News Liste ICARUS

Icarus Week 194 Update | New shiny composite signs for labelling your base
ICARUS
1 Tag 23:48 Community Announcements
Welcome to Week 194.

This week brings a new set of shiny, Composite Signs craftable at T4, which expands our catalogue of ways to organise label your base.

We’ve also got some bug fixes to splines, which thanks to user reports we were able to track down and eliminate some common long standing issues.

We also briefly mention some more improvements to splines coming to them next week.

Jump in and have a read!

Notable Improvements:


  • Fixed an issue in which you could gain a permanent wet / slow debuff when logging off while standing in water
  • Fixed world boss respawn timers showing negative values on Open World prospects in some cases
  • Added additional spline and network information - displayed on the escape menu
  • Fixed the Cat Trophies displaying the incorrect cat colour when placed


This Week: Composite Signs



This week, we’re launching a sleek new set of Composite Signs—designed exclusively on the Fabricator—for you to elevate your labeling game. Crafted from a blend of Composites, Aluminum, and Epoxy, these four additions bring a modern, high-tech aesthetic to the timeless need of identifying and organizing your gear.

You’ll find these Composite Signs conveniently placed within your tech tree at Tier 4, now unlocked at level 30 on the path toward advanced manufacturing and automation. With electricity, hydroponics, and high-tier tools already in play at this stage, these signs seamlessly complement your growing arsenal of smart solutions.

Ready to show off your designs? We’d love to see how you incorporate these high-tech labels into your builds—share your creations in our community Discord, and inspire others with your innovation and flair!



This week: Spline & Network Fixes



A reproducible bug was recently identified that caused spline networks to break, particularly affecting large, complex setups. Previously, users often deleted all splines as a last-resort workaround. However, this issue turned out to be far more specific and much easier to resolve.

The first problem occurred when splitting a spline: although both visual endpoints were recreated correctly, one of the underlying data connections failed to reinstantiate. This disconnect caused the network to break unexpectedly. We have since updated the logic to ensure that all data connections are preserved when a spline is split, restoring functionality as intended.

A second, related issue was that endpoint nodes did not reposition correctly after splitting, leading to misaligned visuals and confusion about the spline’s behavior. We addressed this by refining the node-placement logic so that, post-split, the visual endpoints and underlying data stay perfectly aligned—ensuring both clarity and consistency in the spline network.

We will continue to fix issues and bugs with this system as we identify them so please continue to report bugs as they help us track these things down.



This Week: More Spline Improvements



Next week, we are continuing our improvements to splines and networks, specifically with the addition of a long requested feature to do with placement. Check out next weeks patch for more details.



Your support makes these updates possible.



https://store.steampowered.com/bundle/40692/Icarus_Pets_Bundle/

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/

Changelog v2.3.5.141257



New Content


[expand type=details expanded=false]
  • Unlocking Composite Sign, Talent and Recipe
  • Fixed composite wall sign clipping into walls when placed

[/expand]

Fixed


[expand type=details expanded=false]
  • Fix several UX issues with Editor Weatherman. Now supports narrow vertical layout without overlapping elements. Remove unhooked/obsolete logic. Default to Forest atmo. Tidied BP
  • Flip requirements to unlock Wood Wall and Wood Gate fortifications on Blueprint tech tree as they were backwards
  • Fix Orange/Black cat trophy setups being incorrect
  • Removing Incorrect Item Icons
  • Fixed issue where player could be left with a permanent wet/slow debuff if they logged off while standing in swamp water
  • Did a pass on all modifier states, turning of saving for many that were permanent
  • Added some extra DT validation to prevent further cases of permanent modifiers not being removed
  • Fix erroneous pixels in Prometheus Biome texture creating unmapped GT data. Fix BiomeName texture to reflect current biomes. Fix Fishing setup to account for Ashlands and IceSheet masked areas but was never updated in the DT. Fix DT validation being manual array number defines rather than looking up the actual data from the GT asset and comparing properly
  • Fixed an issue where some hostile creatures weren't attempting to break through buildings to get to their targets
  • Added inverted meshes for the left and right angled Glass Wall pieces, with correct placement of crossframes
  • Reverted change that made the maximum health stat visible on item tooltips
  • Added fix for world boss respawn timers showing negative values on Open World prospects
  • Added extra debug logging to track down issue with negative value boss respawn timers
  • Fixed Issue where spline could previously be connected, but lose logical connection, if the connection point was positioned immediately before a spline mesh segment which was deleted
  • Fixed several cases where spline nodes would inappropriately stay at 0,0 when connecting to an existing spline which had a node at the location
  • Spline hologram placement now shows spline node position correctly, instead of leaving it at 0,0
  • Only newly placed splines will benefit from these fixes

