News Liste ICARUS

Icarus Week 186 Update | Small Pouch in Tan, Blue, Red & Green
ICARUS
Heute 02:52 Community Announcements
Week 186 brings our new customizable Small Pouch, which comes in Tan as the base colour, but can be crafted into Red, Blue and Green variants using paint at the Mortar & Pestle.

These hold up to six items, helping you have a cleaner and simpler inventory with more storage layers.

We’ve also got some updates on the work going into the Great Hunts missions, which we’re excited to be releasing soon.

Notable Improvements:


  • Buffs to Caveworm and Sandworm Javelin Damage
  • Liquid storage (from portable tanks to waterskins) has significantly reduced weight when not filled



This Week: Small Pouches



This week we’re adding a new Small Pouch with 4 different colorways so you can mix and match to your stylistic content.

The pouch cames in ‘Tan’ as the base colour, requiring five rope, 20 leather and five iron nails to craft.

From here, it can be upgraded using paints, with Red, Green and Blue variations available.

To craft, you will need one ‘tan' base pouch and five paints in your colour of choice. You can do this at the Mortar & Pestle.

The Small Pouch is unlocked in Tier 2, and crafted at the Textiles Bench. These pouches hold six items and help compartmentalize your inventory. This will help you carry more items, but you’ll still have to monitor your total weight as this is not impacted.

Pouches can store all items except utility slots, other bags and noxious materials.



Coming Soon: Great Hunts Bosses and Mission Chains



A couple of weeks ago, we talked about how we’d internally delayed the launch of Great Hunts, so we could make some improvements to the experience before we released it.

In that time, we’ve done a semi-overhaul of the UI, balanced and tweaked the Boss encounters, improved the combat experience, buffed the mission rewards and added new bases, quest objectives and unique creatures to each different quest.

We’re also completing a lot of bug fixing and testing, with the team playing daily and reporting back on any blocker or even small inconsistency that we can quickly address.

We’ll have new details to share with you soon, so keep your eyes on our update posts and ask questions of us in Discord also.



Next Week: Prometheus Effects on Workshop Gear



Next week, we’re adding a range of ‘Prometheus Effects’ to elemental weapons from the Orbital Workshop that released with New Frontiers.

These are effectively ‘buffs’ or ‘perks’ that are logic and lore relevant, for example:
  • Fire damage workshop gear will gain a chance to smelt or cook instantly
  • Frost damage workshop gear will gain a chance for frozen ore, frosted wood or chilled food
  • Poison damage workshop gear will gain an opportunity to gain Noxious Crusts, Acidic Glands or Infected Bark



Your support makes these updates possible.



https://store.steampowered.com/bundle/40692/Icarus_Pets_Bundle/

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/

Changelog v2.2.61.139213



New Content


[expand type=details expanded=false]
  • Unlocking Pouches for Weekly Patch
  • Fix Generic Pouches allowing other pouches/bags inside them

[/expand]

Fixed


[expand type=details expanded=false]
  • Fixed Heavy Obsidian Armor unlock being called Heavy Chest Armor

[/expand]

