Design & Balancing
[b]Bandits[/b]: A major update has been made to the world map with the appearance of bandits on the roads. [b]No path is as safe as it used to be[/b] for merchants and soldiers. This feature comes with a [b]series of[/b] brand [b]new[/b] and [b]unique events[/b] you’ll have to deal with when they appear. While the feature is new to the game, [b]several iterations are required[/b] in the coming months [b]to balance it properly[/b], especially at the beginning of a new game. Thanks to all of you who have already spotted some issues with it and have suggested a few ideas to improve it. [b]Traditions[/b]: New traditions have been implemented and tested, including the « [b]Dozen Peers[/b] » of the [b]Idealist path[/b] (which unlocks the Noble Advisor companions and units) and the « [b]Holy Knowledge[/b] » of the [b]Scholar path[/b] (which increases Scholar professions happiness from wages by +1 but doubles wage consumption). [b]AI[/b]: With the new [b]Bandits[/b] feature, the [b]AI is now considering these attacks and[/b] unexpected [b]Bandits events[/b] in its plan. Its [b]overall plans[/b] have been [b]tweaked and improved[/b] as well. [b]New winning condition[/b]: A [b]more diplomatic way[/b] of winning the game has been added thanks to the addition of the [b]Scholars and Schemers tradition perks[/b]. [b]Resources, costs, and buildings[/b]: [b]Production consumption[/b] has been [b]globally revisited[/b]. The [b]Cooperage building[/b] now has its [b]own category[/b] in the Fiefdom building menu, and bonus & penalty words for the refinement costs are now visible. [b]Safety production[/b]: In connection with the [b]Bandits[/b] feature, the [b]safety of fiefdom production[/b] is now [b]more important[/b] than ever.
Visuals & Interface
[b]User Interface scaling[/b]: We are still experimenting with wide-screen resolutions. UI scaling is still a long, ongoing process and we welcome feedback to help us optimize it during the whole Early Access phase. [b]Visuals alignment[/b]: Text, button and icon alignments have been reworked in some of the interface menus as well as in the event description to look better.
Technical fixes & optimization
[b]Crash fixes[/b]: [b]Loading a save file from an older version doesn’t cause the game to crash anymore[/b]. We also fixed a crash linked to a new tradition perk: « Holy Knowledge » when dragging workers into the scholar professions.
For more information, read the full aggregated patch notes below:
[b]Added[/b]- Right mouse button to close the Ranks of Calderia screen
- Tradition - Dozen Peers
- Tradition - Holy Knowledge
- Tradition tree connection to Light Mathemagic and Law Unites Us All
- Spy investigation events now have costs associated with them
- Safety increase winning effects in Conflicts
- Bandit spawn UI
- Bandit appearance speeds
- Bandit ‘army’ consistencies
- 7 Bandits-related events
- Bandits movement AI
- Bandits conflict resolutions
- Scholar Winning Condition Path
- Scholar Winning Conditions steps
- Scholar Winning Conditions events
- Conquered and Truce icons on the world map: Fiefdom Banners
- Diplomatic delegation cooldown counter
- Highlight the character icon when hovering over notifications
- Caravan capacity and trip counter visualizer for Trade View
- Three new courtship events
- Siege Defender gets more and better units from garrison
- Tweaks to AI plans
- AI won’t cause social conflict in Lesson in Negotiations event
- New Event illustrations
- Conflict planning layout
- Improved Tutorial window positioning with UI scaling
- Tradition view
- Safety Level shown also for the player’s fiefdom in World Map
- New graphics for the Winning Condition view
- World map border and road changes
- Character customization reverting selects original objects
- Show negative Safety production correctly in Fiefdom upgrade info
- Safety production changes: Bourg 2->4, Fort, Fortress and Citadel bring ->1, Stone Walls 0->1
- All military units are cheaper to recruit and upkeep
- All starting Safety Levels in Fiefdoms 0 -> 2
- Increased the probability of weather effects
- Changed Cooperage building to be left most building in its own category
- Changed production consumption to refinement cost
- Added Bonus and Penalty words to Refinement Cost in Building View
- Winning Progression steps VIa and VIb combined into one
- Improve drag and drop in delegation
- Game crash when dragging workers into scholar professions with Holy Knowledge tradition
- Game crash when loading a save from the previous version
- Recruit spies cannot be done when relations are bad
- Impossible to pillage buildings with an army
- Units do back-and-forth movement instead of capturing a spot in conflict resolution
- Rank delegation stuck on own fiefdom
- Relation to count objective not counted after becoming the count
- Participants stuck in rank selection state indefinitely
- Courtship delegation for house members of the same rank indicates a superior rank
- Fortress notification in Chronicle
- Stuck in a military conflict with no board
- Events that provide a low amount of tradition points now provide a low amount
- Intrigue tutorial closes the menu
- Problem with trade duration if player places too many resources in the balance
- Traits are not counted towards character skill value checks in events
- Voice of Calderia not counted in Winning Conditions
- Trade gold amount overlaps caravan information with four or more resources
- Conflict end screen text overflows victory screen
- Marriage notification view issues
- Fundamentals of Feudalism event wording
- Poleaxer military unit noted as tier 3 in Military Conflict
- Counselor has the wrong icon in Social Conflict
- Courted character message never disappears if a courted person dies
- Scholar Winning condition texts back
- Courted character message never disappears after a courted person is dead
- You can move on the map with the war window open
- You can move on the map with an event open
- Tradition progress bar shows correct progression when finished
- No house member on the screen to send peace delegation
- New Tradition button texts not inside buttons
- Variable name in brackets instead of House name in Spy Accusation Event
- ‘Appeal to mutual benefit’ text on Army has arrived event
- In Trade View, the resource valuation information shown in different places doesn't match
- Event outcome text padding
- Misaligned male head icon in customization view
- Diplomacy Window transparency issue with opposing Family Character