[/expand]

Future Content


[expand type=details expanded=false]
  • Fixed orientation of APEX meshes for Curved Angled Concrete Walls, tested and fixed DM material assignments in various curved/diagonal BPs
  • Irradiated prospector death and flinch adjustments and other tweaks
  • Added hazmat suit armor set textures, materials and first pass sk meshes
  • Added the skeletal meshs for the additional tail variations of the sulfur worms. Updated the Club tail varation to use the cave worm rig instead of the sciorpion tail
  • Cobalt breakable var 1 and 2 textures and materials
  • Adding New Truffle Recipe Icons
  • Adding New Garlic Recipe Icons
  • Adding New Prickly Pear Recipe Icons
  • Adding New Agave Recipe Icons
  • Adding New Onion Recipe Icons
  • Adding new MissionNPC Data table
  • Adding new MissionNPC Recorder Component to store Mission NPC Setup
  • Updating all previous NPC's to have correct storage for the new recorder component
  • Fixing Redirectors in Missions and NPC Folders
  • Update misc tooling, mainly to fix compiles after exposed pin structure was updated
  • Enabled root montion on the Reaver locomation animations
  • Cliff and Landscape Pass in Arctic, Green Quad, Elysium
  • Elysium - cliff placement and landscape sculpting to reshape impassable slopes in NW volcanic, red quad
  • updated textures for hazmat suit armor and fixed up redirectors
  • Swapped to the correct textures in the sulfur worm pincer tail material
  • Added first pass 1st person sk mesh for hazmat suit armor
  • Saving a second time to fix the build error
  • Adjusting Text on SM_Meta_Uranium as the proper material is missing
  • Adding Nailgun Recipe for Crafting and Testing
  • Brief Setup of Nailgun
  • Setting up Manafacturer with Item Icon, fixed highlighting so it highlights the entire mesh, fixed Processing so it requires electricity and fixed deployable preview mesh
  • Adding Uranium as a spawn option for meta deposits
  • Added dialogue entries for DH story mission 0 and 1
  • Cliff, Landscape and Voxel Pass in Arctic, Green Quad, Elysium
  • Added first implementation of chainsaw
  • FocusableBehaviour now has functions that can be used to override idle/focus animations at runtime
  • Fixed two instances where client was attempting to add stats to BP_TreeBase
  • Fixed issue where CF_TimeScale could crash game if added to cheats toml
  • Fixed formatting of some new creatures stats in VirtualStats.cpp
  • Adding new curves for DH combat music to be more suitable. Adjustments to DH combat music timing etc
  • Added materials and textures for a desert colour variant of the raptor
  • Retargeted the bear attack animations to the Orka rig
  • Elysium - cliff and macro placement, landscape sculpting in NW volcanic, red quad
  • Elysium - test placement of uranium and oil nodes in desert and NW volcanic
  • Statify flame damage radius for flame throwers. Change the way flame state is replicated to clients for turrets
  • WIP Radiation postprocess and Niagara FX for testing on character
  • Adding slinker idle audio, event and data table setup
  • Added new health/melee damage curves for new DH creatures
  • updated BP_Mission_NPC_DH_Victor (removed unnecessary references)
  • Added idle/attack montages for reaver. Increased attack range. Removed debugging circles from the chew jump. Fixed raptor physics asset from limbs falling into itself
  • Add splines to pause screen info counts (gameplayconfig hides if recommended is zero)
  • Added first pass NPC victor sk meshes, materials and textures and updated BP_Mission_NPC_DH_Victor
  • Added icon for Bull trophy. Fixed Meshable data (cannot use 'generic' rows for deployables that require icons, the IconEditor doesn't support this)
  • Added ability for tesla to damage creatures in its path and ignores anything behind obstructions
  • Fix 'Robust Explorer' talent shows no stat info. Fix beacons with no name show 'None' in all languages (map popup and name UI)
  • Disabled collision on mission markers in ELY
  • Elysium - cliff and macro placement, landscape sculpting in NW volcanic, yellow quad
  • Updating Mission Selection so that Elysium Operations can be selected both on and off planet
  • ELY2 - Setting up Talents / Rewards / Preview Objectives / Briefing etc
  • ELY2 - Adding Quest Steps & Objectives to Implement
  • ELY1 - Adding Icon for Map Item
  • ELY1 - Fixing makeshift radio amplifier edge cases and allowing rerunning of placement quests
  • ELY1 - Cleaning of objective text to use proper units and display more verbose errors
  • ELY1 - Fixed Drone Spawning during Defense Event
  • Adding Flamethrower Turret Icon
  • Adding Banana Bread Item / Modifier Icon
  • First pass for Tesla coil gameplay. Single target + VFX
  • Hooking up new food icons to the modifiers table
  • ELY1 - Fixing Parent Quest so full quest can now be played instead of just the second half
  • Reveting Cheats.toml script as it effects everyone when playing in editor
  • Wire visuals, sounds and damage for flamethrower turrent. Ammo inventory/consumption not yet implemented
  • Cliff and Landscape Pass in Arctic, Green Quad, Elysium