Future Content


[expand type=details expanded=false]
  • Small improvements and adjustments to sniper rifle impact bullet. Adjustment to delay on hit indicator audio to feel more snappy and less laggy
  • ApeClub: Add Sweeping attack setup to base weapon (left click) attack. Add capsule for sweeping setup. Updated upgrade stats as per document
  • Adding uinque sniper rifle impact audio event and ballistic data table setup
  • Reword RG_C NPC descriptions
  • small ADS adjustments and position adjustments to sandworm crossbow so it points to the correct position when aiming
  • Replace consumables within RG_C base. Fix typo in Wedge description
  • Resaved Damage Ship widget to ensure proper translatable text linking
  • Adding additional wounded NPC breathing audio in to account for increased use of NPCs
  • Fixed missing Salvage text string in damaged ship interface
  • Fix interact for stasis bag to be able to pickup new NPCs with left click
  • Added base setup for legendary sniper and bow alteration stats
  • Small dialogue timing pass
  • Updating dialogue to have ccorrect end of mission line
  • Clawfire: Reduce recoil, new CamShake setup, added MuzzleSocket as a MeshSocket and repositioned to suit shorter barrel
  • Turn off drill arrow damage for Ice Slug spawners
  • Adjusting the priority of the dialogue so that GH dialogue plays over intro line
  • Shortening the bullet in sound for the legendary sniper rifle to better match the animations
  • Updated LODs on legendary bow arms and handles
  • Fixing ads on sniper rifle not quite lining up again
  • RG_C - Adjust Quest Objective Preview & Adding Keybinds to Quest objectives for Map
  • RG_C - Adding 2nd Half of RG_C where players have to Stabalise, Revive and Extract 2 NPC's
  • RG_C - Adding Natural Spawn Blocker to the Area so we can control the spawns via the quest
  • RG_C - Added ability to apply custom damage to NPC's that require stabilization in missions
  • RG_C - Adding new Quest Steps so there is quarrite burrows at the Outpost Location
  • RG_C - Removing map marker and using Grid Coords instead
  • RG_C - Adjusting Worm Spawn location to use closest player instead of middle of the arena (with a max distance)
  • RG_C - Adding new quest steps to close burrows and take out caveworms before the Landhark appears
  • RG_C - Buffed Landshark stats for RG_C now similar to RG_E
  • RG_C - Added new Logic so if the worms are too far from the player they are cleaned up and new ones spawn
  • RG_C - Adding new Quest Markers & Gameplay Tags for Burrow Locations
  • RG_C - Adjusting mining platform so there is a few pathways to climb up when in the water
  • RG_E - Fixing issue with quest step where it was not granting the session flag to allow crafting of the Stasis Bags
  • Adding new stat to stop projectile tool type inheritence where required
  • Fixed issue where the sandworm crossbow was inheriting rifle stats because of its incorrect tool type instead of bow/crossbow stats OR Spear stats. It now correctly just uses bow/crossbow stat scaling
  • Adding Sniper Rifle Ammo Type and Item Setup
  • Updated UMG_BinocularsOverlay to use a material-based overlay for better resolution scaling support
  • wip on creature eye shader improvement
  • Added legendary recurve bow assets to the living weapon, living weapon upgrades, and meshable data tables
  • Volume balance pass on various GH UI sounds to avoid some from being too loud
  • Updated naming of the legendary recurve bow core piece
  • RG_F: Rehook up first half of quest that was unhooked for testing
  • Fixed DT validation
  • Adjusted Frostbreaker stats and renamed part names to be representitive
  • Revolver: Reduced HandleC damage buff from 30 to 25%.
  • Removed ItemWear and Reload stats from ChamberA/B/C.
  • ChamberA now hits much harder and has a high chance of slowing.
  • ChamberC now fires much faster and has a chance to cause burn.
  • ChamberB is a safe middleground. All fairly even in terms of DPS
  • Added art assets for the legendary recurve bow
