We are also working hard on the new DLC [url=https://store.steampowered.com/app/2250440/Imperiums_Rise_of_Caesar/][u][i]Imperiums: Rise of Caesar[/i][/u][/url] so if you haven't added it to your wishlist yet, do it now to claim the release discount.
https://store.steampowered.com/app/2250440/Imperiums_Rise_of_Caesar/
What has been improved in the new version:
[b][u]MAIN IMPROVEMENTS:[/u][/b]
- [b]Terrain look was improved.[/b]
- [b]New models and icons of forts and defensive walls were added.[/b]
- New window added when you start a new game, summarizing the changes of that particular DLC.
- Tutorial button is now present in all the official mods, making it easier to come back to it.
- Slow convergence of Army Morale as a result of government changes (instead of instant change) was implemented (based on [url=https://steamcommunity.com/app/1183470/discussions/4/5828254465006314665/][u]Kaysoky's suggestion on Steam forum[/u][/url]).
- Preventing misclicks when a unit has moved but the unit selection has not yet switched to the next unit.
- The list of potential improvements and trainings is now sorted per availability.
- Text of the tutorial has been updated to explain some actions more clearly.
- Performance improvement from fine tuning of bitmaps.
- When joining a PBEM game, a tooltip notifies you that you haven't filled in the email address.
- Updated Russian, German, French, Japanese, Italian, Spanish, Czech and Chinese.
- First Korean translations added. We are now looking for volunteers to help with proofreading!
- AI is now capable of building forts and defensive walls and actively uses them.
- Neutral factions can build boats and disembark units.
- An issue with default birth rate support (per city) when a confederation is revoked.
- An exploit when a player was selling a unit.
- An issue when a General declares a new state based on a member of a current confederation (General is NOT at war with neither the original faction, nor its master).
- An issue with birth rate support in cities that are trading posts when a player has not enough resources to support such a grant.
- Further logging of a couple of issues added.
- Couple of rare CTDs were fixed.