  • Turn off collision on the flame thrower turret muzzle (only) so wovles etc. don't go for a ride
  • Uranium Pickup audio and data table setup
  • Added Stomper and Stomper Matriarch art assets
  • DH Creatures - Added spawn/damage/resistance stats and applied them to the relevant DTs. Added Raptor Corpse
  • Elysium - cliff placement and landscape sculpting in NW volcanic, red quad
  • Changed Refined Oil Recipe Icon Colour
  • Small balance adjustments made to charging station to accomodate for multiple wall charging stations
  • Adding t5 manufacturing unit crafted audio. Crafting audio data setup and processor recipes audio tags added
  • Removed temp anims from root content directory
  • Added first pass nailgun behaviour implementation
  • Added proper inverted Glass_Wall_Angle meshes, with trim removed. Also created proper shadow geo for numerous glass buildables, as well as removed unessessary LODs from the shadow geo assets
  • Updated Hazmat suit armor set sk meshes and D_Armour
  • Fixed material bug for MetaDeposit_Uranium
  • Added Radiation Protection Module Icon
  • Updated meshes for BLD_RoofPeak_CapEnd to remove trim piece
  • Slinker flinch and death audio events and setup
  • Added altenative materials and textures for the swamp variant of the hopping creature. Updated existing hopping creature material to use subsurface scattering
  • Quick Setup of Correct regions for the voxel distribution on Elysium
  • ELY1 - NPC Speech based on session flags now setup correctly
  • ELY1 - NPC replication now occuring correctly on clients
  • ELY1 - Mo / Theo / Victor / Iris have had thier locations adjusted and are now different colours with correct setup / hightlight / names etc
  • ELY1 - Adding Last missions steps so mission is now completeable
  • ELY1 - Mo / Theo / Victor / Iris now spawn at eden and can be talked to
  • ELY1 - Removed Mission steps for returning equipment as it seemed unnessessary
  • Added common quest for checking for a quest flag
  • ELY1 - Adding Mo, Victor, Theo & Iris BPs
  • ELY1 - Setting up new NPC Speakers and Initial lines for various stats of mission in ELY1
  • ELY1 - Adding new session flags to persist between missions
  • Adding New Module to the Workshop for Radiation Protection
  • Setting up Basic AI Spawn Maps for the Elysum Map
  • Reaver implementation - Added all rows/bps/basic anim bp/movement matching
  • Cliff and Landscape Pass in Arctic, Green Quad, Elysium
  • Added GT_Stick_Tree DMs and set up BPs and FLOD Data Table entries
  • Added Stomper materials and textures to the project
  • Tonal adjustments and fine tunes to slinker events
  • Lots of first pass layers for the slinker. Aggro states, attack and spot. Audio, events and data tabel setups. Anim notifys etc
  • Elysium - cliff placement and landscape sculpting in NW volcanic, red quad
  • Added new Crude and Refined Oil Resource and Recipe Icons
  • updated hazmat suit armor set sk meshes and D_Armour
  • Sulfur worm basic implementation with 4 types (currently acts as teenage worm)
  • Added Chew juvie art assets. Created initial BP and gfur
  • Updated chew fur material to reduce AO and lengthened Gfur settings in the BP
  • Added Stick and Stones to Tundra, Green/Yellow Quad, Elysium
  • Changed new Oil connection component material to be purple instead of orange. Zeroed out Electricity component transform on ManualToggleBase BP
  • Finished import of reaver assets. Tweaked the LODs, set up the physicas asset, and tweaked the material
  • Fix weather biome DT warnings. Improve UX readability of Weather Forecast cheat
  • Adding tundra deer idle and flee audio and setup. Adding distant idle layers. Adding Orca idle setup and distant layers. Adding raptor distant idle layers etc
  • Voxel Pass in Arctic, Green Quad, Elysium
  • Added the art assets for the giant roach creature to the project
  • Added Homestead Weapon Rack Icon
  • Reaver - Checking off checklist. Added turn/lean blendspace. Made heavy attack faster so it can hit moving targets. Decreased acceleration
  • Changed Resource type colours on data table and materials
  • Elysium - cliff and macro placement, landscape sculpting in NW volcanic, red quad
  • Added Homestead Lamp Post and Wall lamp icons
  • Added Homestead - Small Brick Chimney icons
  • Fixing raptor according to checklist
  • Ignore [DNT] entries for AICreatureType DT validation. More verbose error reporting
  • Adding correct audio to DH dialogue event
  • Added custom LODs for the stomper and stomper matriarch as well as the carcass and bone meshs. Reduced subsurface scattering on the feather materials
  • Elysium - cliff and macro placement, landscape sculpting in NW volcanic, red quad
  • Quickening music end for DH combat
  • Speeding ending of DH combat music up to avoid overlaps
  • More DH music adjustments fine tunes and balancing. Fade adjustments etc
  • Added Homestead Item Icons
  • More balance tweaks to DH combat music
  • Fixing music transition points and fine tuning piece
  • Tesla Coil - Removed debug lines and added comments
  • Adding more DH music layers and adjustments