  • IM Fight - Reduced IM head crit hitbox size as it was far too easy to hit
  • Firearm scopes are now enabled using FirearmScopeType_Enum stat, which should directly map to D_FirearmScopeData index
  • FirearmScopeData rows now additionally control ADS time, target FOV, ADS offset in first-person
  • IM Fight - Added a health threshold that the IM will return to refresh his armor (currently 66% and 40% hp)
  • Added BEAST Scanner Device VFX
  • Reapplying position ADS offset and grip for sniper rifle with SK that was missing and stopped previous adjustment from working
  • Removing reference to Norex station from RG D2_7 audio event to avoid any confusion
  • Change all Throwable Spears to use BaseCriticalDamage instead of the Spear-specific stat in order for this to propagate to Sandslinger crossbow.
  • Remove -50% crit damage as it destroys DPS in comparison to throwing it by hand
  • Enabled scopes in D_GameplayConfig for GH weapons that support it
  • Add resource widget (such as on Blueprint unlocks) translatable text
  • Fixed issue in RG_E, C, B where LandShark was being spawned at incorrect scale, preventing from dealing damage during it's dive attack
  • Update Olympus translatable text in terrain selection
  • Adding audio blueprint logic that was somehow missing for legendary block that was legendarily blocking the audio from playing
  • Add translatable text for the Min in crafting windows
  • Adjusting dialogue delay at the end of the mission to wait for 3 seconds for better result. Various UI balances
  • Update C0NT4CT device header text to be translatable
  • Fix ClawFire being able to be fired before reload had completed by moving animNotify to the end
  • Added 100% break chance to Quarrite gun projectiles, to ensure stone isn't added to carcasses
  • Returned ape to it's higher health level now that the 60s of 80% projectile damage reduction has been removed from boss
  • Fix quarrite burrows taking damage from things they shouldn't
  • Added text for NullSec achievements
  • Fixed bug where Killer Throw talent worked on boss/epic creatures
  • Updated Killer Throw talent description to show that it requires a stealth attack (behaviour hasn't changed, this just wasn't previously communicated anywhere
  • Adjusting ADS offset for sniper rifle so it looks in the middle of the scope. Fine tunes to the grip socket so the hand touches the gun.
  • Adjustment to UI ducking to not be as dramatic for purchasing legendary weapon
  • Adding position adjusted animations for potential use for sniper rifle and crossbow sandworm
  • Fixing Ensure - It was backwards in terms of triggering
  • RG_F - Quick Second Half of RG_F where you follow the quarrite tunnels and close them then fight some epic creatures at the end
  • RG_F - Adjusting QM to get the Burrows Spawning in the Correct Locations
  • RG_F - Committing First Half of new quest - players now have to find and scan golems with a BEAST then track tunnels with an ECHO device
  • RG_F - Adding new QM for marking out locations
  • RG_E - Adding Hint Text to inform that some caves may have been resealed
  • Replace RG_Gauntlet durability increase to be reduced wear instead
  • Landmine - Added isvalid checks to ensure the landmine isnt trying to set non existant dynamic materials
  • Repaired some missing sections of navmesh inside RG arena
  • RG per-player health/armour bonus on hard difficulty increased from 33% -> 50%
  • RG now teleports to blocker wall in edge case where it gets stuck during pathing
  • RG JumpAround behaviour now has damage source come from centre of NPC
  • Slightly increased RG melee damage bonus on hard difficulty from 15% -> 20%
  • RG Ceiling Rocks no longer affect navigation
  • Updated RotateToFaceBBEntry BTTask to support 2D direction vectors if desired
  • Fixed bug where RockGolem Rock payload wasn't cleaning itself up
  • MoveToVectorAdvanced behaviour can now optionally move agent to nearest patch of navmesh before beginning move operation
