News Liste Hades II

v1.0 Launch Update - Patch Notes
Hades II
25.09.25 16:06 Community Announcements
The [b]v1.0 Launch[/b] of [i][b]Hades II[/b][/i] has finally arrived! The true ending awaits, along with Achievements and many other finishing touches we hope you'll enjoy. While this update marks the conclusion of our [b]Early Access[/b] development, we will be monitoring this launch closely and patching any issues that arise. To all our [b]Early Access[/b] players, thank you so much! We hope you enjoy the complete game. [b]Note:[/b] ???? indicates changes inspired by community feedback!

Highlights

• [b]The True Ending[/b]: discover what awaits Princess Melinoë at the end of her journey • [b]Achievements[/b]: earn 50 different Achievements as you play through the game • [b]Familiar Forms[/b]: give your favorite Familiar a makeover with new unlockable visual styles • [b]New Keepsakes[/b]: several new Keepsakes are waiting to be discovered... but from whom? • [b]New Decorations[/b]: liven up the Crossroads with new unlockable decor • [b]New Artwork[/b]: new visual effects, environment art, and other visual improvements abound • [b]New Music[/b]: listen for a number of stirring new tracks • [b]And More[/b]: we'll leave the rest for you to discover...

Achievements

• Added 50 [b]Achievements[/b]! Note you do not need to start the game over to earn any Achievement; you may earn certain Achievements retroactively once you load your saved progress

Nocturnal Arms & Abilities

· [b]Sister Blades[/b]: increased damage and range of Attack sequence · [b]Umbral Flames[/b]: reduced Special damage · [b]Moonstone Axe[/b]: increased Special speed; now easier to Dash out of the Attack sequence · [b]Argent Skull[/b]: Omega Special channels faster

Aspects of the Nocturnal Arms

· [b]Moonstone Axe (Melinoë)[/b]: increased bonus Attack Power and Max Life · [b]Moonstone Axe (Thanatos)[/b]: increased Critical chance of Mortality effect; re-scaled Attack speed bonuses from upgrades · [b]Argent Skull (Medea)[/b]: fixed an issue causing the damage bonus to affect Casts, which was not intended · [spoiler]Sister Blades (Morrigan)[/spoiler]: fixed Specials not hitting repeatedly as expected · [spoiler]Umbral Flames (Supay)[/spoiler]: reduced Omega Special Magick cost and damage; slightly reduced Omega Attack and Omega Special rate of fire · Minor adjustments to requirements for Hidden Aspects to be revealed to Melinoë by various characters

Altar of Ashes

· Adjusted upgrade costs of various Arcana Cards

Oath of the Unseen

???? The stasis effect from the [b]Stopper[/b] Perk from the [b]Vow of Fangs[/b] now is easier to anticipate · Increased effectiveness of [b]Drainer[/b] and [b]Shielder[/b] Perks from the [b]Vow of Fangs[/b] · Unlocking the final rank of [b]Vow of Rivals[/b] now requires having reached the True Ending · Increased Fear requirement for claiming rewards from [b]Bounties of the Infinite Abyss (Cauldron)[/b]

