hull
[b]Victoria[/b]
Fixed block missing from hull
[b]Rapromium's Dockyard[/b]
Potential fix for leaving the resource zone
This will only apply in new campaigns