  • Fixed bug in BTS_SweepBoneDamage where SelfActor BT key was getting overridden
  • Update RG_Gauntlet to use biofuel and updated all upgrades
  • Added Rocks to block player snipe ape on Ape Arena
  • IM Fight - Fixed bug where pillars wouldnt be removed from the pillar array when destroyed from collision and timeout
  • Updated legendary bow handle A mesh and textures with corrected normals
  • RG_C - Reduced Worm Spawn Frequency from 30s -> 40s Base
  • RG_C - Reduced Max Worm count at anyone time based on scaling from difficulty and player number
  • RG_C - Increased time it takes for worms to move 5s -> 10s
  • RG_HUNT - Adjusting Objective Description to match the bosses name
  • Adding an AI setup for the Rock Golem Juvenile Arctic so it differs from the base
  • Adjusting the Rock Golem Juveniles Loot so that the variations add the specific ores and the base is more plain, also gave them soft meat as a 100% drop
  • Preparing Materials for the Arctic Element Armor Variations
  • Adding Rock Golem Juvenile Arctic Variation Textures for Bones and Carcass and Implementing on the Corpse
  • RG_C2 - Adding additional Natural Spawn Blockers around the quest area's where the quarrite burrows are
  • RG_C2 - Adding new Quest Steps to Build a Simple T3 Base and Craft some Basic Equipment before hunting down the quarrites
  • RG_C2 - Adding new quest base to pull item name from itemable rather than always specifying it within quests
  • RG_C2 - Adjusting Landing Location of the Droppod so it doesn't land in the base you just built
  • RG_C2 - Incorperating existing dialogue for first finding the quarrites and then updates when skinning and collecting vestiges
  • RG_C2 - Adding new Map Icons for the Quests
  • RG_C2 - Adding Natural Spawn Blockers to Areas surrounding base outpost and Quarrite Burrow Locations
  • RG_C2 - Removed Collection of Basic Vestige
  • RG_C2 - Adjusting Faction Mission DT to show Previews of the Quest Correctly
  • RG_C2 - Changed up flow to give more context and change dialogue triggers to allow for dynamic collection
  • RG_C2 - Adjusted Map Markers, Tags and Trigger steps to allow for better quest objective locations
  • Feature Locking New GH Accoldes / Achievements
  • Adding Helper Functions of Quest Object Cleanup so you can specify lifespan so you don't need to call the 2 other functions
  • IM Fight - Removed random pillar spawning.
  • Added EQS based Pillar spawning (1 under player, 9 in area around player, and 10 max.)
  • Boss can now walk through pillars to prevent him from not being able to go into caves and for players being able to destroy pillars.
  • Added a lifespan to the pillars so after 5 mins they'll destroy
  • Repositioned damage source location for RG jump attack
  • Fixed issue where RG's jump attack BT task wasn't receiving the additional stats given to it
  • re-organized files for creature eye shader
  • Added cheat to update prospect difficulty at runtime
  • Reduced drill arrow damage from 85->25, but now it deals an additional 3 instances of damage over time after hitting target
  • Drill arrows are no longer affected by armour that causes projectile ricochet
  • RG boss fight worm spawns are now affected by prospect difficulty
  • Slightly increased base health/armour of RG based on difficulty level
  • RG melee damage now scales based on difficulty level
  • Added new attack in final phase of RG fight
  • Potential fix for rare issue with RG fight where boss won't emerge after burrowing
  • Various small timing tweaks to RG boss fight
  • Adding sniper crack blend layer to give more mid range aggression. Currently blended in - may adjust and fine tune
  • Adding legendary bow reload, draw, fire, shaft, stick events and data table setups. Added possible animation for holding the bow slightly further away for better visibility
  • Adding new Chance to deal double damage stat
  • Adding New Endurance Modifier & Stats for one of the ape club modifiers
  • Naming Legendary Club Parts