Boons & Blessings

· [b]Nexus Rush (Hera)[/b]: now affects surrounding foes instead of only on contact · [b]Extended Family (Hera)[/b]: fixed Boons of Hades counting toward the bonus [i](he is not an Olympian)[/i] · [b]Poseidon[/b]: Splash effects should activate more reliably with strikes of varying speed and strength · [b]Wave Flourish (Poseidon)[/b]: reduced bonus from Rarity to compensate for the previous change · [b]Nova Strike (Apollo)[/b]: increased area with Sister Blades and Umbral Flames · [b]Nova Flourish (Apollo)[/b]: increased area with Sister Blades and Black Coat · [b]Lucid Gain (Apollo)[/b]: no longer requires you to stand in your Cast, but now restores less Magick · [b]Exceptional Talent (Apollo)[/b]: increased Magick cost; fixed the effect with certain abilities · [b]Wispy Wiles (Aphrodite)[/b]: reduced Dodge chance · [b]Furnace Blast (Hephaestus)[/b]: fixed Heroic rarity and bonuses from [b]Poms of Power[/b] · [b]Snuffed Candle (Hestia)[/b]: fixed an issue limiting the damage bonus only to Attacks and Specials · [b]Grisly Gain (Ares)[/b]: increased Magick restoration; improved bonus from [b]Poms of Power[/b] · [b]Mean Streak (Hermes)[/b]: now only affects Attacks and Specials · [b]Phalanx Shot (Athena)[/b]: reduced projectile speed, letting each shot Deflect for a longer duration · [b]Lapis Lazuli Insight (Circe)[/b]: now upgrades an additional Arcana Card · [b]Life Tax (Hades)[/b]: increased total Life restored · [b]Gigaros Dash (Hades)[/b]: reduced direct damage · [b]Unseen Ire (Hades)[/b]: reduced bonus damage · [b]Ripple Effect (Hera x Poseidon)[/b]: reduced effect chance · [b]Beach Ball (Poseidon x Apollo)[/b]: increased projectile speed; it keeps up better if Melinoë is very fast · [b]Hearty Appetite (Demeter x Aphrodite)[/b]: now only affects Attacks and Specials · Further clarifications to descriptions for various Boons · Various other minor fixes and adjustments

Hexes & Path of Stars

· Adjusted placement of several upgrades on the various Paths · [b]Dark Side[/b]: reduced Attack and Special damage · [b]Resonance (Dark Side)[/b]: now correctly applies any damage bonuses from your Attack · [b]Splendor (Dark Side)[/b]: now correctly applies any damage bonuses from your Special · [b]Rigor (Night Bloom)[/b]: fixed an issue causing the bonus from this to apply twice

Keepsakes

· Added new Keepsakes that can be unlocked, eventually... · [b]Silken Sash (Arachne)[/b]: increased starting Armor

Animal Familiars

· Increased chance of finding corresponding resource type based on which Familiar is with you · You can recruit [spoiler]Hecuba[/spoiler] and [spoiler]Gale[/spoiler] sooner than before · Sped up the presentation when [spoiler]Gale[/spoiler] blocks incoming damage for you · Added a hint to give Witch's Delight to Frinos after casting [b]Faith of Familiar Spirits[/b] · Familiars no longer get confused when [b]Unseen Ire (Hades)[/b] activates

Resources & Reagents

· The resource formerly called [i]Prestige[/i] is now called [b]Kudos[/b] · As noted in [b]The Unseen Update[/b] Patch Notes, any [b]Zodiac Sand[/b] and [b]Void Lenses[/b] you collected have automatically been exchanged for [b]Kudos[/b] as part of the True Ending · Additional minor adjustments to some resource appearance rates · Reduced Whiles duration when ordering [b]Moon Dust[/b] from [b]Charon's Gold Rewards[/b] · Increased how much Gold can be found on the [b]Summit[/b] · Increased cost of [b]Nightmare[/b] from the [b]Wretched Broker[/b] · Increased cost of [b]Star Dust[/b] from the [b]Wretched Broker[/b] · Adjusted resource costs of some upgrades that required [b]Zodiac Sand[/b] or [b]Void Lenses[/b] · [b]Tablet of Peace[/b] sequences are slightly faster than before · [b]Rod of Fishing[/b] sequences are slightly faster than before

