These include Obsidian, Cold Steel, and Miasmic bonuses and improvements to the Inaris set, which is bought from the Orbital Workshop with Red Exotics.
We’re also talking about Great Hunts, and what you can do to be ready to jump in and start on day one.
[/p]
Notable Improvements:
- [p]The Mission Selection UI has been updated both visually and feature wise. You can now see any blueprints, workshop items, talents and other rewards on the button itself with their own tooltips or when clicking into the mission and seeing the preview screen. [/p][/*]
- [p]The Contact device has been updated to include new images on backgrounds and a more cohesive look. [/p][/*]
- [p]Removing Armor from the Hammerhead slug boss as it was not meant to be used in that manner. [/p][/*]
This Week: Prometheus Tool Effects
[p] Obsidian, Cold Steel, and Miasmic bonus perks were found on tools introduced in New Frontiers, and now these special perks can also be used on some workshop equipment:[/p]
Inaris Set Bonuses
[p]Axes gain:[/p]
- [p] Dawn (Fire) gains Obsidian perk to get coal[/p][/*]
- [p] Ersa (Frost) gains Cold Steel perk to get chilled wood[/p][/*]
- [p] Sali (Poison) gains Miasmic perk to get infected bark [/p][/*]
- [p] Claret (Fire) gains the Obsidian perk to smelt instantly[/p][/*]
- [p] Viridian (Frost) gains Cold Steel perk to get Frozen Ore[/p][/*]
- [p] Night (Poison) gains Miasmic perk to earn Noxious Crust [/p][/*]
- [p] Crimson (Fire) gains the Obsidian perk to cook meat instantly[/p][/*]
- [p] Cerulean (Frost) gains Cold Steel perk to get chilled meat[/p][/*]
- [p] Shade (Poison) gains Miasmic perk to get Acidic Glands [/p][/*]
Coming Soon: Tackling Great Hunts
[p]Before Great Hunts launches, we thought it would be helpful to talk about the difficulty level and how you can prepare yourself to hop right into the new content when it releases.
Great Hunts will have you venturing through all biomes across each respective map for every campaign tree. This will mean you’ll experience both ends of the temperature scale, so having specific outfits prepared will give you a leg up on those who only bring one.
These mission chains are also long and fraught with danger. Medical supplies such as splints, elixirs and bandages are necessary, along with ample food to replenish your health and stamina.
We also recommend over-planning for your ammunition supplies. You might burn through your stocks quickly, and for non bow users your ammunition isn’t recoverable. Weapon repair Kits and the basic supplies for a pop-up shelter can also be handy.
This content is considered fairly end-game and not to be taken lightly. High-level characters and well-planned teamwork will make it far more manageable.
Tier 4 gear is likely to be the most effective, but a well-planned strategy with Tier 3 gear can also be successful. Plan accordingly, and get hunting.
[img src="https://clan.akamai.steamstatic.com/images/38036764/a22705a8142cf58dbebac50762b0417c64e3dbf2.png"][/img][/p]
Next Week: Firewhacker
[p]Next week, we’re making some long-awaited improvements to the trusty firewhacker, an icon of Icarus.
This will include improved firefighting performance (specifically versus forest fires), increased extinguishing area, and longer foliage reignite times after being put out.
[img src="https://clan.akamai.steamstatic.com/images/38036764/d1015a369c3602157744e251d522b795d8239093.png"][/img][/p]
Your support makes these updates possible.