[/expand]
Logo for ICARUS
Release:03.12.2021 Genre: Action-Adventure Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Icarus Week 194 Update | New shiny composite signs for labelling your base
ICARUS
1 Tag 23:48 Community Announcements
Icarus Week 193 Update | New backpack options on Armor Stands
ICARUS
15.08.25 03:49 Community Announcements
Icarus Week 192 Update | New Arctic Survival Saddle with cold resistance
ICARUS
08.08.25 02:41 Community Announcements
Hotfix 2.3.2.140630-rel-GreatHunts
ICARUS
01.08.25 13:59 Community Announcements
Icarus Week 191 Update | New Electric Fireplace with 48 cooking slots
ICARUS
01.08.25 02:41 Community Announcements
Icarus Week 190 Update | Updates, improvements and fixes for Great Hunts
ICARUS
25.07.25 03:46 Community Announcements
Hotfix v2.3.0.140148-rel-GreatHunts
ICARUS
20.07.25 03:35 Community Announcements
Hotfix v2.3.0.140125-rel-GreatHunts
ICARUS
18.07.25 08:50 Community Announcements
Icarus Week 189 Update | Free Copernicus Update, Great Hunts Campaigns & 2x XP
ICARUS
17.07.25 20:49 Community Announcements
Icarus Week 188 Update | Atmospheric Lighting and Firewhacker Improvements
ICARUS
11.07.25 03:04 Community Announcements
Icarus Week 187 Update | Prometheus Tool Perks Added to Inaris Set
ICARUS
04.07.25 08:05 Community Announcements
Icarus Week 186 Update | Small Pouch in Tan, Blue, Red & Green
ICARUS
27.06.25 02:52 Community Announcements
Icarus Week 185 Update | Boss Items from Missions buffed and balanced
ICARUS
20.06.25 05:13 Community Announcements
Icarus Week 184 Update | Mission reward improvements and UI updates
ICARUS
13.06.25 04:22 Community Announcements
Icarus Week 183 Update | Map Fixes + Great Hunts Update
ICARUS
06.06.25 08:05 Community Announcements
Icarus Week 182 Update | New 12-gauge CHAC ‘Boomstick’ Shotgun
ICARUS
30.05.25 03:33 Community Announcements
Icarus Week 181 Update | New Biofuel Fireplace with 20% faster cooking times
ICARUS
22.05.25 22:19 Community Announcements
Icarus Week 180 Update | New Wooden Armor Stand with outfit Quick Swap
ICARUS
16.05.25 05:11 Community Announcements
Icarus Week 179 Update | Stone Signs and UX improvements
ICARUS
09.05.25 03:41 Community Announcements
Icarus Week 178 Update | Solo Pause, Multiplayer Hitboxes, and more
ICARUS
02.05.25 04:32 Community Announcements
Icarus Week 177 Update | New ‘Culinex’ Backpack for extra food buffs
ICARUS
25.04.25 04:11 Community Announcements
Icarus Week 176 Update | 4 new Brick Signs to place and personalize
ICARUS
18.04.25 01:55 Community Announcements
Icarus Week 175 Update | Envirosuit Swapping & Seeds Buffed
ICARUS
11.04.25 04:02 Community Announcements
Icarus Week 174 Update | New ‘opt-in’ mechanics and tools for seed harvesting
ICARUS
03.04.25 20:04 Community Announcements
Icarus Week 173 Update | New 9mm Submachine Gun and 5.56mm Assault Rifle
ICARUS
27.03.25 23:00 Community Announcements
Icarus Week 172 Update | More Shadow Improvements and Six New Curtains
ICARUS
21.03.25 02:30 Community Announcements
Icarus Week 171 Update | Massive FPS improvements with Distance Field Shadows
ICARUS
14.03.25 04:35 Community Announcements