Foes & Dangers

· Reduced damage rate of magma in [b]Asphodel[/b] · Thorns in the [b]Mourning Fields[/b] no longer damage foes · [spoiler]Typhon[/spoiler]: reduced tentacle damage in final phase; increased duration before Eggs hatch; reduced life and damage of some summoned foes; other minor adjustments · Ambient [spoiler]Typhon[/spoiler] attacks on the [b]Summit[/b] are rarer and no longer damage other foes ???? Ambient [spoiler]Typhon[/spoiler] attacks on the [b]Summit[/b] can no longer occur after [b]Fig Leaf (Dionysus)[/b] takes effect · [b]Prometheus[/b]: reduced ground-slam damage; reduced kick-wave travel speed, adjusted hitbox · [b]Chronos[/b]: throw attack damage increased; adjusted behavior of summoned [b]Tempus[/b] foes · [b]Scylla[/b]: increased Life; increased damage of scream and spin attacks · [b]Headmistress Hecate[/b]: Total Eclipse damage previews are more accurate · [spoiler]Unrivaled Prometheus[/spoiler]: [spoiler]Heracles[/spoiler] wave speed reduced and hitbox adjusted; other minor changes · [spoiler]Unrivaled Eris[/spoiler]: increased damage of beam attacks; sped up bomb attacks; reduced area and frequency of bomb damage pulses; various other adjustments · [spoiler]Unrivaled Polyphemus[/spoiler]: no longer summons [b]Lubbers[/b] with his march; other minor changes · [spoiler]Unrivaled Chronos[/spoiler]: no longer summons [b]Goldwraith[/b] foes; other minor changes · [spoiler]Unrivaled Hecate[/spoiler]: reduced frequency of some defensive maneuvers; fixed a visual issue that could unintentionally reveal which was the real [spoiler]Hecate[/spoiler] · [b]Root-Stalker (Erebus)[/b]: updated behavior when Armor is depleted · [b]Dire Lurker (Oceanus)[/b]: reduced appearance rate · [b]Phantom (Fields)[/b]: significantly increased Life drain effect · [b]Dire Mourner (Fields)[/b]: now less likely to remain passive · [b]Blasket (Thessaly)[/b]: reduced damage · [b]Harpy Talon (Thessaly)[/b]: increased move speed, attack speed, and attack distance · [b]Auto-Seeker (Olympus)[/b]: increased time before firing; increased damage; other minor changes · [b]Harpy Raptor (Olympus)[/b]: increased move speed · [b]Satyr Sapper (Olympus)[/b]: adjusted behavior; reduced frequency of mortar attack · [b]Dire Sky-Dracon (Olympus)[/b]: now also has a breath attack · [b]Mega-Dracon (Olympus)[/b]: increased breath attack damage; adjusted behaviors · [b]Talos (Olympus)[/b]: reduced travel speed of throw attacks; increased recovery times · [b]Eyesore (Summit)[/b]: reduced damage · [b]Land-Dracon (Summit)[/b]: reduced projectile homing and range · [b]Horror (Summit)[/b]: increased recovery times; reduced damage · [spoiler]Spawn of Typhon (Summit)[/spoiler]: reduced speed of slam attacks; reduced damage · [b]Stalker (Summit)[/b]: increased recovery times; reduced damage · [spoiler]Twins of Typhon (Summit)[/spoiler]: reduced damage; reduced number of Headstone foes but increased their Life and Armor · [spoiler]Tail of Typhon (Summit)[/spoiler]: reduced bomb blast range · [spoiler]Eye of Typhon (Summit)[/spoiler]: increased move speed of the rolling [spoiler]eye[/spoiler] · Various other minor changes to foes and combat encounters

Special Encounters

· You now can meet [b]Artemis[/b], [b]Icarus[/b], or [b]Athena[/b] in Locations with [b]Path of Stars[/b] or [b]Pom of Power[/b] rewards · Reduced appearance rate of [b]Heracles[/b] in [b]Ephyra[/b] · Slightly increased appearance rate of [b]Artemis[/b] in [b]Ephyra[/b] · Slightly increased appearance rate of [b]Medea[/b] in [b]Ephyra[/b] · Slightly increased appearance rate of [b]Dionysus[/b] and the [b]Fountain Chamber[/b] on [b]Olympus[/b] · Improved [b]Nemesis[/b] pathfinding in some Locations

Level Design & Environments

· Added new Locations related to the True Ending · Added new Locations to [b]Oceanus[/b] · Added new Locations to the [b]Summit[/b] ???? You can no longer be presented with two identical 'countdown' exits in [b]Tartarus[/b] · [b]Shrines of Hermes[/b] more likely to appear on the [b]Summit[/b] · Improvements to collision in various Locations · Various minor fixes and improvements to various Locations