https://store.steampowered.com/bundle/40692/Icarus_Pets_Bundle/
https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/
Changelog v2.2.62.139704
New Content
[expand type=details expanded=false]
- Adding Prometheus Obsidian / Miasmic / Cold Steel Effects onto the Prometheus Workshop Gear
[/expand]
Fixed
[expand type=details expanded=false]
- Tweaked visuals on Plains Equix trophy Gfur setup to not look like it just shoved its hoof in an electrical socket
- Adding Mission Reward UI to the Orbital mission selection screen
- Updating Mission Select Screen to Show Unlockables with Tooltips
[/expand]
Future Content
[expand type=details expanded=false]
- Added new biofuel consumption stats for golem gauntlet
- Added New Achievement icons and file to SourceArt Folder
- Corrected spelling of Anti-materiel rifle
- Wire new accolade Electroshock
- Detail pass on the legendary sniper textures. Added LODs on the pieces
- Fixed Juvenile Rock Golem's physics asset not matching mesh
- JRG's armour plates no longer ricochet (previously they were set up to, but rarely did because of physics asset issues)
- JRG now takes extra damage if players target area underneath armour plates that are destroyed
- improvements and adjustments to the legendary club standard impact and heavy. Setting it up with the correct equip animation to ensure it plays the legendary equip sound
- Adding most appropriate armor sets audio for the new armor types. Adjustments to the adsr release on all armor sets so that the sound stops better in time with the players natural movements. Around 500 ms fade out
- Disable Bullseye components on Debug_Target causing hits to not register
- Adding the correct load anim sound to legendary crossbow
- Elysium - cliff placement and foliage testing in NW volcanic, red quad
- Adjust Legendary Sniper accuracy, barrel and module upgrades
- Wire new accolade 50SMPL3
- Decrease Reload speed upgrade on SandwormCrossbow from +75% to +33% so that it doesn't look jank
- Adjust biolab lock to ensure purchase button is available when currency is available for weapons that require DLC
- Adjustment to dialogue delay after killing landshark so roar doesnt interrupt dialogue or other way around
- Reparent some large static objects spawned by quests as they are not replicating to dedi clients correctly
- Update boss tracker button on C0NT4CT to mention the correct upgrade required
- Elysium - cliff placement and foliage testing in NW volcanic, red quad
- Added accolades for surviving swim in lava, and having frostbite & heat exhaustion at the same time
- Add translatable text throughout the biolab
- Adding correct purchase sound to purchasing biolab weapon upgrades
- Updated weight paints for Sand armor chest piece
- Adjusted meta biofuel canister, flamethrowers and gauntlet to all count their biofuel as part of their weight
- Remove exchange display from Biolab interface
- Added clip spinning animations for the the black wolf revolver
- Fix Carbonweave Armor Set bonus name
- Hide Great Hunt talent tree, as this content is now distributed throughout the existing talent trees
- Updating legendary bow load sound to match updated visuals. Removing sounds from unused events and adding to correct animations
- Add 0s for empty ammo to focused item info widget
- Added destructible mesh for drone spawner (APEX_MTK_Drone_Spawner) and applied to BP
- Fixed skinning issue for Sand armor helmet
- Removing pan randomization from Sniper rifle mech layer that was on unintentionally
- Fixing issue where prometheus was using the olympus background when viewing the missions
- Adding prefix to lab mortar and pestle to avoid confusion
- Tagging all lab probs with the decoration tag
- Adjustiing quest so the spawning of quarrites outside the cave does not exceed the imposed limit on the spawners
- Committing Raw Art File
- Retaking Sandworm Arm Attachment Part Photo and reimporting as the mesh has changed
- Giving Sand Armor a Name
- Adjusting Stats on Ice Mammoth Armor so it now sits at T4
- Adjusting Sand Armor Recipe to use Resin instead of Epoxy
- Add Quarrite Gear is now gained via mission in the Quarrite Campaign on Olympus
- Add Rimetusk Gear is now gained via missions in the Rimetusk Campaign on Prometheus
