

Zitat:
Pavel:
The initial plan was to create one unique unit with remarkable abilities that could not be recreated and whose loss would have significant consequences, similar to the Trojan Horse in the Troy DLC.
When we implemented Caesar as a special unit we realized a number of things:
It is incredible how much these three men influenced the course of events. Cassivellaunus and Vercingetorix tried to preserve the freedom of their people, while Caesar wanted to be the greatest general of Rome and for his personal benefit as well as the political glory of Rome, he was willing to sacrifice a great deal.
The series of Spotlights is now completed. The release is just around the corner so please wishlist the DLC as the discount will be limited to a few days after the launch.
I hope you like the new DLC. In many ways it is different from the previous ones, so even those who know Imperiums well might find something new and fresh here. We will be happy for your feedback. You can support us by spreading the word and writing a Steam review.
As always we will be on the Steam forum and Discord ready to answer your questions, hear your suggestions and of course consider any criticism you might want to share with us.
https://store.steampowered.com/app/2250440/Imperiums_Rise_of_Caesar/
Yours,
Kube Games team.- The unit is a very powerful tool and without a counterpart all opponents are at a big disadvantage.
- It would not be fair to ignore the remarkable abilities of other generals in these conflicts, particularly the Gaul Vercingetorix and the Briton Cassivellaunus.
- The abilities of these units must be implemented very carefully and the AI must use them with great care.
- They should be used in important battles, but their safety must be of top priority, so as to avoid the destructive consequences if they were lost in battle.
- To provide these units with a strategic importance there should be at least two different ways they could be used (just one use would make them very static i.e. just moving them a couple of tiles back and forth along the battlefront).
- Commanders cannot be recruited or hired.
- Once a particular commander is dead, he cannot be recreated. He is lost for good.
- Commanders can encourage units and influence cities similarly to generals but with greater impact.
- Commanders cannot be killed at the player's will.
- Commanders boost the units' morale with their presence on the battlefield.
- Commanders will not rebel or desert.
- When they spend a turn in their capital, it brings more influence to the owner (the commander is lobbying at his court).