The Crossroads Renewal Project

· Added new unlockable decorative items once the [b]Renewal Project[/b] is available · [b]Dora[/b] now shows a special indicator when new decorative items are available · Added more decorative [b]Arcana Card Backs[/b], for use with your Arcana layouts in the [b]Altar of Ashes[/b] · Added unlockable versions of new music tracks to the [b]Music Maker[/b] · Adjusted resource costs of various decorative items

Crossroads Cauldron

· [b]Alteration of Familiar Forms[/b]: [b]new![/b] Lets you unlock various cosmetic forms for each Familiar · [b]Long Arm of the Unseen[/b]: [b]new![/b] Late-game incantation lets you rank up the status of the Unseen, earning a special insignia; note this has no gameplay impact · [b]Shimmering Ambrosia[/b]: [b]new![/b] Lets you brew up some Ambrosia · [b]Greater Removal of Rubbish[/b]: [b]new![/b] Lets you pick up all of Eris' rubbish in one fell swoop · [spoiler]Augmentation of Bone Density[/spoiler]: [b]new![/b] Lets you [spoiler]make Schelemeus stronger than ever before...[/spoiler] · [b]Sweet Nectar[/b]: this now unlocks sooner from [spoiler]Aphrodite[/spoiler]; adjusted resource cost · [b]Insight into Offerings[/b]: reduced reveal requirements, so that this can be cast earlier on · [b]Verdant Soil[/b]: adjusted reveal requirements · [b]Acceptance of Another Fate[/b]: adjusted reveal requirements · [b]Greatest Gift of Gaia[/b]: adjusted resource cost · [b]Moonlit Essence from Shadow[/b]: cut from game; the similar [b]Moonlit Essence from Stars[/b] remains · Adjusted reagent costs of various Incantations

Fated List of Minor Prophecies

· [b]Bitter Tears[/b]: [b]new! [/b]Rewards you for assisting Medea with a certain concoction · [b]Drowned Ambitions[/b]: [b]new! [/b]Rewards you for assisting Circe with a certain incantation · [b]Nobody But Nobody[/b]: [b]new! [/b]Rewards you for visting Polyphemus with a certain Keepsake · [b]Unfinished Business[/b]: [b]new! [/b]Rewards you for aiding Odysseus with his predicament · [b]Silk and Spitefulness[/b]: [b]new! [/b]Rewards you for aiding Arachne with her predicament · [b]Bearing Dark Gifts[/b]: [b]new![/b] Rewards you for prevailing using every Aspect of the Nocturnal Arms · [b]Den Mother[/b]: [b]new![/b] Rewards you for prevailing with the aid of each Animal Familiar · [b]Savior of Shades[/b]: [b]new![/b] Rewards you for pacifying Lost Shades from various Regions · [b]Valued Customer[/b]: no longer requires some rarer Well of Charon items · Rearranged the order in which some Prophecies are listed · Minor changes to requirements and rewards of several Prophecies

Book of Shadows

· Added new entries and updated others · Updated requirements for unlocking entries · Updated text colors and other minor changes

Menus & UI

· Updated [b]Main Menu[/b] to reflect the end of [b]Early Access[/b] and the full game launch · Updated artwork and animations for the [b]Main Menu[/b] · Updated look and animations for the [b]Options Menu[/b] · Updated artwork and animations for the [b]Silver Pool[/b] screen ???? Updated selection highlight in the [b]Altar of Ashes[/b] · The [b]Oath of the Unseen[/b] now shows a special message if you become Night's Champion · When inspecting fully-upgraded Arcana Cards in the [b]Altar of Ashes[/b], they appear bigger than before · Updated purchase feedback in several contexts · Added more contextual hints in the [b]Insights Mode[/b] in the [b]Altar of Ashes[/b] · Improved compatibility for the [b]Victory Screen[/b] on systems with multiple displays · Improved the appearance of contextual actions at the bottom of some screens · Improved gamepad navigation in the [b]Path of Stars[/b] screen · Various other minor fixes and improvements