- Prospect File form last commit
- Adding Raw Art Files for Ape Mission Images
- Updating Ape Mission Images
- Adjusting Mission UI so that timers only show up when NOT on open world
- Adjusting Mission UI so Upgrades required for the Contact device only should up when on open world
- Legendary Weapon Upgrades are now all 20 Biomass
- Adjusting Legendary Weapon Names
- Capping Rock Golem Dens to only Spawn 1 at a time as these creatures are bear level and not on the same level as wolves
- Adding Spawn rules for Quarrite Natural Spawn Population, Max 1 at a time - unless from Burrows
- Adding Arctic Survival Armor Images for the Items and Setting up Descriptions and lore Text, Also slightly adjusted weight of the gear
- Feature Locked the Dusty miner Armor as it is not ready
- Adding Images for Scorpion Rifle based on new parts
- Retaking Flamethrower Part Images based on new mesh adjustments
- Updating Drill Arrow Image
- Adding new Art backgrounds for the mission device
- Updated legendary crossbow's loaded idle pose
- Updated BOW_Crossbow_Sandworm_Arms_Double
- Play Radio audio events attached instead of at a static location so that the sound moves with the player
- Achievement 'Crushing it' implementation - Break rocks with a sledgehammer
- Added outpost building accolade
- Updated scopes for the legendary sniper rifle to have centered UVs for the glass lenses and added trim to the normal map around the lenses
- Added Biomass entries to RichText DTs for purchasing 12.7mm rounds
- Update meshes of Legendary Rifle
- Muzzle FX per barrel upgrade for Legendary Sniper Rifle
- Wire new accolade ViewMeteor
- Adjusted legendary club heavy attack modifier application to be on hit prior to damage, to prevent using it for a sweep attack
- Reduced sweep attack attack speed by 10%
- Removed debug sphere drawing from sweep attacks
- Adjusting dialogue for mission C_5 to make more sense now that NPCs have been added to it. Removing unnecessary lines. Adjusting dialogue table to match
- Elysium - Macro and cliff placement in NW volcanic, red quad
- Achievement 'So Comfy, Can't Move' implementation - Sleep with atleast 250 coziness level
- Added ability to add a particle to reload effect for legendary sniper
- Added new scope lens material for legendary sniper
- Wire new accolades Lose80percHealth, Block5000
- Updated each of the 4 chassis parts of the legendary flamethrower to remove the back handle from the first person view. Removed the top lava rock section of the 4th chassis
- Setting injured NPC audio to loop to ensure that it continues to play
- Fix RG Brilliance exotic icon being super large
- Reduced Legendary Gauntlet attack speed and damage
- Added Arctic armor 3rd and 1st sk meshes, materials and textures. Also updated D_Armour and meshes for Deluxe,Lark and Inaris suit
- Increasing length of all rock golem juvi death vocalisations to better match the animation
- Achievement 'Professional Chef' implementation - Cook a Meal while wearing the Chefs backpack
- Changes to BEAST Scanner VFX to be more directional
- Added dog fetch accolade
- Updated legendary crossbow reload animation with a pause added at the start to accomodate syncing with the character reload animation
- Added 'Time Survived in Outposts' accolade
- Added accolades for mount reaching 50 and pet reaching 25
- Updated 'Tamed Pet Kill' accolade to only count for pets, not mounts
- Fix spelling of Persistent in Flamethrower InjectorB upgrade. Slowed fire rate from 140 to 60 which is taken into account when shooting fire balls/burst. Increased radius of LavaPool aura modifier and make it effect NPCs and deployables. Add radius stat scaling to Burst radial effect. Add light and heat haze VFX to fireball
- Updated AnimBP for new sandworm crossbow mesh
- Adding sniper rifle silenced fire event to audio firearm data table and adding the silenced stat to the sniper alterations table to allow sniper to play
- Fixed Hardened Point upgrade typos
- Allowed full C0NT4CT usage inside, as the shelter check was inconsistent
- Replaced Mission Type Icons
- Wire new accolade KillBearHands
- Increasing the audible range of the analyzer so its more clear in the mission when it has turned itself off due to lack of power
