
Video of the Week
We always look forward to watching and sharing the awesome videos posted by our community. It brings us a lot of happiness and gratitude in the office to see players exploring content, having fun, and showcasing their skills. This week, the reward of 2000 ambers goes to i3roox https://youtu.be/j15DRRjIcIc Congratulations to the winner and good luck to all competitors for next week’s Video of the Week award!Changelog v.1.2.2
Loot tweaks
Currently, while looting it is possible to take up to 100 pieces of a single material up to 5 times to spend their 10 total loot points. This means a player can be looted for 500 wood billets, which is a minor annoyance, or 500 Dziwer bars, which are a vastly more valuable high tier material. For veteran players who know to split their material stacks into smaller quantities to avoid this, this type of looting is rare, but it regularly happens to new players who don’t know about it. In today’s update, we are introducing two changes in resource looting. – First: Currently players can loot 100 pieces of resources for 2 loot points no matter the resource tier. Today, we are introducing a cap for items looted per tier. The higher the tier of resource, a lower number of resources players will be able to loot. Players can loot 500 Tier 1 resources, 400 Tier 2 resources, 300 Tier 3 resources, 200 Tier 4 resources or 100 Tier 5 resources for 10 loot points. – Second – Financial cap: The amount of looted resources will not only depend on its tier, but also on the market price for that item. The value of the looted resource will be capped at 1 gold per 2 loot points. Meaning that if the market value of the looted resource is greater than the cap, only the amount of resources that are within the cap can be looted. Example: A player has a stack of 100 Tier 5 resources of avg price: 11s From the First loot rule listed above, it would be possible to loot 20 resources for 2 points. However, this would mean that the value of the looted items would be 2.2 gold. Due to the market price cap, the player is able to loot a max of 10 resources for 2 points because 11 silver x 10 resources = 1.1 gold. The player is looting 10 resources instead of 9 because 9 is below 1 gold value, which means that the cap was not exceeded, so the looting system is adding one more resource. In further updates, the next thing that we will change is the fireplace. Players are abusing them to store their items inside the fireplace so that it is not possible to loot the items that are inside it.
Supporter Pack DLC expansion
Are you a fan of immersive gaming experiences? Imagine bringing video game characters to life in the physical world. We have an exciting piece of information for you. We have expanded our Supporter Pack DLC offering a unique item, a character model ready to be 3D printed! This character model comes in the widely supported .stl format, making it compatible with a wide range of 3D printers. Whether you're an avid collector, a hobbyist, or simply looking to personalize your gaming space, this character model is the perfect addition. By purchasing this Supporter Pack DLC on Steam, you gain access to an exclusive, high-quality, and meticulously designed character model. The level of detail and accuracy in this model ensures that your printed version will faithfully replicate the virtual character that we represent below. Display it proudly on your desk, showcase it among your gaming memorabilia, or even use it as a centerpiece for tabletop gaming sessions. Not only does this offer cater to gaming enthusiasts, but it also appeals to those with an interest in 3D printing technology. It presents a unique opportunity to combine the worlds of gaming and creativity.
Work in progress - Siege preparation
We hear the community voices saying that losing a location in the span of a few minutes is a real problem and that we should address it, especially in the loot zone, because in some cases, it’s hard to ride on time to the castle and defend it. In the closest weeks, we are going to introduce a new system that will longer the siege preparation on the major loot zone locations. Attackers after the capture of the minor flag connected with the major will have to build up a Siege Camp and to build it the players will have to use resource packages. There will not be possible to siege a given location without building such a siege camp. The owners of the location where the siege camp is being prepared will be informed with proper notification that will contain the information about the siege camp build progress. With a new siege preparation system, Defenders will have more time to gather their forces and at the same time, Attackers won't have to use expensive siege engines workshop to spawn siege engines.