Art & Visual FX

· Added various artwork and animations related to the True Ending · Added ambient effects on character portraits that didn't have them · Updated Melinoë's appearance during Dark Side and other full-invincible effects · Updated various visual FX for improved clarity in the heat of battle · Added 3D model and animations for Satyrs in the chamber with [spoiler]Dionysus[/spoiler] · Added 3D model and animations for the [b]Music Maker[/b] Shade · Added 3D model and animations for [b]Selene[/b] for certain scenes · Added 3D model and animations for [b]Arachne[/b] · Added new animations for [b]Circe[/b] · Added new fidget animations for [b]Nemesis[/b] · Added portrait variant for [b]Hecate[/b] during the [spoiler]Hades Flashback[/spoiler] · Added portrait variant for most Olympians · Added portrait variants for [b]Icarus[/b] and [b]Circe[/b] · Added portrait variant for [b]Melinoë[/b] in the [spoiler]Unrivaled Typhon[/spoiler] Encounter · Added new narrative background art to some Encounters · Added ambient glint to Golden Urns found in various Locations · Added visual effects for character portraits during hot springs scenes · Added a little habitat for each Familiar available in the Training Grounds · Updated presentation after vanquishing the [b]Infernal Beast[/b] · Updated artwork for the optional locked exits in [b]Oceanus[/b] · Updated portrait for [spoiler]Nyx during the Hades Flashback[/spoiler] · Updated artwork for the family portrait in Melinoë's tent · Updated artwork for the [b]Pitch-Black Stone[/b] in the Training Grounds · Updated artwork and animations for the [b]Oath of the Unseen[/b] screen · Updated artwork and animations for the [b]Well of Charon[/b] screen · Updated artwork and animations for the [b]Pool of Purging [/b] screen · Updated artwork and animations for the [b]Shrine of Hermes[/b] screen · Updated artwork and animations for narration-style dialogue boxes · Updated artwork for the Magick indicator when channeling Omega moves · Updated Hot Springs portrait for [b]Moros[/b] · Updated Hot Springs portrait for [b]Eris[/b] · Updated artwork for [b]Revenants[/b] from the [b]Oath of the Unseen[/b] · Updated artwork for [b]Entropy[/b] resource · Updated textures for [b]Raki[/b] and [b]Toula[/b] when found out in the wild · Updated look of reticle when a foe is Marked by [b]Raki[/b] · Updated visual effect when Oil Slicks catch fire in [b]Thessaly[/b] · Updated artwork near where Odysseus normally resides · Updated environment art objects in various places · Updated visual effect when phasing through foes using [b]The Swift Runner (Arcana)[/b] · Adjusted positions of emotive animations for certain character portraits · [spoiler]Medea[/spoiler] now is easier to spot in the [spoiler]Unrivaled Polyphemus[/spoiler] fight · [spoiler]Heracles[/spoiler] now is easier to spot in the [spoiler]Unrivaled Prometheus[/spoiler] fight · Updated some animations for [b]Prometheus[/b] · Updated visual FX for [b]Aspect of Eos[/b] · Updated visual FX for [spoiler]Aspect of Shiva[/spoiler] Special projectiles and reticle · Updated look of character presentation during Return to Shadow sequences, such as Chaos appearing after Chaos Trials · Updated look of Lone Shades that can aid you, including unique ones from [spoiler]Aspect of Anubis[/spoiler] · Updated [b]Land-Dracon[/b] burrowing and firing visual FX · Updated look of Digging Spots in [b]Tartarus[/b] · Updated artwork for the Tablet of Peace interaction ???? Updated Boon Screen artwork so that Melinoë's Silver Sisters band is on the correct leg · Numerous other minor visual fixes and improvements