- Adjusting the ADS on the SW Crossbow so it doesnt blocck the players view. Also small adjustment to items used in mission rolloff distance so its slightly more audible at medium short range
- Added new IsAudioSilenced_? stat for use with new fmod param LCL_WEP_SILENCED
- Wire new accolade SavedChurch
- Added new fire/reload montages for updated sandworm crossbow mesh
- Updated sanworm crossbow BP to use new AnimBP
- Wire new accolade OrderHorse
- Bullet impact balance, dialogue line volume balance pass and increased cave scanner volume slightly as it became a touch too low
- Added three new 'Arm' attachments for BOW_Crossbow_Sandworm
- Committed Account Flags Table Update
- Account Flags now Calculate and Store which Missions grant the Account Flags
- Remving Account Flags Descriptions as this is now auto generated and does not need to be manually input
- Adding Account Flags for all of the ape rewards and assigning them to missions in the Great Hunt for Unlocks
- Adding Consistency to the Mission Device Backgrounds
- Doubling Stamina cost of Ape Slam as it is now a heavy damage attack and not a quick weak one
- Removing debug spheres from being draw on sweep attacks
- Adding Modifier when player uses the Alternate Fire Ape Club attack that increases melee damage bu 200%, it lasts a second then is removed
- Adding new Images of Sandworm Crossbow stock parts and reimporting, also assigning new part meshes for the stock so the gun builds correctly
- Retaking and importing legendary images for the shop panel
- Adding new Images of Sandworm Crossbow based on new Mesh
- Swapping out sandworm crossbow core piece with new 4x arms piece
- Removing old arms from sandworm crossbow as the attachment is no longer required
- Quickly setup basic animBP for sandworm crossbow
- Adjusted meshable to use new skeletal mesh for sandworm crossbow
- Adjusted Sandworm Crossbow modifier preview
- Adding Sniper Rifle Ammo to the Workshop
- Adding Assault Rifle Ammo & Bundle to the Workshop (Feature Locked)
- Adding Rifle Ammo & Bundle to the Workshop (Feature Locked)
- Standardised Ammo Bundles for firearms purchased from the workshop, added new icons and replaced old ones
- Updated meshes, textures and animations for Legendary weapon BOW_Crossbow_Sandworm
- Taking new Images and Reimporting to account for art changes in the Ape Club Legendary Weapon
- Reimporting Bow Images so they have the correct stroke and glow to match the other legendary weapons
- Retaking Legendary Sniper Images
- Adding Legendary Sniper Parts Images
- Adjusting Legendary Sniper Description
- Updated SK_ITM_Club_Ape_Core
- Wire new accolades OrderCat, OrderChicken, OrderDog
- glass shader for props cleanup
- Wire new accolades DaisyEscortSuccess, EndAbyss, FirstDropPromStory
- Fixed a bug where the button was unclickable due to a tooltip being set incorrectly. Fixed GH Missions not being able to be clicked due to overlapping text
- Small position adjustments to the revolver so the left hand while aiming is closer to the actual weapon and not floating in air
- Added pet death accolade
- Added tamed creature tracker
- Added accolade for taming 1 and 10 creatures
- Add custom muzzle flash setups for different upgrades on Legendary Sniper Rifle
- Updated the legendary sniper textures with added detail
- Flamethrower Fireball explosion now scales based off explosive stats (as per frag grenade setup) and deals significantly more damage by default (50->300) in order for fuel cost to be worth it
- Sniper Rifle Silencer upgrade Loudness reduction increase to -90%. Base aimed accuracy doubled to 0.05
- Fixed Mission Device Operation weird spacing, Changed background to the dark green with a bit of transparency to the screens, Search and mission hovers changed to corners instead of glow, added norex background to world boss menu and great hunt campaign
- Elysium - Macro and cliff placement in NW volcanic, red quad
- glass shader cleanup for props
- Fix glaci den spawner EQS is causing stuttering
- Fix AssaultRifle, HuntingRifle and GolemGun being able to be fired before reload animation had completed by moving AnimNotifies to the end of the reload montage
- Wire new accolades EatCake, DestroyDrone, AllSixStoryMissionsProm