  • Adjusting legendary Club so the alternate attack is given by default and the 4th upgrade now provide bonuses which apply to all attacks
  • Adjsuting Stat name to not mention lava pools but instead mention setting the ground on fire
  • Adding Names for Crossbow Alterations
  • Removing Summon Sandworm Stat and Replacing with Damage and Projectile Speed
  • Fixing issue where only one affliction stat should be shown on the upgrade tooltip (fixes issue where bleed and wound where both not being shown at the same time)
  • Revolver Upgrade Name Pass
  • Removing Outcome Text from GH interface as it now just uses World Stats and Flag Descriptions (this was changed a few weeks ago and the data not removed)
  • Adding DT for Stasis bags so we don't need to keep 2 maps up to date in different locations
  • Adding new Arctic Rock Golem Texture Variations for the Elemental Infusions
  • GH_RG - Updating Outcomes of RG Great Hunts to balance out the tree
  • GH_RG - Adding Rock Golem World Stat Outcome for Landsharks appearing in large caves
  • GH_RG - Setting up new Cave Creature Landshark for it appearing in caves
  • RG_O2 - Adding specific spawning and hints to player as to where the spawning is happenning
  • RG_O2 - Adding a bit more context as to why you are doing what you are doing
  • RG_O1 - Adding new Creature Subsystem Notify for creature armor breaking
  • RG_O1 - Adding Specific Den Spawn Locations for the quest and letting the player know via objectives
  • RG_O1 - Adding new Objectives to give he quest more context, such as aquiring a vestige, more context on what needs to be built and using arrows specific remove armor
  • RG_A - Replaced Map Icon with Grid Coords in Objective
  • RG_A - Removed Scarecrow as it was adding a search area to the map which was not intended revealing the base location
  • RG_A - Adding a Map Marker when players find the base
  • RG_A - Capping Max rock Golems in Area to 1 - Making an epic creature with no new stats - will help players learn about the creature rather than be overwhelmed mission 1
  • RG_A - Capped Number of Extra Spawns - even with multiplayer spawning - now has a 120 second delay before attempting to spawn an additional
  • RG_D - Adjusting the Condensed Extotic Dropped Mesh to be the same as the back, and applying a map icon when the object is dropped
  • RG_D - Removed the Cleanup timer from the Condensed Exotic when dropped
  • RG_D - Fixing Quest Description that was not ticking off correctly making it look bugged
  • Fix projectiles for fireball/slug launcher not visible when terrain deformation is on, also re-added color variation for slug launcher ammo types
  • Ape Fight - Increased healing from 4% to 35% as he seemed to only heal once in the fight
  • Reduced legendary bow base arrow speed, increase rate of fire on fire rate upgrade, reduced arrow speed slightly and added projectile damage to arrow speed upgrade
  • Frostbreaker fix stamina consumption for base attack. Adjust stats on weights to reduce freeze, increase shattering rewards and reduce stamina consumption. Remove stamina consumption bonus from mining upgrade
  • Reduce Behemoth damage variation to 10% from 20%
  • Update Noxious Cloud upgrade to show modifier for attack chance
  • IM Fight - Pillars now have a little spike that is in the ground on spawn that shows there is a pillar there and raised the niagara effects to give better visibility. Removed the ability for pillars to hurt/knock back the boss on spawn (being destroyed instead)
  • RG_Gauntlet significantly increased durability, reduced fuel use and fuel capacity.
  • Added mining rewards and tweaked damage and attack speed
  • Add blinking Red/Green nav lights to Drone.
  • Add DF shadow setup for DroneSpawner.
  • Add supporting light and toggle on/off material states.
  • Lights will go out when no more drones are queued to spawn.
  • Remove bespoke highlight setup that isn't needed
  • Buff Sandworm Javelin damage and crit damage
  • Buff Caveworm crit damage
  • Fixed bug where CF_MED_002 cave was spawning caveworms at the wrong scale