Icarus Week 170 Update | Seven new Operations, and six new recipe alternatives
ICARUS
07.03.25 03:31 Community Announcements
Icarus Week 169 Update | Tree Regrowth and free Great Hunts content
ICARUS
28.02.25 04:47 Community Announcements
Hotfix v2.2.43.133571-rel-Laika
ICARUS
21.02.25 11:06 Community Announcements
Icarus Week 168 Update | Great Hunts Announcement
ICARUS
21.02.25 04:13 Community Announcements
Icarus Week 167 Update | Achievement Fixes, Sleep Screen improvements, and more
ICARUS
14.02.25 00:14 Community Announcements
Hotfix 2.2.41.132936-rel-Laika
ICARUS
08.02.25 03:03 Community Announcements
Icarus Week 166 Update | World Boss Exotics, Double XP & Extra Talent Points
ICARUS
07.02.25 01:17 Community Announcements
Icarus Week 165 Update | Hammerhead Slug World Boss
ICARUS
31.01.25 01:24 Community Announcements
Hotfix Version: 2.2.39.132295
ICARUS
25.01.25 06:17 Community Announcements
Icarus Week 164 Update | Lava Hunter World Boss Spawning
ICARUS
24.01.25 02:39 Community Announcements
Hotfix Version: 2.2.38.131942
ICARUS
18.01.25 08:27 Community Announcements
Icarus Week 163 Update | New Year Bug Fixes & QoL Improvements
ICARUS
17.01.25 01:20 Community Announcements
Icarus Week 162 Update | Weapon Fix, Coconuts & Performance Improvements
ICARUS
10.01.25 02:21 Community Announcements
Icarus Week 161 Update | New Platinum Shield craftable at Tier 4
ICARUS
02.01.25 21:51 Community Announcements
Icarus Week 160 Update | More Olympus Operations converted to Operations
ICARUS
26.12.24 21:27 Community Announcements
Icarus Week 159 Update | Launch Operations on the go with the C0NT4CT Radio
ICARUS
19.12.24 20:41 Community Announcements
Icarus Week 158 Update | New 8-round Tier 4 Pistol with mods
ICARUS
12.12.24 22:18 Community Announcements
Icarus Week 157 Update | Tame the new Shaggy Zebra Mount
ICARUS
06.12.24 01:12 Community Announcements
Icarus Week 156 Update | 3 years of Icarus, and cake!
ICARUS
28.11.24 22:18 Community Announcements
Icarus Week 155 Update | Go big with the new 20-round Light Automatic Carbine
ICARUS
22.11.24 03:21 Community Announcements
Icarus Week 154 Update | Cows, Milk and most importantly, Cheese
ICARUS
15.11.24 02:02 Community Announcements
Free Weekend & Double XP Event
ICARUS
08.11.24 02:19 Community Announcements
Icarus Week 153 Update | Flamethrower, Double XP & Performance
ICARUS
07.11.24 18:05 Community Announcements
Icarus Week 152 Update | New Tier 3 Windmill upgrade from Mortar & Pestle
ICARUS
01.11.24 04:08 Community Announcements
Hotfix 2.2.26.129046-rel-Laika
ICARUS
26.10.24 07:19 Community Announcements
Icarus Week 151 Update | Reinforced Wood: Out. Beeswax Wood: In
ICARUS
25.10.24 04:13 Community Announcements
Icarus Week 150 Update | 12+ fixes and improvements for Null Sector
ICARUS
18.10.24 00:04 Community Announcements
Icarus Week 149 Update | Welcome to the Null Sector
ICARUS
11.10.24 03:28 Community Announcements
Hotfix Version: 2.2.23.128261-rel-Laika
ICARUS
05.10.24 05:19 Community Announcements
Icarus Week 148 Update | QoL improvements, 1 week before Null Sector
ICARUS
04.10.24 01:44 Community Announcements
Icarus Week 147 Update | Massive new item encyclopedia in the Field Guide
