News Liste Hammerting

Experimental Branch Patch 0.2.1.0
Hammerting
08.03.21 10:06 Community Announcements
Experimental Version 0.2.1.0 Patch Notes Dwarves! A new update is live now on the experimental branch! [b]Features:[/b] New game improvements
  • Lots of ways to customize your game.
  • Colony and Mountain name are generated, and can be changed.
  • Mountain name is now the seed for the game.
  • Option to choose map size.
  • Option to combat challenge level. [Note, not currently enabled.]
  • Revamped tutorial screens.
Save game improvements
  • Temporary folders from saving game are now cleaned up afterwards.
  • 'Time Played' and 'Colony Lifetime' are now shown in savegame list
  • Saves now shows last modified time and colony name.
  • Added image preview when loading saves.
  • Save game list can be sorted in various ways.
  • Saves are now ordered by last modified time per default.
Screenshots
  • 'Print screen' button will now save a screenshot .png file in the 'tdtd/screenshot' folder
  • Shift + 'Print screen' button will now save a screenshot .png file in the "tdtd/screenshot" folder, but with UI disabled
  • Control + "Print screen" button will now save a screenshot .png file in the "tdtd/screenshot" folder, but with only UI
  • New Biome Region modifiers: Craggy, Dark, Dreary, Eerie, Invigorating, Pleasant, Trodden, Well Lit.
  • New Talents: Beast of Burden, Bright Like a Diamond, Eagle Eye, Exquisite Palate, Founding Member, Heart of Steel, Nibbler, Rock Solid, Smelting Tactics.
[b]Performance:[/b] Optimized character UI [b]Tweaks:[/b] AI
  • Creatures can now drop a bit shorter, and jump a bit farther up. This means that whenever dwarves go to pick mushrooms, they'll find their way back.
  • Dwarves will no longer look for refill items - mushrooms - in Unexplored areas of the map.
  • Creatures who fall into a fluid will be slowed down, reducing falling damage to potentially zero. A fancy effect has been added!
  • Creatures who fall will grab ahold of ledges, reducing their chances of falling to bad places.
  • Creatures idling near other creatures will move away from them. This results in less doomstacks outside lairs, as the the enemies guarding it will be more spread out nearby.
  • Combatants will use a more generous range when actually checking to see if they hit, resulting in fewer swing-and-a-miss.
  • Combatants will switch target if a better one is found, resulting in MORE VISCERAL COMBAT and LESS BENNY HILL.
  • Falling damage has been increased substantially, but is currently capped so as to not be fatal.
UI
  • Command tooltip moved to bottom right corner.
  • Crafting UI scales to the full height of the screen.
  • DWARF attributes show their corresponding Favorite Professions.
  • Improved map tooltip in various ways. Now shows fluids and the Biome Region's modifiers.
  • Many new icons.
  • Move-to command now has a custom cursor. The cursor is now shown when a dwarf is selected, making it more clear that you can give individual move orders to dwarves.
  • Pressing TAB in a craft UI now switches between tabs.
  • Version number is now always shown in debug and experimental builds.
  • It is now possible to move the camera with the mouse when in command mode.
  • The starting Dawnlit Caverns Biome Region does not get any biome modifiers.
  • When crafting an item, the input items are now first removed from the inventory, giving space to the new item. Results in fewer Granite Blocks being spewed on the ground.
[b]Bug fixes:[/b] AI
  • Combatants cooldown to re-evaluate targets was only reduced in the brief moment in time between two attacks.
  • Dwarves can now walk down properly next to Scaffold stairs. Yet another case of the insidious Vinkel Volt fixed!
  • Dwarves will now lie down after loading a game, if they are unconscious.
  • Goblin animations fixed.
  • Movement fix for sometimes getting stuck after stopping a movement behavior early.
  • Orders should not be able to overwrite already existing layer data. Previously, placing a new stairs order could cause nearby places to not be reachable.
  • Recruits will now get random talents matching their current level.
UI
  • Camera will no longer fall all the way to the Underworld after interacting with the action menu.
  • Fix for overflowing text in Dwarfelopedia new tutorial event.
  • Opening and closing menu now unpauses the game.
  • The 'Base Production Value' column in the character UI now works as described, ignoring the items in the toolbelt.
  • The 'Stranded Dwarves' alert will no longer count Dwarves who are falling.
  • Cave Missions would sometimes not properly evaluate their conditions upon start, causing them to be done and not done at the same time.
  • Dwelling and Cook House room layouts no longer has vestigial layout bump.
  • Fixed bug where drill animation stopped working after load.
  • Fixed footprint for dwarf statue.
  • Mushroom swig uses any shroom.
  • The same random generator instance should now always be used.
[b]Crash fixes:[/b]
  • Correct cursor used for weird DPI scalings.
  • Fixed crash when clicking alerts just as they disappeared.
Enjoy!
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Release:03.11.2020 Genre: Simulation Entwickler: Warpzone Studios Vertrieb: Team 17 Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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