[/expand]
Logo for ICARUS
Release:03.12.2021 Genre: Action-Adventure Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Icarus Week 186 Update | Small Pouch in Tan, Blue, Red & Green
ICARUS
Heute 02:52 Community Announcements
Icarus Week 185 Update | Boss Items from Missions buffed and balanced
ICARUS
20.06.25 05:13 Community Announcements
Icarus Week 184 Update | Mission reward improvements and UI updates
ICARUS
13.06.25 04:22 Community Announcements
Icarus Week 183 Update | Map Fixes + Great Hunts Update
ICARUS
06.06.25 08:05 Community Announcements
Icarus Week 182 Update | New 12-gauge CHAC ‘Boomstick’ Shotgun
ICARUS
30.05.25 03:33 Community Announcements
Icarus Week 181 Update | New Biofuel Fireplace with 20% faster cooking times
ICARUS
22.05.25 22:19 Community Announcements
Icarus Week 180 Update | New Wooden Armor Stand with outfit Quick Swap
ICARUS
16.05.25 05:11 Community Announcements
Icarus Week 179 Update | Stone Signs and UX improvements
ICARUS
09.05.25 03:41 Community Announcements
Icarus Week 178 Update | Solo Pause, Multiplayer Hitboxes, and more
ICARUS
02.05.25 04:32 Community Announcements
Icarus Week 177 Update | New ‘Culinex’ Backpack for extra food buffs
ICARUS
25.04.25 04:11 Community Announcements
Icarus Week 176 Update | 4 new Brick Signs to place and personalize
ICARUS
18.04.25 01:55 Community Announcements
Icarus Week 175 Update | Envirosuit Swapping & Seeds Buffed
ICARUS
11.04.25 04:02 Community Announcements
Icarus Week 174 Update | New ‘opt-in’ mechanics and tools for seed harvesting
ICARUS
03.04.25 20:04 Community Announcements
Icarus Week 173 Update | New 9mm Submachine Gun and 5.56mm Assault Rifle
ICARUS
27.03.25 23:00 Community Announcements
Icarus Week 172 Update | More Shadow Improvements and Six New Curtains
ICARUS
21.03.25 02:30 Community Announcements
Icarus Week 171 Update | Massive FPS improvements with Distance Field Shadows
ICARUS
14.03.25 04:35 Community Announcements
Icarus Week 170 Update | Seven new Operations, and six new recipe alternatives
ICARUS
07.03.25 03:31 Community Announcements
Icarus Week 169 Update | Tree Regrowth and free Great Hunts content
ICARUS
28.02.25 04:47 Community Announcements
Hotfix v2.2.43.133571-rel-Laika
ICARUS
21.02.25 11:06 Community Announcements
Icarus Week 168 Update | Great Hunts Announcement
ICARUS
21.02.25 04:13 Community Announcements
Icarus Week 167 Update | Achievement Fixes, Sleep Screen improvements, and more
ICARUS
14.02.25 00:14 Community Announcements
Hotfix 2.2.41.132936-rel-Laika
ICARUS
08.02.25 03:03 Community Announcements
Icarus Week 166 Update | World Boss Exotics, Double XP & Extra Talent Points
ICARUS
07.02.25 01:17 Community Announcements
Icarus Week 165 Update | Hammerhead Slug World Boss
ICARUS
31.01.25 01:24 Community Announcements
Hotfix Version: 2.2.39.132295
ICARUS
25.01.25 06:17 Community Announcements
Icarus Week 164 Update | Lava Hunter World Boss Spawning
ICARUS
24.01.25 02:39 Community Announcements
Hotfix Version: 2.2.38.131942
ICARUS
18.01.25 08:27 Community Announcements
Icarus Week 163 Update | New Year Bug Fixes & QoL Improvements
ICARUS
17.01.25 01:20 Community Announcements
Icarus Week 162 Update | Weapon Fix, Coconuts & Performance Improvements
ICARUS
10.01.25 02:21 Community Announcements
Icarus Week 161 Update | New Platinum Shield craftable at Tier 4
ICARUS
02.01.25 21:51 Community Announcements
Icarus Week 160 Update | More Olympus Operations converted to Operations
ICARUS
26.12.24 21:27 Community Announcements
Icarus Week 159 Update | Launch Operations on the go with the C0NT4CT Radio
ICARUS
19.12.24 20:41 Community Announcements
Icarus Week 158 Update | New 8-round Tier 4 Pistol with mods
ICARUS
12.12.24 22:18 Community Announcements
Icarus Week 157 Update | Tame the new Shaggy Zebra Mount
ICARUS
06.12.24 01:12 Community Announcements