ICARUS
27.09.24 02:42 Community Announcements
Icarus Week 146 Update | 15 more Operations in Olympus converted from Missions
ICARUS
20.09.24 04:25 Community Announcements
2.2.20.127215-rel-Laika
ICARUS
13.09.24 07:54 Community Announcements
Icarus Week 145 Update | New Arctic and Desert Saddle variants
ICARUS
13.09.24 02:23 Community Announcements
Icarus Week 144 Update | Encounter the new Arctic Vesper
ICARUS
06.09.24 05:38 Community Announcements
Icarus Week 143 Update | Sugar, Strawberry Hard Candy, and Watermelon Lollipops
ICARUS
30.08.24 03:20 Community Announcements
Icarus Week 142 Update | New Corner & Half Stair building pieces
ICARUS
23.08.24 04:04 Community Announcements
Icarus Week 141 Update | Performance Optimizations, Reinforced Glass and more
ICARUS
16.08.24 05:17 Community Announcements
Hotfix Version: 2.2.15.125724-rel-Laika
ICARUS
10.08.24 03:07 Community Announcements
Icarus Week 140 Update | Project Clinic #2
ICARUS
09.08.24 05:32 Community Announcements
Icarus Week 139 Update | Encounter the new ‘Dribbo’ on Icarus
ICARUS
02.08.24 02:37 Community Announcements
Icarus Week 138 Update | New Semi-Automatic Pistol and Crude Ammo in Tier 2
ICARUS
26.07.24 02:37 Community Announcements
Icarus Week 137 Update | New Farmers Satchel with 16 storage slots
ICARUS
19.07.24 03:27 Community Announcements
Icarus Week 136 Update | Changes to weather's impact on crops
ICARUS
12.07.24 02:37 Community Announcements
Icarus Week 135 Update | New Stone Brick Building Aesthetic
ICARUS
04.07.24 23:31 Community Announcements
Icarus Week 134 Update | New Matariki Operation and Kiwi bird spawning on Icarus
ICARUS
27.06.24 01:24 Community Announcements
Icarus Week 133 Update | 3 new Styx Operations added to Open World
ICARUS
21.06.24 03:28 Community Announcements
Icarus Week 132 Update | New fast-fire CHAC Pistol
ICARUS
14.06.24 02:32 Community Announcements
Icarus Week 131 Update | New Automated Pistol Turret
ICARUS
07.06.24 05:33 Community Announcements
Icarus Week 130 Update | Two new pooches - Laika herself and Pugs
ICARUS
31.05.24 05:25 Community Announcements
Icarus Week 129 Update | Late Game Hitching Fix
ICARUS
24.05.24 04:02 Community Announcements
Icarus Week 128 Update | Farming carts are now rideable
ICARUS
17.05.24 03:37 Community Announcements
Icarus Week 127 Update | Foliage Regeneration
ICARUS
10.05.24 08:58 Community Announcements
Hotfix v2.2.1.122455-rel-Laika
ICARUS
06.05.24 05:29 Community Announcements
Icarus Week 126 Update | A ton of Laika improvements and brand new content
ICARUS
03.05.24 05:40 Community Announcements
Hotfix v2.2.0.122038-rel-Laika
ICARUS
28.04.24 05:57 Community Announcements
Icarus Week 125 Update | Free Laika Update
ICARUS
25.04.24 23:57 Community Announcements
Icarus Week 124 Update | New Operation and faster weekly patches
ICARUS
18.04.24 03:53 Community Announcements
Icarus Week 123 Update | New MXC Cot in the Orbital Workshop
ICARUS
12.04.24 02:53 Community Announcements
Icarus Week 122 Update | New Coziness system for a good night's sleep
ICARUS
05.04.24 04:01 Community Announcements
Icarus Week 121 Update | QoL pass and new workshop water purification tablet
