
The role of Heads of House and personal relationships
The relationships between the Heads of Houses, as leaders and representatives of their families, are at the center of all House relations. The official stance between two families is shaped by the mutual liking of their leaders. Your Head of House is the biggest influence on the way your House is perceived in Calderia. But that's just the tip of the iceberg. Specific deeds by family members can also add penalties or bonuses, affecting how Houses view one another on an individual level. The numeric values between Heads of House and individuals also have an impact on many actions and decisions that you will take. Of course, the Head of House holds influence, but it's not the only character you get to play! Each family member of your House is a playable character, and they have their own connections to all the other families.

Relationships based on personalities and reputations
In most events, whether diplomatic or trade-focused, relations between participants play a pivotal role. House relations, in addition to personal relationships, can influence outcomes. Some actions, like declaring war, require extremely negative House relations. Your Head of House must have bad relations with the Head of the House you want to start a war against. When it comes to trade, it isn't simply an economic activity in Calderia; it's a diplomatic tool and lever. Trading can improve or deteriorate relations between Houses. Fair deals foster goodwill, while exploiting others can strain relations. It's a nuanced system where every trade decision has consequences beyond material gains.