Icarus Week 156 Update | 3 years of Icarus, and cake!
ICARUS
28.11.24 22:18 Community Announcements
Icarus Week 155 Update | Go big with the new 20-round Light Automatic Carbine
ICARUS
22.11.24 03:21 Community Announcements
Icarus Week 154 Update | Cows, Milk and most importantly, Cheese
ICARUS
15.11.24 02:02 Community Announcements
Free Weekend & Double XP Event
ICARUS
08.11.24 02:19 Community Announcements
Icarus Week 153 Update | Flamethrower, Double XP & Performance
ICARUS
07.11.24 18:05 Community Announcements
Icarus Week 152 Update | New Tier 3 Windmill upgrade from Mortar & Pestle
ICARUS
01.11.24 04:08 Community Announcements
Hotfix 2.2.26.129046-rel-Laika
ICARUS
26.10.24 07:19 Community Announcements
Icarus Week 151 Update | Reinforced Wood: Out. Beeswax Wood: In
ICARUS
25.10.24 04:13 Community Announcements
Icarus Week 150 Update | 12+ fixes and improvements for Null Sector
ICARUS
18.10.24 00:04 Community Announcements
Icarus Week 149 Update | Welcome to the Null Sector
ICARUS
11.10.24 03:28 Community Announcements
Hotfix Version: 2.2.23.128261-rel-Laika
ICARUS
05.10.24 05:19 Community Announcements
Icarus Week 148 Update | QoL improvements, 1 week before Null Sector
ICARUS
04.10.24 01:44 Community Announcements
Icarus Week 147 Update | Massive new item encyclopedia in the Field Guide
ICARUS
27.09.24 02:42 Community Announcements
Icarus Week 146 Update | 15 more Operations in Olympus converted from Missions
ICARUS
20.09.24 04:25 Community Announcements
2.2.20.127215-rel-Laika
ICARUS
13.09.24 07:54 Community Announcements
Icarus Week 145 Update | New Arctic and Desert Saddle variants
ICARUS
13.09.24 02:23 Community Announcements
Icarus Week 144 Update | Encounter the new Arctic Vesper
ICARUS
06.09.24 05:38 Community Announcements
Icarus Week 143 Update | Sugar, Strawberry Hard Candy, and Watermelon Lollipops
ICARUS
30.08.24 03:20 Community Announcements
Icarus Week 142 Update | New Corner & Half Stair building pieces
ICARUS
23.08.24 04:04 Community Announcements
Icarus Week 141 Update | Performance Optimizations, Reinforced Glass and more
ICARUS
16.08.24 05:17 Community Announcements
Hotfix Version: 2.2.15.125724-rel-Laika
ICARUS
10.08.24 03:07 Community Announcements
Icarus Week 140 Update | Project Clinic #2
ICARUS
09.08.24 05:32 Community Announcements
Icarus Week 139 Update | Encounter the new ‘Dribbo’ on Icarus
ICARUS
02.08.24 02:37 Community Announcements
Icarus Week 138 Update | New Semi-Automatic Pistol and Crude Ammo in Tier 2
ICARUS
26.07.24 02:37 Community Announcements
Icarus Week 137 Update | New Farmers Satchel with 16 storage slots
ICARUS
19.07.24 03:27 Community Announcements
Icarus Week 136 Update | Changes to weather's impact on crops
ICARUS
12.07.24 02:37 Community Announcements
Icarus Week 135 Update | New Stone Brick Building Aesthetic
ICARUS
04.07.24 23:31 Community Announcements
Icarus Week 134 Update | New Matariki Operation and Kiwi bird spawning on Icarus
ICARUS
27.06.24 01:24 Community Announcements
Icarus Week 133 Update | 3 new Styx Operations added to Open World
ICARUS
21.06.24 03:28 Community Announcements
Icarus Week 132 Update | New fast-fire CHAC Pistol
ICARUS
14.06.24 02:32 Community Announcements
Icarus Week 131 Update | New Automated Pistol Turret
ICARUS
07.06.24 05:33 Community Announcements
Icarus Week 130 Update | Two new pooches - Laika herself and Pugs
ICARUS
31.05.24 05:25 Community Announcements
Icarus Week 129 Update | Late Game Hitching Fix
ICARUS
24.05.24 04:02 Community Announcements
Icarus Week 128 Update | Farming carts are now rideable
ICARUS
17.05.24 03:37 Community Announcements
Icarus Week 127 Update | Foliage Regeneration
ICARUS
10.05.24 08:58 Community Announcements
Hotfix v2.2.1.122455-rel-Laika
ICARUS
06.05.24 05:29 Community Announcements