Voice & Narrative

· Added the [b]True Ending[/b]; you do not need to re-start the game to experience key events · Added the [b]Epilogue[/b]; you do not need to re-start the game to experience key events · Added many new story events for the cast of characters · Added new Gift events for various characters · Added many new contextual voice lines for Melinoë and other characters · Added special presentation when Scylla [spoiler]introduces her latest sensational song[/spoiler] · You can make yet another attempt to [spoiler]rouse Hypnos from his endless slumber[/spoiler], after a certain point... · Adjusted some events that unlock a new offering from various characters · It now is easier to persuade Icarus to return to the Crossroads · Nemesis now can show up in [spoiler]Tartarus[/spoiler], eventually · Adjusted priorities and requirements for various voice lines and narrative events · Reduced how frequently Melinoë speaks up during battle or for other miscellaneous events · Adjusted how frequently Artemis can appear in the Crossroads · Selene now can appear in the Crossroads on a new moon · Melinoë now can address the kitties during the [spoiler]Hecate Flashback[/spoiler] · Zeus and Hera now remark when choosing [b]King's Ransom[/b] or [b]Queen's Ransom[/b], respectively · Adjusted volume of Athena's voiceover; other minor adjustments to some characters · Numerous other minor changes and improvements

Music & SFX

· Added new songs from [spoiler]Scylla and the Sirens[/spoiler], one for the Region and one for the show · Added ambient sounds to various Room Rewards · Updated sound effects when striking with the [b]Witch's Staff[/b] · Updated various effort sounds using Hidden Aspects · Updated various sound effects for the [b]Black Coat[/b] and [spoiler]Aspect of Shiva[/spoiler] · Updated sound effects for when various resources appear and are claimed · Updated sound effects for equipping each Keepsake · Updated sound effects for navigating various menus · Updated sound effects on several [b]Chronos[/b] attacks · Updated sound effects on several [b]Prometheus[/b] attacks · Updated sound effects when [b]Polyphemus[/b] hurls boulders at you from afar · Updated sound effects on various other foes · Updated sound effects when striking [b]Automatons[/b] · Updated sound effects for [b]Revenants[/b] from the [b]Oath of the Unseen[/b] · Updated ambient sound effects in many Locations · Updated sound effects for some info banners, such as when clearing Chaos Trials · Updated many other sound effects · Adjusted music volume during character dialogue · Other minor changes and improvements

Miscellaneous

· The [b]Grave Thirst[/b] effect in the Training Grounds now never chooses the same weapon twice in a row · Shades you salute in the Crossroads have a greater variety of things to say · Shades in the Crossroads Taverna now will celebrate after a victorious night · Added Rich Presence messages to provide your Friends List with a sense of your current status · Added more Commendation messages that may appear on the [b]Victory Screen[/b] · Adjusted requirements for [b]Victory Screen[/b] Commendation messages that appeared too often · It is easier to destroy [b]Ephyra Pylons[/b] using [b]Aspect of Medea[/b] · Added animations and voice lines to the Aquarium that can be added to the Crossroads · Updated controller vibration tuning in various contexts · Updated Cauldron presentation for various Incantations · Updated presentation when characters are conversing with each other · Updated presentation for when Dodge activates or a foe misses due to Daze · Updated presentation for special deliveries from [b]Hermes[/b] · Updated presentation for Hot Springs, Taverna, and Fishing Pier scenes · Updated presentation using Change of Fate · Updated presentation for the overlook scene in the Training Grounds · Updated presentation entering Locations, removing very quick zoom-outs that sometimes occurred · Summoned servants from effects such as [b]Night Bloom (Selene)[/b] no longer show Life Bars · The [spoiler]Supportive Shade[/spoiler] now can also appear in Location with [spoiler]Unrivaled Cerberus[/spoiler] · Added flavor text to Legendary Boons and similar, which didn't already have it · Sped up presentation collecting [b]Poms of Power[/b] · Sped up presentation exiting the first chamber of [b]Tartarus[/b] after a certain point · Melinoë can no longer be damaged while gifting, or while the Inventory or Book of Shadows are open · Boons and offerings revealed during the story won't appear in the Book of Shadows beforehand · Improved look and position of speech bubbles on various characters · Subtitles for ambient incantations from [b]Circe[/b] no longer appear until you get closer · Updated Inventory descriptions of some resources to specify additional ways to find them · Updated subtitle colors for some characters · Updated Shade patrol paths through the Crossroads · Updated [b]Credits[/b] with additional contributors who helped make this game possible · Updates and fixes to translations in all languages · Various other presentation updates and improvements