ICARUS
28.03.24 03:24 Community Announcements
Icarus Week 120 Update | New water quality and purification process
ICARUS
22.03.24 03:55 Community Announcements
Icarus Week 119 Update | Grow, harvest and deploy the new Bramble Defenses
ICARUS
14.03.24 23:57 Community Announcements
Icarus Week 118 Update | Improvements and Balances to Resource Network
ICARUS
08.03.24 02:11 Community Announcements
Icarus Week 117 Update | Batteries and a full network upgrade
ICARUS
29.02.24 23:46 Community Announcements
Icarus Week 116 Update | NEW Trench Shotgun that packs a wallop
ICARUS
22.02.24 23:09 Community Announcements
Icarus Week 115 Update | New Cold Steel, Miasmic and Obsidian Shotgun Shells
ICARUS
15.02.24 23:45 Community Announcements
Icarus Week 114 Update | New Ion Backpack with Electroshock modifier
ICARUS
09.02.24 01:14 Community Announcements
Icarus Week 113 Update | Two new rugs and the calming of the Bees
ICARUS
02.02.24 00:21 Community Announcements
Icarus Week 112 Update | Bees, Beehives, Beeswax, Honey & Recipes
ICARUS
26.01.24 00:02 Community Announcements
Icarus Week 111 Update | New Tier 3 Smoker and nine unique recipes
ICARUS
19.01.24 02:21 Community Announcements
Icarus Week 110 Update | New Titanium Tower Shield with massive area of coverage
ICARUS
12.01.24 04:13 Community Announcements
Icarus Week 109 Update | New Creature: Ignari now found in the Volcanic Biome
ICARUS
04.01.24 23:16 Community Announcements
Icarus Week 108 Update | New Tachyon Armor added to the Orbital Workshop
ICARUS
29.12.23 00:32 Community Announcements
Icarus Week 107 Update | New Jaguar and Snow Leopard Rugs to craft
ICARUS
22.12.23 01:21 Community Announcements
Icarus Week 106 Update | Biomore Backpack for the team medic with 3 active auras
ICARUS
14.12.23 22:41 Community Announcements
The Day After Survival Sale Bundle
ICARUS
12.12.23 18:41 Community Announcements
Icarus Week 105 Update | 3 new Rustic Signs and an upcoming content sneak peek
ICARUS
07.12.23 22:54 Community Announcements
Come join our Free Weekend to celebrate 2 years of Icarus!
ICARUS
30.11.23 18:41 Community Announcements
Icarus Week 104 Update | New Seed Pouches for storing your seeds
ICARUS
30.11.23 05:46 Community Announcements
Icarus Week 103 Update | Polar Bear and Brown Bear Rugs
ICARUS
24.11.23 03:14 Community Announcements
Icarus Week 102 Update | Rare high tier Ores now found in Deep Ore Veins
ICARUS
17.11.23 01:36 Community Announcements
Hypatia Part II | Olympus Operations and respawning Exotics
ICARUS
10.11.23 00:34 Community Announcements
Icarus Week One Hundred Update | The XENON Backpack is here for the hunters
ICARUS
02.11.23 23:35 Community Announcements
Icarus Week Ninety Nine Update | New Vestiges and a rebalanced Bestiary
ICARUS
26.10.23 23:48 Community Announcements
Icarus Week Ninety Eight Update | New powerful ‘Tusker’ Mount to tame
ICARUS
19.10.23 22:58 Community Announcements
Icarus Hypatia: Part I Update | 19 new Operations in Styx Open World to play
ICARUS
13.10.23 03:58 Community Announcements
Icarus Week Ninety Six Update | New Brown Bear Armor Set
ICARUS
06.10.23 01:31 Community Announcements