- Bandit Crest
- [b]8 new Family Traits that influence everyone in the House[/b]
- [b]Some Family Traits can be earned by secret Tradition combinations[/b]
- [b]Events can now give Family Traits, a few possibilities to do so have been added[/b]
- Events can give Experience points to skills, quite a few added
- All war events gained GainExp effect to Military skills.
- Skill tooltip has a new tooltip about experience points, which also explains where to get those experience points
- Crest hover and War FX
- AI action - move worker to building that is currently upgrading
- AI condition checks if the fiefdom has a profession that is building something but doesn't have any workers
- AI ‘Handle Plans’ checks building upgrade situations better
- AI 'Handle Plans' removed a lot of additional weights that sometimes made War planning the only thing specific AI families would do.
- [b]UI fit on screen with UI scale[/b]
- Noble Advisor illustrations
- AI - ‘Upgrade Buildings’ returns false from Build into Fiefdom even when it shouldn't
- UI fit on screen with UI scale
- [b]Losing-side now has the intended disadvantage in peace negotiations[/b]
- Some playgrounds showed different winning effect text in tooltip than the actual effect (a few might still do so)
- Conflict Resolution Setup now wraps long texts
- Problems around the Can Marry message prompt
- Graphical glitch in World View Portraits
- [b]UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, reduce the UI scaling percentage in Video Settings.[/b]
- Character customization images might fail to load occasionally. The UI still works and reopening the menu sometimes fixes the issue.