- Setting up the sniper rifle fire standard and fire silenced to play in one event that adjusts based on the LCL_WEP_SILENCED new param
- Adding silenced sniper rifle audio close, tail and event setup. Adding to firearm audio data table under a new sniper entry
- Fixed Legendary Club hitting the same target multiple times
- Adding newly added dialogue lines to specific quests for RG camp
- Adding in all rock golem new dialogue lines and events and dialogue data table setups
- Refreshed node in BP_PlayerTrackerListener
- Added red exotic collection accolade and related tracker
- Updated legendary sniper barrel A alteration to use new weapon loudness +% stat
- Updated sniper rifle art assets and added variants for the barrel, chamber, scope, and stock
- Achievement 'Sic 'em!'. Tamed pet makes a kill implementation. 'On creature killed' delegate switched killing blow variable to be pawn instead of player to allow this. Added isvalid checks in certain missions incase player is null
- Exposed WeaponLoudness as a stat that can be modified
- Updating the Scorpion Rifle Upgrade Slot Locations and Preview so that the whole gun + upgrades can fit into the preview window
- Adding descriptions and flavor to the bow and sniper
- Quick adjustment of the legendary bows weight - 1kg was far too light
- Adjusting Revolver Stat to inflict vunerable instead of slow so there is more choice in one of the upgrade paths
- Adding new User Facing Stats for Vertical and Horizontal Projectile Spread and adding to sandworm crossbow
- Adding Sniper Part Names and Descriptions
- Adding names and descriptions for the bow upgrades
- Adding new Upscaled images for the Sniper and Bow
- Fixing preview issue with the sniper as it was showing the bolt action mesh
- Adjusting Great Hunts Weapon Button to be able to handle long weapon namesand scale appropriately
- Swapping Great Hunts backgrounds based on what hunt the player has selected
- Adjusting Line thickness and colour for great hunt connections to increase readability
- Fix to Great Hunt Weapon Button so it doesn't start in its 'hovered' state
- Adding Images behind the great hunts and a background which swaps based on hunt selected
- Adding Weapon Info Images for the Legendary Weapons
- Adding missing Raw Art Files
- Setting up Sniper BP
- Adding Sniper Biolab Customisation Layout
- Adjusting Images on the Legend Weapons Shop Items to remove the link to the specific creatures as the currency is now generic, kept the link between the sniper / bow and gauntlet as these are the result of completing the hunts
- More Pin Adjustments for the Legenday Bow
- Adding Icons for the Legendary Bow and its parts
- Setup the Store Layout and Pin Positions for Upgrading
- Wire various accolades that are triggered via (quest) dialog events
- Added Ice Breaker encounter accolade
- Added potential fix for Ice Breaker falling beneath world temporarily while playing montages
- Updated MagmaSurge CompactFrame alteration to be a SafetyFrame which gives fire damage resistance. Updated descriptions/names on several upgrades
- Fix fuel gauge on Magma Surge flamethrower not rotating after bone reference was changed. Adjusted min/max on basic flamethrower to fit better on the gauge
- Added accolade for defeating a enzyme infused creature
- Added accolade for dying by fall damage in null sector
- Added accolade for surviving 5 hours in null sec
- Elysium - Macro placement in NW volcanic, red quad
- Added accolade for being revived in null sec
- Added accolade for discovering abyss cave
- UI Pass on Contact Device, Mission Widget, World Boss Screen, Added Great Hunts Mission Backgrounds, Animation Tweaks
- Sniper: Slowed fire rate to 60rpm for multi-round magazine pacing. Add Elemental Damage alteration upgrade. Fixed some random stat description issues
- Fix ViewStats cheat not being scrollable due to parent being set to be not hit testable to self and children
- Added various null sec location accolades
- Add StatsViewer utility widget for filtering down Stats Categories and viewing associated stats
- Added various armour-related accolades
- Fix glaci dens sometimes spawn too close to buildings
- Elysium - Macro placement in NW volcanic, red quad
- Fixed D_FirearmScopeData validation
- Implemented 'Jelly Baby' achievement