Bug Fixes

???? Fixed various narrative progression issues with certain events ???? Fixed an issue causing [b]Extra Dose (Apollo)[/b] not to work with [spoiler]Moonstone Axe (Nergal)[/spoiler] ???? Fixed an issue where [b]Wolf Howl (Selene)[/b] could put Melinoë out of bounds in certain situations ???? Fixed an issue where [b]Wolf Howl (Selene)[/b] could be used while getting snacked on by [b]Polyphemus[/b] ???? Fixed [spoiler]Umbral Flames (Supay)[/spoiler] sometimes continuing to fire unexpectedly · Fixed [spoiler]Witch's Staff (Anubis)[/spoiler] Special causing slain foes to be sent flying · Fixed an issue where you could gather limitless Gold in certain situations with [b]Nemesis[/b] in the [b]Mourning Fields[/b] [i](it wasn't fair)[/i] ???? Fixed [b]Sinister Pinion (Daedalus)[/b] not applying its bonus to [spoiler]Sister Blades (Morrigan)[/spoiler] ???? Fixed interaction between [b]Howling Soul (Hades)[/b] and [b]Anvil Ring (Hephaestus)[/b] or [b]Arctic Ring (Demeter)[/b] ???? Fixed an issue where Warding Circles in [b]Erebus[/b] did not fend off Inferno-Bombs ???? Fixed instances where Melinoë could get stuck in certain combat animations ???? Fixed [b]Eris[/b] sometimes being powered up without the corresponding visual effects · Fixed summoned servants dealing less damage than expected to the [b]Infernal Beast[/b] · Fixed Elemental Essences appearing in sub-rooms of [b]Ephyra[/b] before Infusion Boons are unlocked ???? Fixed certain [b]Well of Charon[/b] items not displaying a hint when affected by [b]Vow of Scars (Oath)[/b] ???? Fixed various visual issues affecting menu screens in different aspect ratios · Fixed exit to final Location in the [b]Mourning Fields[/b] missing a Guardian preview indicator · Fixed certain visual effects becoming stuck due to Demeter's Freeze effect · Fixed minor animation issues with Moonstone Axe [spoiler](Nergal)[/spoiler] · Fixed issues where certain sounds or visual effects could linger during Return to Shadow sequences · Fixed visual issues with some exit doors in [b]Ephyra[/b] ???? Fixed [b]Roxy[/b] facing the wrong way if summoned using [b]Night Bloom (Selene)[/b] · Fixed [b]Past Deeds[/b] screen not always tallying up every last foe slain with the Nocturnal Arms · Fixed several issues where the Book of Shadows could display an incorrect gifting hint for characters · Fixed a visual issue where effects from [b]Twilight Curse (Selene)[/b] could linger after a foe is slain · Fixed objective text disappearing unexpectedly in certain cases · Fixed several text errors · Many other minor fixes

Quote of the Patch

[i]'In life Fate alone watches; the other immortals who dwell on the peaks of snowy Olympos do not, except for Zeus' perfect eye. Fate and Zeus' mind know all things for all time.'[/i] [b]~The Orphic Hymns, 59: To the Fates[/b] (Anonymous; A. Athanassakis translation)
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Release:06.05.2024 Genre: Rollenspiel Entwickler: Supergiant Games Vertrieb: Supergiant Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Hades II
16.10.24 16:16 Community Announcements
Early Access Patch 4 Notes
Hades II
16.07.24 18:42 Community Announcements
Early Access Patch 3 Notes
Hades II
26.06.24 17:10 Community Announcements
Early Access Patch 2 Notes
Hades II
04.06.24 18:32 Community Announcements
Early Access Patch 1 Notes
Hades II
16.05.24 16:40 Community Announcements
Early Access Update & First Patch Plan
Hades II
13.05.24 17:13 Community Announcements
HADES II Early Access is Here!!
Hades II
06.05.24 16:53 Community Announcements
Sign Up for the HADES II Technical Test
Hades II
16.04.24 17:03 Community Announcements
Hades II Early Access launch coming in Q2 2024!
Hades II
14.09.23 16:10 Community Announcements
Hades II: Coming to Steam Early Access!
Hades II
09.12.22 02:07 Community Announcements