Icarus Week 126 Update | A ton of Laika improvements and brand new content
ICARUS
03.05.24 05:40 Community Announcements
Hotfix v2.2.0.122038-rel-Laika
ICARUS
28.04.24 05:57 Community Announcements
Icarus Week 125 Update | Free Laika Update
ICARUS
25.04.24 23:57 Community Announcements
Icarus Week 124 Update | New Operation and faster weekly patches
ICARUS
18.04.24 03:53 Community Announcements
Icarus Week 123 Update | New MXC Cot in the Orbital Workshop
ICARUS
12.04.24 02:53 Community Announcements
Icarus Week 122 Update | New Coziness system for a good night's sleep
ICARUS
05.04.24 04:01 Community Announcements
Icarus Week 121 Update | QoL pass and new workshop water purification tablet
ICARUS
28.03.24 03:24 Community Announcements
Icarus Week 120 Update | New water quality and purification process
ICARUS
22.03.24 03:55 Community Announcements
Icarus Week 119 Update | Grow, harvest and deploy the new Bramble Defenses
ICARUS
14.03.24 23:57 Community Announcements
Icarus Week 118 Update | Improvements and Balances to Resource Network
ICARUS
08.03.24 02:11 Community Announcements
Icarus Week 117 Update | Batteries and a full network upgrade
ICARUS
29.02.24 23:46 Community Announcements
Icarus Week 116 Update | NEW Trench Shotgun that packs a wallop
ICARUS
22.02.24 23:09 Community Announcements
Icarus Week 115 Update | New Cold Steel, Miasmic and Obsidian Shotgun Shells
ICARUS
15.02.24 23:45 Community Announcements
Icarus Week 114 Update | New Ion Backpack with Electroshock modifier
ICARUS
09.02.24 01:14 Community Announcements
Icarus Week 113 Update | Two new rugs and the calming of the Bees
ICARUS
02.02.24 00:21 Community Announcements
Icarus Week 112 Update | Bees, Beehives, Beeswax, Honey & Recipes
ICARUS
26.01.24 00:02 Community Announcements
Icarus Week 111 Update | New Tier 3 Smoker and nine unique recipes
ICARUS
19.01.24 02:21 Community Announcements
Icarus Week 110 Update | New Titanium Tower Shield with massive area of coverage
ICARUS
12.01.24 04:13 Community Announcements
Icarus Week 109 Update | New Creature: Ignari now found in the Volcanic Biome
ICARUS
04.01.24 23:16 Community Announcements
Icarus Week 108 Update | New Tachyon Armor added to the Orbital Workshop
ICARUS
29.12.23 00:32 Community Announcements
Icarus Week 107 Update | New Jaguar and Snow Leopard Rugs to craft
ICARUS
22.12.23 01:21 Community Announcements
Icarus Week 106 Update | Biomore Backpack for the team medic with 3 active auras
ICARUS
14.12.23 22:41 Community Announcements
The Day After Survival Sale Bundle
ICARUS
12.12.23 18:41 Community Announcements
Icarus Week 105 Update | 3 new Rustic Signs and an upcoming content sneak peek
ICARUS
07.12.23 22:54 Community Announcements
Come join our Free Weekend to celebrate 2 years of Icarus!
ICARUS
30.11.23 18:41 Community Announcements
Icarus Week 104 Update | New Seed Pouches for storing your seeds
ICARUS
30.11.23 05:46 Community Announcements
Icarus Week 103 Update | Polar Bear and Brown Bear Rugs
ICARUS
24.11.23 03:14 Community Announcements
Icarus Week 102 Update | Rare high tier Ores now found in Deep Ore Veins
ICARUS
17.11.23 01:36 Community Announcements
Hypatia Part II | Olympus Operations and respawning Exotics
ICARUS
10.11.23 00:34 Community Announcements
Icarus Week One Hundred Update | The XENON Backpack is here for the hunters
ICARUS
02.11.23 23:35 Community Announcements
Icarus Week Ninety Nine Update | New Vestiges and a rebalanced Bestiary
ICARUS
26.10.23 23:48 Community Announcements
Icarus Week Ninety Eight Update | New powerful ‘Tusker’ Mount to tame
ICARUS
19.10.23 22:58 Community Announcements
Icarus Hypatia: Part I Update | 19 new Operations in Styx Open World to play
ICARUS
13.10.23 03:58 Community Announcements
Icarus Week Ninety Six Update | New Brown Bear Armor Set
ICARUS
06.10.23 01:31 Community Announcements