- Fixed ensure in AccoladeSubsystem when triggering achievements outside of an active prospect
- Added some new scope overlay textures
- Achievements P3 - Press F to Pay Respects Implementation - Crushed by ice breaker
- Fixed issue with hammerhead slug GH achievement where it wasn't checking for final slug death
- Updated Scorpion Boss' creature type to NPC.Scorpion.Boss, and Alpha Wolf's to NPC.Wolf.Alpha
- Add player visibility check to some EQS
- Ape Fight - Increased throat hitbox to better cover throat when breathing. Reduced jump down from tree attack radius from 4000 to 2000. Fixed anim notify on jump down attack to do damage when landed instead of a second after
- Added rocks to stop player from getting to places where ape can not on Ape Arena
- Fixed new scope overlay not showing correctly when 'toggle-aim' is enabled
- Updating GH & Mission UI based on the concept provided, added a bunch of shared widgets to prevent issues with updating in multiple spots
- Added some pregenerated columns in the accounts flags table so we don't need to do lookups at runtime
- Weight pass on ClawFire, SlateSmasher, Behemoth, Frostbreaker, Sniper. Reduce Stack size on 12.7mm to 50, doubled mass and update description
- Hide Ammo category (instead of saying 'N/A') on Legendary Weapons field guide page if no ammo is used on this weapon
- Fix an issue with prebuilt structures missing foundation anchors for some items. Add an editor tool (EUW_Prebuilt_FoundationActors) to help identify and correct this issue for existing assets
- Fix an issue with spline actors of prebuilt structures not being cleaned up properly when a quest is abandoned
- Ape Fight - Reduced healing from 35% -> 15%. - Changed thrown damage from mostly doing damage via direct impact to doing most of its damage in a radius around it and a minor damage increase if impacts. IM Fight - Pillar slow doesnt work on players if they're on fire
- Ape, RG, IM are no longer affected by crouched stealth damage
- RG is no longer enemies with its Worm summons
- Players can no longer stand on most transparent crystal geodes in RG arena
- Small tweak to the sniper rifle specific idle animation for a fraction more screen visibility
- Adding legendary bow block audio and blueprint setup
- Elysium - macro placement in NW volcanic, red quad
- Improved RG's physics asset to better match its mesh and remove any redundant collision
- Drill arrows should now more consistently hit the same critical area on each successive damage instance
- Potential fix for issue with Rock Golem where armour plate destruction effects were happening more frequently than desired
- GH Arenas now apply the buffs of the biomes theyre supposed to be. e.g. Ice Mammoth -> Arctic/Ape -> Swamp/ Rock golem -> Cave
- Added missing new delegate to BT_BallisticBehaviour_Base
- Flare arrow particle effects and lights now fade out before destruction
- Flare arrow's smoke particle now lasts as long as the flare itself
- Slightly adjusted location of lights and particles on flare arrow, will prevent some issues where flare's light was completely obstructed by surface it was shot into
- Tweak Behemoth modifier duration and stat chances
- Adjusted legendary bow stats, removing all placeholders
- Separating dialogue lines and removing unnecessary wording to better make sense within GH RG End quest
- Clawfire Rifle - removed scope, fixed some normal map errors, added new albedo textures and materials for Stock C and D variants
- Updating club power hit, adding low end thump layer and better balancing
- Add legendary bow block, adjusted legendary sledgehammer block value
- Redoing the ape club heavy right click impact audio to better match the club. adding better equip audio as well
- Fixed a few typos
- Added in remaining new achievement text
- Removing slowed audio from the correct modifier which is actuallly the slow reload modifier
- Adjust Behemoth stamina usage for base and single target swings
- Removing debuff audio from slow down on sandworm crossbow as it can become annoying while playing and firing regularly
- Fix Frostbreaker ammo display / unlink old setups and update Field Guide page
- Updating the drill arrow impact audio event to accomodate for the changes in behavior for the drill arrows. Now has a drill moment upon impact no matter what surface and extra flesh impacts
- Timing and balance improvements to the legendary bow so the speed of the drawback matches the audio much better
- Add Debug Player Movement cheat. Dodgy, will improve later
- Sandslinger: Update camshake and recoil to be more representative of weapon size. Update weapon UX/feel to be heavier without heavily impeding movement. Decreased accuracy. Increased range, durability and weight
- BehemothClub: Update stats per review discussion
- Corrected display text in Stats. Remove normals input from Gas Cloud VFX causing jittering. Added new tweaked version of GasCloud VFX for SandwormCrossbow Miasmic upgrade. Hide unused pins in AmmoController base because unhidden pins show up in search (thx tim). Remove 0.2x scaling on spawn transform for SandwormCrossbow payload and use correct scaling in spawned BP
- Removing the drill arrow boolean stat which no longer exists from AI Growth
- Adding Legendary Item Icon & Tooltip to quest cards, if it will unlock the weapon
- Adding Legendary rewards to account flags for lookup
- Adding Account Flag requirement for unlocking legendary items
- Granting Account Flags for the legendary items in the final missions of each hunt
- Adding boolean to stat afflictions to specify if the attack causing the affliction needs to deal damage to go through
- This means you can now scan targets with the Beast Device, trigger EDS ammo and Mark Target without dealing damage
- Adjusting Critical Hit Area's to use the armor damage modifier and removing the plus percent modifier from the actor state
- Removing Specific Armor Stats and updating Damage Logic so the Items rely on the generic armor related stats to deal additional damage
- Giving Pickaxes the implict stat of 500% Armor Damage
- Giving Drill Arrows the implicit stat of 200% Armor Damage
- Removing Armor from Viscids, Icy Mammoths, Landsharks and Hammerhead Slugs and replaced it with additional health
- Updated Launcher meshes for BOW_Crossbow_Sandworm
- Add camshake when Mammoth rams ice pillars and destroys them
- Fix hunting scope mesh being invisible due to inappropriate opacity texture usage
- Visual tweaks and sorting functionality to CharStats utility. Misc tooling updates
- Added some additional biome cubemaps
- Achievement 'Suited Up' implementation - Drop with a full loadout
- More dialogue delay adjustments and spawn percentage chance adjustments to wounded NPC
- Fixed a few typos
- Updated chamber piece C of the legendary sniper rifle to fit the core piece better
- Adjustments to dialogue delay at end of mission where landshark is killed to give a second of breathing space
- Removing double up of quest dialogue that played one after the other in outpost rebuild mission
- Mission dialogue delay. Also adjusting revolver bullet impact audio for better clarity
- Adjusting dialogue intro to remove mention of nova station
- Removing unnecessary NPC lines so that the press F can be just one dialogue line and hte subtitles match
- Elysium - ledge and cliff placement in NW volcanic, red quad
- Cleaned up mission/prospect talent widgets to reduce hitch when opening communication board/mission radio
- Applying a very small cooldown to the repair sound to accomodate for multiple items being repaired at once
- Added missing Achievement icons
- Updated the textures on the top of the mining drill prop to reduce the intensity of the edge wear
- Various dialogue adjustments to lines within missions that didnt make sense anymore with notes of things being marked on the map that are no longer. Made other line more generic to not mislead the player
- Added cubemap property to D_Atmospheres row. Default cubemap is the same as we've been using previously
- Adding new Images for the Sniper Rifle based on new Textures that have been added
- Adding Tech Level and mission types to the quarrite missions
- Fixing issue where account flags data table was adding multiple entries for the same mission incorrectly
- Tidy of Legenday Weapons Buttons in the Shop & Adding proper error text
- Adding Restrictions so you can't purchase the Sniper / Bow / Gauntlet if you haven't completed the campaigns
[/expand]